Hammy the Hamster by FlyingKiwi

Stuck in a loop: can you escape the cage while stuck in a loop?
Controls: - Left and Right arrows - Spacebar for reset level
How quick can you get him out?

Our awesome artist: http://twitter.com/veeramandadraws http://instagram.com/veeramandadraws
| Youtube | https://ludum-dare-47.s3-us-west-1.amazonaws.com/master/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/47/hammy-the-hamster |
Ratings
| Overall | 1355th | 3.073⭐ | 43🧑⚖️ |
| Fun | 1170th | 3.024⭐ | 43🧑⚖️ |
| Innovation | 1359th | 2.768⭐ | 43🧑⚖️ |
| Theme | 1052th | 3.366⭐ | 43🧑⚖️ |
| Graphics | 816th | 3.536⭐ | 44🧑⚖️ |
| Humor | 448th | 3.186⭐ | 37🧑⚖️ |
| Mood | 958th | 3.243⭐ | 39🧑⚖️ |
| Given | 18🗳️ | 28🗨️ |
This game is very beautiful and cute and the need to know when to run makes the game very interesting.
Did you make the music yourself? It adds nice flair too.
the level design its solid, maybe a little bit more of camara zoom would help the player understand the puzzle.
Also the the physics where weird, maybe a bit more gravity.
Unfortunately I think the the camera could do with some work to improve the enjoyability of actually navigating the levels. The hamster+wheel take up a lot of the screen's space and the camera simply following it doesn't leave much space for crucial gameplay information, like platforms and the rock. Takes a few inevitably fruitless tries just to get a clear mental map of the later levels.
We all agree the camera would allow more vision and make the game better, I'd considered zooming it out more, but the fact its hard to see where the level goes increases the challenge, otherwise creating really complex level design would have been required, but within the competition time we couldnt.
I feel a bit floaty sometimes so hard to tell where to land but still had fun rolling around (nooo the keys are not at the right place T_T).
BTW, you should have enable an option to vote for audio the track is perfect.
You can add your support to how they work to the overall, humour, fun and mood categories in spite of that though! :D We did spend a long time trying to make everything fit together well :)
When you push that key off the ledge and miss the rock by a few millimetres, though........... :angry:
Love the music and art. Good work!
The artwork is nice though :)
I found it a little frustrating that you can't really know where the rock is without falling all the way down. And at that point you usually need to reset because the key is stuck in the hay. Some indication for the rock location would be helpful, like you have in the last level with the rightmost tube.
Also, cute art!
Building up momentum for the jumps is satisfying and breaking the bubble for the key without getting it stuck adds a good level of challenge.
Great Work!
Love the creative key-mechanic introduced in later levels aswell!
It wasn't clear to me how I was supposed to use the key. I was trying to aim the key at the lock image in the air. I thought that breaking the bubble on the rock was bad since the key disapeeared. But eventually I realized that I have to break the bubble to "collect" the key.
For the next level, the key fell through the rope ladder a few times, I'm not too sure how the physics are supposed to work. But moving slowly seemed to work.
It would be nice if the camera was further out so that I can see where I am aiming.
I made it to a really large level (where there are like 4 levels of platforms below where you start), but I stopped there.