Missile Loop by Ripple Studios

[raw]
made by Ripple Studios for Ludum Dare 47 (JAM)

Tools Used (probably)

Audio: Sibelius, Audition

Art: Photoshop (2D), Blender (3D, if any)

Programming: Visual Studio

Game Engine: Unity

Ratings

Given 2🗳️ 0🗨️

Feedback

Noirox
05. Oct 2020 · 19:32 UTC
Download links do not work, "we couldn't find your page"
Aterlamia
05. Oct 2020 · 19:37 UTC
Same for me i cannot access. I have seen this a few times before. I think your game is not published yet but in draft.
🎤 Ripple Studios
06. Oct 2020 · 06:35 UTC
Sorry, I realised I forgot to set the game to public. I have set it to that now
NeithR
06. Oct 2020 · 07:15 UTC
Finally finished all levels easily, just by moving the missile into the most right screen xD.
Noirox
06. Oct 2020 · 18:13 UTC
Is it correct that I am only able to see just above and below my missile? That made it incredibly hard to see some shurikens coming so the whole game was about memorising the layout of when each shuriken is where, which is a fine idea, just very frustrating without anything added to it. Except that the levels are all the same, I also do not see the loop aspect realised in this game.
It is an old but good concept, though, that is well executed from a technical standpoint: The controls are snappy, the music is present but not distracting and the graphics are all coherent.
There is not much to dislike about it: A simple game that provides what it needs to.