Hive Preserver by _for_science
You are a newborn alien, abducted from your home by evil scientists. They are trying to destroy your hive. You must return quickly if you want to keep it alive...
It is a fast-paced first-person action game that you can with mouse and keyboard (recommended) or using a gamepad.


In fact, we started making this our "quarantine game" and have been cleaning up the project. Right now we are going a little more in a stealth gameplay direction, but we are still experimenting. We started by developing a better alien locomotion controller that can crawl on walls and ceilings:
https://youtu.be/-Aw_R7h2niw
If you want to stay up to date follow our project on itch.
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Controls
- [WASD] / [L-Thumbstick] to move
- [Mouse] / [R-Thumbstick] to aim
- [Space] / [R-Trigger] to jump
- Double Jumping performs a deadly pounce attack
- Killing enemies restores your health.
Tools used
- Unity
- Puppet Master (for Ragdolls)
- Photoshop
- Blender
- Substance Painter
Music Credits
"Chase Pulse Faster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
If you are curious, check out our * Post-Mortem Level-Building Breakdown
| Youtube | https://hastilyassembled.itch.io/hive-preserver |
| Youtube | https://hastilyassembled.itch.io/hive-preserver |
| Original URL | https://ldjam.com/events/ludum-dare/46/hive-preserver |
Ratings
| Overall | 50th | 4.228⭐ | 48🧑⚖️ |
| Fun | 23th | 4.315⭐ | 48🧑⚖️ |
| Innovation | 528th | 3.652⭐ | 48🧑⚖️ |
| Theme | 1148th | 3.696⭐ | 48🧑⚖️ |
| Graphics | 335th | 4.25⭐ | 48🧑⚖️ |
| Humor | 1189th | 2.872⭐ | 41🧑⚖️ |
| Mood | 258th | 3.989⭐ | 46🧑⚖️ |
| Given | 25🗳️ | 12🗨️ |
The feel and texture work really bring out those 90s shooter vibes, which is awesome. The health bar is super-duper-cool!
I really appreciated the ability to adjust mouse sensitivity. You did a good job with the pacing too, this felt brief but left me wanting more.
It would been nice to have ways where one could use cover more effectively. It felt like as soon as I left a safe spot I was immediately shot at. I guess I wanted the ability to surprise and terrify enemies a little more. :)
Great jam! This was my favourite detail:

I really loved the mood of the game. It felt like I was a headcrab from Half-Life :D
Well done!
It was really fun and soo well made, it was a littte hard because we have no ways of avoiding or deflecting shoots but it was fun nonetheless!
Nice handling, controls are good and responsive. The sounds are good and varied, but I wish there'd been more (ie tapping sounds for walking, jump sound, more ambient sounds). Good graphics & aesthetics. Happy to see a checkpoint system is in place immediately after I died.
Only grievance was that enemies seemed to see me through the walls as they were always facing me when I came out of hiding... Some stealth mechanics would have made this even better. Even so, great fun!
Also, hat's off for the level design! It's not easy to pull off a seamless, cohesive level in such a short amount of time, but y'all managed to pull of a tutorial sequence, several progressively challenging rooms, and a satisfying finale setpiece! I'm super impressed!
As for the game itself: when playing Alien Isolation I always wondered how would be a game from the perspective of the Alien. Although this is not exactly like Alien Isolation it fed me a bit in that desire.
Really appreciate the in-depth settings-menu!
As for the gameplay, I love the reversal of the genre. Yes, how about you play the facehugger? Great idea and even makes for something like a stealth/ puzzle game.
Had a lot of fun playing through this! Thank you guys so much for bringing us this game!