Catch the Loops by drnoir
A 3D Bug zapping game made for the jam
there are bugs in the mainframe you must catch all 10 in your tractor beam to beat the loop before the time runs out and the loops resets
made with playcanvas

Released Patch for Collisions 7/10/2020 current version 1.2
- improved bug collisions
- scene improvements
- timer modified
Post Mortem
https://youtu.be/twbqndTIvWs
Livestream playlist https://www.youtube.com/playlist?list=PLr-ymW5ydc3qCY5mLAzddyBLS3jlkhH
| Youtube | https://playcanv.as/p/SptIqvVs/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/catch-the-loops |
Ratings
| Overall | 1597th | 2.65⭐ | 22🧑⚖️ |
| Fun | 1647th | 2.05⭐ | 22🧑⚖️ |
| Innovation | 1549th | 2.45⭐ | 22🧑⚖️ |
| Theme | 1391th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 1231th | 3.05⭐ | 22🧑⚖️ |
| Audio | 992th | 2.7⭐ | 22🧑⚖️ |
| Mood | 794th | 3.4⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 13🗨️ |
The topic is also not very well used, but bugs running in the circles got me. :smile:
The sound is from the opengameart site - SciFi FX library I think. I will look to tweaking the game later on, but now its the working week and I have work to do, so either one day this week or the weekend.
In terms of gameplay itself, I think it would benefit from player affordance: not sure when I succeed in grabbing a bug, do I need to press a button for it to happen? How many did I catch during the last loop? The movement felt a bit floaty but this could work with the setting. I think this could be a great framework for a full game with that atmosphere, exploring a mainframe, but I think I would imagine the player in such a setting to have quick, zappy movements, just like the bugs in your game.
Art and audio is really nice: really well done for a jam entry!