Final Instruction by toasteater

[raw]
made by toasteater for Ludum Dare 46 (COMPO)

shot1.png

Restored from hibernation. Instruction: Keep it alive.

Final Instruction is a resource management game where you attempt to keep a jellyfish alive.

Game for Ludum Dare 46 Compo

If you encounter any problems with the web version, please try the downloadable versions instead.

Controls

  • WASD / Arrows to Move
  • Z / E - Confirm / Inspect
  • X / Q - Cancel / Inspect Self
  • Space - Wait for 1 hour of in-game time
  • In-game tutorial available

The controls are mapped in such a way to allow both WASD + E/Q (single hand) and Arrows + Z/X (both hands) arrangements.

How to play

See the comment section on itch.io for a slightly more detailed guide that potentially contains spoiler depending on how you'd like to play.

Fonts

  • CCG pixel 3x5 mono by “vyznev” - Creative Commons CC0 Public Domain Dedication license: https://fontstruct.com/fontstructions/show/1404346
  • Digital Disco by jeti - CC BY 4.0: https://fontenddev.com/fonts/digital-disco/
  • M+ Fonts (See LICENSE_E in source code): http://mplus-fonts.osdn.jp

Tools Used

  • Godot Engine
  • Krita
  • sfxr
  • Studio One

Ratings

Overall 57th 4.043⭐ 25🧑‍⚖️
Fun 424th 3.413⭐ 25🧑‍⚖️
Innovation 82th 4.023⭐ 24🧑‍⚖️
Theme 7th 4.521⭐ 26🧑‍⚖️
Graphics 5th 4.583⭐ 26🧑‍⚖️
Audio 26th 4.109⭐ 25🧑‍⚖️
Mood 7th 4.457⭐ 25🧑‍⚖️
Given 44🗳️ 13🗨️

Feedback

Rafit345
20. Apr 2020 · 02:20 UTC
Played it for a while, heres what I think

-The graphics are really cool, pleasing visual style

-The sound effects are really well made, and i didnt get bored of them

-The UI is beautiful, but overwhelming at first

-The integration of the tutorial as a part of the game is a really good move, but I didnt get a lot out of it

-The game is really adequate to the theme, in a quite literal way

-The player character is kind of boring visually when compared to the rest of the elements in the game

-The gameplay itself is really fun when you get the hang of it

-The game is surprisingly emocional sometimes

Note:The game isnt supposed to be funny, so I put humor at average

Overall, pretty solid gameplay for a game jam, pleasing graphics, and very enjoyable if you take your time to understand the mechanics, most of the problems were nitpicks or could be just part of the intended experience
🎤 toasteater
20. Apr 2020 · 06:05 UTC
@rafit345 Many thanks for the detailed review! I've decided to opt out of the Humor category for this entry. The in-game tutorial was a rushed last-minute addition, as the scope went a little bit overboard. I'll add a textual guide to the game page a bit later. Thanks for playing!
Retti01
20. Apr 2020 · 10:11 UTC
What @rafit345 said. Love it.
N.O. Games
20. Apr 2020 · 11:44 UTC
What @rafit345 said. Love it more than the other guy I stole this comment from
ChloeOfArroyo
20. Apr 2020 · 11:50 UTC
it died! I went for resources and it died :'(

Amazing, atmospheric game - very cool.
Nirose
20. Apr 2020 · 11:56 UTC
Very cool graphics, sounds and concepts. The controls are mapped kinda weirdly i think, i feel like have to to move my hands more than needed.
🎤 toasteater
20. Apr 2020 · 12:08 UTC
Thanks everyone!

@nirose It's mapped in such a way that both Arrows + Z/X and WASD + E/Q can be used. If you prefer Arrows for movement, you may use Z/X with your left hand. Alternatively, you may control with only left hand using WASD + E/Q. I don't imagine you'll have to move your hands a lot either way.
Nirose
20. Apr 2020 · 12:13 UTC
Oh right, the arrow keys. Didn't even think of that.
Freya C
20. Apr 2020 · 13:46 UTC
Surprisingly emotional... The graphics are gorgeous, the jellyfish and outdoor scenes especially. The ending after fixing the console was poignant...
I think the only change I'd suggest would be a bit more variety in gathering materials - and it wasn't obvious at first which item names were which icon.
LaZZyDev72
20. Apr 2020 · 14:25 UTC
Hi It Is beatufuly made i like it 🖤
verrazano
20. Apr 2020 · 17:00 UTC
I love the theme of the game it's perfect. Some research/drone on a deserted outpost could be antartica could be another planet but we don't know whats happened to the outside world or why you have this task. You just must keep it alive. At first it wasn't obvious to me where the oxygen pump was and that tripped me up. I was the important notifications stayed on the screen a lot longer especially in the tutorial. However the art style, sound and concept are all on point. Great job.
Sinamon
21. Apr 2020 · 01:25 UTC
The feel is great, it really puts you into an isolated mindset.
Well done.
Dandala88
21. Apr 2020 · 14:22 UTC
This was good work. I liked the graphics and mood of the game for sure. Every time I thought I had a good handle on the game something else broke down or ran out. Well balanced. It's not my favorite type of game but I still liked playing it.
Foursay
21. Apr 2020 · 18:25 UTC
very emotional game, surprisely. I could not imagine why would I want to keep a jellyfish alive until I stay in front of the tank just to watch it wandering. The management looks complex at first glance but it is very easy to follow if keep playing the game. really enjoy the mood and the music, and I am more than curious about the soundsets you used for this compo game. Is it the native soundsets of Studio One? The tone reminds me of hyper light drifter btw
BlobRoss
21. Apr 2020 · 21:07 UTC
Everything about this is perfect and please take my money
hhsaez
21. Apr 2020 · 21:49 UTC
Great game!
It's a bit overwhelming at first since there are so many things to do. But it's amazing that you managed to do all that in a weekend.
Graphics and sounds are incredible.

Great work!
🎤 toasteater
22. Apr 2020 · 06:10 UTC
Thanks for all your kind words!

@foursay For the music and some of the sound effects I used both the free (as in beer) [Synth1](https://daichilab.sakura.ne.jp/softsynth/) synthesizer and [FM8](https://www.native-instruments.com/en/products/komplete/synths/fm8/) from Native Instruments. I can really recommend Synth1. It's surprisingly good for software that don't cost money!
zzox
23. Apr 2020 · 04:07 UTC
Loved watching the jellyfish! my favorite part. The music there combined with the desolate feel was an excellent creative choice! Really liked it.
fazz
23. Apr 2020 · 16:51 UTC
The visual narrative, scene setting, atmosphere for this are the best I've seen for an LD entry, it's really something else. I always have to put some cliched exposition at the start of my games but this, I felt completely immersed within about 10 seconds. The audio and graphics are very coherent. I especial like the jellyfish. I did find the overall game loop, collecting and allocating objects to different tasks, quite daunting - I felt there was too much to take in all in one go. But everything considered this is just fantastic. Super job!
Foursay
23. Apr 2020 · 23:16 UTC
@toasteater Thanky! I might check Synth1 first (Wish I could afford FM8 and Komplete12 someday lol)
pomelouncia
24. Apr 2020 · 13:08 UTC
美术非常厉害,很喜欢这种风格。UI设计也蛮酷的。
音乐和音效也有一种淡淡的寂寞感,十分契合主题。
还能学到一些养水母的知识?