3 Minutes by PeaNud

[raw]
made by PeaNud for Ludum Dare 47 (JAM)

The Game:

​You find yourself in the engine room of the colonial ship Nova. The crew is missing and you have 3 minutes left before the ship crashes and you have only one shot. Or do you?​

Find every missing piece on the ship in order to restart the engines before it crashes. And also be aware of the time machine you have aboard the ship, it might come in handy.

Movement:

  • W/A/S/D to move character
  • Mouse to look around
  • E to Interact
  • Q to get out of Menus
  • Clear all tasks and survive. Good Luck!!

3 minutes.png

Ratings

Overall 993th 3.368⭐ 59🧑‍⚖️
Fun 982th 3.193⭐ 59🧑‍⚖️
Innovation 1022th 3.132⭐ 59🧑‍⚖️
Theme 888th 3.545⭐ 57🧑‍⚖️
Graphics 966th 3.377⭐ 59🧑‍⚖️
Audio 898th 2.927⭐ 57🧑‍⚖️
Humor 774th 2.74⭐ 54🧑‍⚖️
Mood 599th 3.582⭐ 57🧑‍⚖️
Given 22🗳️ 50🗨️

Feedback

KingOfNova
06. Oct 2020 · 00:04 UTC
It odd that i can only rotate around 2.5 intresting concept the senstivity was to high.
daine0
06. Oct 2020 · 00:07 UTC
How to quit from laptop and electric lock gui??
Kristian Kurktchiev
06. Oct 2020 · 00:08 UTC
Really good! My only suggestion would be that you could maybe had added some music to the game. I think it would have added a lot to to the mood. Puzzles were pretty clever.
clemonades
06. Oct 2020 · 00:08 UTC
I like it! Once I unlocked the first door I got a little lost the first few runs but, the puzzle was engaging and kept me coming back. Nice job!
C0nt
06. Oct 2020 · 00:08 UTC
Got stuck on the keypad. :/
🎤 PeaNud
06. Oct 2020 · 00:08 UTC
@daine0 you can quit with Q ( sorry that we didnt metioned it ingame)
mrosegreen
06. Oct 2020 · 00:09 UTC
A really solid concept - would be interesting to see more scenarios with added complexity using this mechanic.
Simpathey
06. Oct 2020 · 00:11 UTC
I won! What a fun game! I won on my third try, I love escape rooms and this kind of reminded me of that experience. Also a lot of great work adding atmosphere as well as a few Easter eggs on the ship!
frozenfire92
06. Oct 2020 · 00:12 UTC
Awesome entry! The urgency felt real and made the search exciting. It was nice how the codes were randomized each time. With some pollish this could be a fun sequence!
JaTDev
06. Oct 2020 · 00:12 UTC
Nice work, a puzzle game with not enough time to solve is a great idea.

I don't think the ending played correctly for me, after interacting with the wheel I only saw empty space.

The time reset mechanic was really fun, I think there is a lot of potential for this idea.
Akmon
06. Oct 2020 · 00:19 UTC
I did interact with the wheel and pretty much level expired and nothing else happened. Idk if that's the end or just something didn't work.

Other than that I'm amazed by the game.
Very rewarding to play beside minor things like no collision on bed and the tool that I found I haven't used for anything but restarded twice lol :D
Anant Ahuja
06. Oct 2020 · 00:20 UTC
Cool game and concept. It is fun and I wanted to play it till the end but the sensitivity was really fiddly and that made the game really annoying(That could be on my end though because I'm playing it on my Mac trackpad).

Spoilers below:
I couldn't progress after getting out of the initial room. I got the spanner and the ID card and I was typing 9571 in the second keypad but it was not being accepted.
Walnut
06. Oct 2020 · 00:23 UTC
@anant-ahuja you can change die sensitivity on the ingame options. we did a slider for that <3
solmir2000
06. Oct 2020 · 00:24 UTC
the game is nice but when i interact with the cockpit i end up in an empty unity scene.
i played the html5 version.
Rhiannon
06. Oct 2020 · 00:28 UTC
Cool Concept with the time maschine.
By my first try I couldn't move (Windows Build) but with the web bild I was able to get to the captainstable but after that I only saw the standart unity layout. There are many locked doors witch indicated that there would be more but I couldn't get through them.
Could get a really interesting game. Please update!!
vcasadei
06. Oct 2020 · 00:28 UTC
I really liked the concept of reseting time with the time machine and progressively solving the puzzles as I was memorising things. It definitely needs some ambient music though.
The graphics are also nice.
Walnut
06. Oct 2020 · 00:28 UTC
for everyone who didnt saw the endingsequence, we uploaded the Credits Video on Youtube. It seems WebGL had problems with our video. thanks for all your ratings and comments: https://youtu.be/zQUo3J4hkdA
Sli
06. Oct 2020 · 00:29 UTC
Really nice. I felt like in an escape room. Good Take on the theme. I liked you took your time to change up codes and stuff. Good Job
06. Oct 2020 · 00:29 UTC
(There is a bug [atleast in WebGL version of the game], when you solve a puzzle and interacting with a wheel, player is getting into empty scene(I imply there is supposed to be ("thanks for playing" screen)); so this review might be not very objective after fix)
I really appreciate a level of detail to this game, yet it could use more of post-processing and material tweaks(I think white material could use some of metallic aspects, to make design more solid). But I think you forgot about core mechanics. Basically, it`s too short, as game`s only mechanic is puzzle
rHornbek
06. Oct 2020 · 00:31 UTC
Neat idea. I honestly got stuck after the first door. I found the card and wrench, and the broken door, but could not do anything from that point.
MatchaFlavor
06. Oct 2020 · 00:32 UTC
It's fun, but I wish it was a tiny bit longer. I'm unsure what King is talking about to be honest because I have full control of the camera and the sensitivity can be tweaked in the options. The door colliders were a bit janky and I noticed some objects clip to some weird places. I just wish there was a tiny more to do.
ZMVL
06. Oct 2020 · 00:32 UTC
Once I got used to the controls and sensivity, this became a curious experience! :) Great effort and dedication! Unfortunately the ending couldn't load in web, so I downloaded it and this was not dissapointing at all!
Cole Davidson
06. Oct 2020 · 00:32 UTC
end sequence was very well done - enjoyed playing it :D
StellarBearGames
06. Oct 2020 · 00:36 UTC
Nice puzzles. I liked looking out the window at outer space flying by. It was hard to remember multiple codes so I had to write them down. Also, I got stuck in a door once and the ending was just an empty skybox for me (web version). It was fun to catch a few references and I really enjoyed the overall concept. Well done!
Lazenman
06. Oct 2020 · 00:41 UTC
Took me some time to wrap my head around the solution but I did it. I like the level layout and all the decorations so the mood is good, good use of the theme, two thing is that I fell through the level after entering the first door code and trying to walk through the door second is that I feel like there was a end animation or screen maybe. Good experience do more.
Xenobey
06. Oct 2020 · 00:48 UTC
@stellarbeargames Glad you enjoyed the concept! The WebGL application doesn't seem to be able to handle bigger video files. In case you want to watch the end game sequence, there is link to it in the itch.io description.
m-trigo
06. Oct 2020 · 01:34 UTC
That's a serious amount of content for just 72 hours, congratulations!

And thank you for the sensitivity slider, I was feeling a little bit of motion sickness playing it at first.

I think one piece of feedback I'd give would be to make the time-machine mechanics more obvious inside of the game! It's easy to think the machine doesn't do anything at first and then just wander off and never use it again.

Good job!
Rein
06. Oct 2020 · 01:59 UTC
Very nice setup. My only complaint was how incredibly sensitive the camera is and there was some z-fighting with the screens. Other than that, excellent execution for a game jam!
Codeman1010
06. Oct 2020 · 02:57 UTC
How dare you make me remember numbers after I have had no sleep. lol.
JOrbits
06. Oct 2020 · 17:14 UTC
Cool game, but I wonder why is there a microscope under one of the desks? :smile:
🎤 PeaNud
06. Oct 2020 · 20:28 UTC
@jorbits no one knows o_o
Raphiell
07. Oct 2020 · 02:43 UTC
I love the easter eggs, and the "Eat Your Slime" poster, may have to get one of those for bedroom.

Only won once I reread the logs at the beginning to find out that the code was for ALL doors.

Well done!
Gucio Miszcz
07. Oct 2020 · 11:34 UTC
Really nice game, size of the ship is definitly a plus. Very similar to our game, even the number of codes is equal :P Everything works smoothly, finished on 3rd attempt.
TheJohnyFeeD
08. Oct 2020 · 22:10 UTC
The ending gave me goosebumps.
Xenobey
08. Oct 2020 · 22:14 UTC
@thejohnyfeed glad you liked it! :)
JavaSaurus
08. Oct 2020 · 22:41 UTC
Heya! Thanks for submitting your game to my stream [twitch.tv/drjavasaurus](www.twitch.tv/drjavasaurus). I had a great time playing it. I am a big fan of the escape room elements and the small adjustments / randomisations help with replayability. I would love to see more levels out of this as it can become a full fledged game, surely !
Well done ! And the "surprise" at the end, beautiful :)
Frigow
08. Oct 2020 · 23:07 UTC
The game in itself was pretty easy and straightforward, but the ending was a great surprise, and a lot of details and easter eggs were slipped into it, making it a fun, cozy experience :)
Nickzouk
08. Oct 2020 · 23:14 UTC
I liked it! Gz! That among us card tho... :D
JonathanWang
09. Oct 2020 · 08:57 UTC
Very interesting puzzle game with a lot of funny quirks hidden throughout. I liked the concept of having to reset the timer after a couple of minutes but, with how short the actual game is, the timer didn't feel like as important a factor as it should be.
Xenobey
09. Oct 2020 · 10:12 UTC
@jonathanwang Thank you for your feedback! We initially had plans to make the puzzles a bit more complex and also a bit longer but our plans fell short due to the time limit.
Joror
11. Oct 2020 · 12:45 UTC
Cool lil setting & fun world building - simple enough puzzles (randomizing codes on restart :thumbsup:) - but I had an issue that I could not swipe the keycard at the end, or I was doing something wrong.

Nicely done!
Skyeward
12. Oct 2020 · 09:13 UTC
Nice simple game, I can really see the direction you were going in and the potential for a bigger-than-LD-scope game. Also, I love to hear a song with vocals in an LD game, I think this may be only the second time I've ever heard that. Big kudos for getting that in!

https://www.twitch.tv/videos/764573572?t=00h08m00s
🎤 PeaNud
13. Oct 2020 · 12:36 UTC
@joror you probbably swipped the card but we didnt had enough time for some animations .After u did all tasks u need to go to the steering wheel :)

@skyeward thx for the feedback and for the vid :)
Vodzik
18. Oct 2020 · 11:04 UTC
Great job.
It's rare to see cutscene in jam games.