Ace of Rope by cagibi
You're a criminal that was sentenced to death.
Fortunately for you, the hanging rope just broke. You can control the part that is stuck with you.
It's time to start your revenge -- and maybe find a way to untie this rope...
Controls: - Arrow keys/WASD to move (you can also use the gamepad) - Mouse to move rope - Left click to use the item at the tip of the rope
Screenshots:


Note that the HTML5 web page hosts the post-jam version since the end of the rating period. You'll find the original compo submission in the download links.
| Youtube | https://cagibi.itch.io/ace-of-rope |
| Youtube | https://github.com/cagibi-dev/ace-of-rope |
| Original URL | https://ldjam.com/events/ludum-dare/47/ace-of-rope |
Ratings
| Overall | 5th | 4.329⭐ | 43🧑⚖️ |
| Fun | 6th | 4.256⭐ | 43🧑⚖️ |
| Innovation | 40th | 4.073⭐ | 43🧑⚖️ |
| Theme | 188th | 3.866⭐ | 43🧑⚖️ |
| Graphics | 36th | 4.256⭐ | 43🧑⚖️ |
| Audio | 29th | 4.061⭐ | 43🧑⚖️ |
| Humor | 13th | 4.138⭐ | 42🧑⚖️ |
| Mood | 28th | 4.05⭐ | 42🧑⚖️ |
| Given | 31🗳️ | 32🗨️ |
Love the Audio art and music. It comes together perfectly!
Can you beat the final boss with the helicopter equipped? Because I could not find a way to inflict damage so I had to restart the game
EDIT: Just updated the game. Now the helicopter can parry (and redirect) homing bullets. Spinning bullets can't be redirected, so that this isn't too easy. The gun is still recommended.
My favorite game so far, speedrunning this seems like a lot of fun as well :)
I felt that there wasn't much challenge between boss fights, I was able to pretty much run past everything. It would have been good to add more puzzle elements to force the player to interact with the environment.
But overall great job, especially for a compo entry.
@wevel The gun recoil is intended to be dangerous (shooting yourself also makes for a quick way to reset your progress). I'm considering dedicated save points to avoid being stuck in a situation with too few lives. I'm also planning to do something about being stuck in the middle of water. Thanks so much for your feedback.
Really nice job for a compo game. I absolutely loved the rope mechanic. The boat item was little mystical how to use it but that is a minor flaw. The bosses were also really nicely done and were challenging enough. Best jam game I have tried this jam!
(Though I often have the gun shoot myself if I click too fast.)
@unluckyninja I think that's supposed to be part of the fun.
A little bit of criticism on the rope-gun mechanic. While it works fantastic on the regular level, in boss fights it kinda shoots itself in the foot: you have to shoot really sparingly, since, while focused on dodging and damaging the boss, you can't keep an eye on where your gun is. It's also not always apparent that you shot yourself, because the gun gets inside your character sprite, not behind it. Honestly, on the first boss I died more times to my own bullets than his.
That being said, the gun that flails around as you shoot is still teally fun!
I'm considering removing the damage when you shoot yourself, instead just being stunned and having to wait two seconds until the next shot, as if you were reloading your gun (which you never need to do anyway, so that would serve the same purpose except it's a bit random).
This game is really impressive! It feels like a complete experience, with a surprising amount of content and polish. I mean, it has not only one but two boss fights! I dig the art style, which the music complements perfectly. The bits of writing are funny and make the world feel more alive. And your take on the theme is very clever!
I have to admit that I struggled to figure out that you can fly with the paddle. I thought that it was a sword at first because it looks and behaves that way if you only click instead of hold.
It also feels like the bendiness and reach of the rope could have been utilized more deeply. Some parts of the game, such as collecting far away coins and firing in cover hint at what's possible. However, since the mechanic already changes the way you aim and shoot in an interesting way, I don't think that that is a huge issue. Maybe something for future releases?
I can totally see this as a full game with some more polish. One of my favorites this jam!
I like the game-play, squishy pixel artwork, thematic music, and boss fights. The helicopter ability was pretty clever. I like how the rope plays into the recoil, giving the pistol a strong sense of power/knockback, while also creating recoil conditions and preventing rapid fire.
Weakest part is probably the sound effects, they all make sense, but they're recognizably bfxr. There's also a couple times I tried leaving areas, but not through doors, through those open areas at the edge of the screen/map, it was kind of jarring that they weren't actually transition space, but it's a game jam game so whatever lol
Good job! Very good game!
Wow. This is incredible. Unique mechanics, hilarious Super Paper Mario-style jokes and running gags, fantastic graphics, well-thought-out story, and a nice combination of bullet hells, RPGs, and shooting games. The bosses were very fun to fight, and you can tell the bosses are perfect when I ragequit but come back to Ace Of Rope just a few minutes later. (Honestly, I think Death was the hardest. That was the first point where I turned off self-damage.) The caribou were both flawlessly frustrating and very original, they made all sorts of fun puzzles. Also, I don't know if hiding off to the side in the Time Mansion fight to avoid every single vertical projectile was intentionally added as a cheat or not.
I love all of the little details in the world, from seemingly useless jokes that turn up later, to the fact that the base of the save points actually turns into a software save button when you save. (And I didn't know that in her spare time Death plays Mario Kart and does DJ-ing. This game is educational.)
My only complaint: I need a longer version! This is too good for me to stop playing! (So I'll probably go through the whole game again.) I beat this in probably no more than two and a half hours, and getting a cutscene of what happens after the game would be nice. I also suggest a Super Paper Mario-style approach, when you beat the game there are optional places you can go to for fighting and exploring, and some side quests just to help people out. (Because, honestly, I liked having to run around and fetch stuff. Strategic fighting is fun, too, too bad I can't do any more of it after clearing the game.)
If I had found this game during the rating period, you would have scored some easy fives!
Death was the final boss of the jam version so that can explain the difficulty. And sticking to the side during the dance battle was not intended to be cheaty, I just forgot there was this area near Jo when designing the final phase x)
Optional places and side quests are good ideas. I just need to rework the place system to make the world more open (currently, each boss is a point of no-return, and I can't make cycles between rooms so they need to be tree-like, plus some bugs regarding the save system). Still more open than the jam version (which had a strictly linear progression), which was a bit frustrating to overhaul to say the least.
Wow, yesterday my friend went through the whole game (with me doing all of the boss fights), and Death took me forever and the final boss was defeated on the first try. Last time I had this much fun against a video game boss was Shadoo (hey look, Super Paper Mario). And I guess all of those "lives" lost are okay since Death actually apologizes and gives me pizza.
I'll definitely have to check out the jam version! I'm interested to see just how much got changed in the post-jam version.
- Reaction to Judge U R Dead: this isn't so bad. (gets to spinning around haywire part) AAAHHHH!!!
- Reaction to Death: THIS IS IMPOSSIBLE! (I beat Death so he can continue) wait, Death is a girl and has a Switch?
- Reaction to the caribou: WHAT. (dies several times because he didn't understand blinking)
- Reaction to the Mansion boss: Awwwwww! (spawns legs) what the-- (final stage) 😥 nooo, cute bunny....
It was... interesting, watching my friend play, because he never really understood the recoil and I had to turn off self-damage as soon as possible.