Infinity testing room by TheGreenMan
Infinity testing room is a first person action puzzle game.
No matter what you do in this room, it seems like everything always comes back everytime you go around. How could you possibly get out.

Controls
WASD to move
Left-mouse to shoot
Space to jump
R to reload
EDIT : A friend of mine informed me of a little bug in the game. I looked into it and it turns out it was just a missing reference in the Unity Editor. I fixed it (took 2 seconds) and put the fixed version online. I left the original so you can see for yourself that I didn't change anything else. I really wanted to fix it even though it's past the deadline because it literally prevented the game from being completed. I didn't change any code just a drag and drop in the editor. If it bothers you, just dowload the original, the gameplay is the exact same except you won't be able to finish the game.
EDIT 2 : I received multiple comments saying that the mouse sensitivity was way too low. I patched in a mouse sensity slider real quick. I can totally understand if you think this is not okay, that's why I again left the original on Itch.io so you can download the game exactly as it was when the Jam ended. I really feel like allowing to change the mouse sensitivity doesn't change the game while allowing you to properly judge it without the experience being ruined by slow camera movement. The different versions are clearly labeled on Itch.io so you can choose for yourself. Thank you. (Press ENTER to see the slider)
| Youtube | https://thegreenman.itch.io/infinity-testing-room |
| Youtube | https://thegreenman.itch.io/infinity-testing-room |
| Original URL | https://ldjam.com/events/ludum-dare/47/infinity-testing-room |
Ratings
| Given | 6🗳️ | 4🗨️ |
The mouse sensitivity is way too low. My wrist was moving a lot for each fight. Aside from that the controls felt good. The reloading was perfect. I think that hitbox for the robots is small, but it still felt right. I liked how health worked and the reddened screen that went with it. The level was organized well too.
I did find it a little too repetitive. It probably wouldn't have felt that way if looking around wasn't so frustrating.
On the note of the bug fix. I think that game-breaking bug fixes are generally accepted. Thanks for fixing it, so I could get an ending.
Good job.
Nice work.
I do like the overall aesthetic though. It's simple, but well done. The reload animation is great. The gun play was simple but not boring.
I really liked the health system. I felt like I could manage getting into a fight, as long as I could find cover later while I regenerated. Nicely done!
Sounds and music was good. Controls felt okay.
Good little game. Well done.
even though there are some bugs with collisions: sometimes you can look through the walls. Maybe I found the game a little too easy (I never died). Also If you stand on a wall you can shoot enemies from above without being hit.
Then I would suggest adding a small tutorial for the controls (playing fps I had no problems with the R to reload, but some might not know). In addition, putting the sensitivity options on the enter key instead of the esc made me waste some time XD.
Overall a nice work! Hope you will still be able to reach 20 ratings :)
The enemies not shooting up was intentional. I wanted the combat to be fairly easy even for people who don't play many fps games. I wanted the focus to be on the puzzle since it is what links the game to the theme.
Thanks for the comments! I'm glad you enjoyed it <3