Loopyman by Peter Jonsson

[raw]
made by Peter Jonsson for Ludum Dare 47 (COMPO)

ld47-screen3.png

Loopyman is all about planning ahead and making loops. Test your problem-solving ability and complete all ten levels in this puzzle game.

Controls

Use the mouse to place movement nodes.
Press R to restart a level.
Press N to skip a level.

Ratings

Overall 54th 3.947⭐ 21🧑‍⚖️
Fun 66th 3.895⭐ 21🧑‍⚖️
Innovation 65th 3.947⭐ 21🧑‍⚖️
Theme 81th 4.105⭐ 21🧑‍⚖️
Graphics 187th 3.684⭐ 21🧑‍⚖️
Audio 149th 3.5⭐ 21🧑‍⚖️
Mood 212th 3.389⭐ 20🧑‍⚖️
Given 42🗳️ 2🗨️

Feedback

muhuk
04. Oct 2020 · 21:16 UTC
Stuck at lvl 7.
🎤 Peter Jonsson
04. Oct 2020 · 21:38 UTC
@muhuk, all levels are possible to complete, but you may skip a level with the `N` key on your keyboard at any time.

Most levels have multiple solutions and there is always something that is a lot less complex than what is expected.
muhuk
05. Oct 2020 · 07:42 UTC
Right, I noticed the solution to some (previous) levels are simpler than I initially thought. Very nice game.
igaryhe
05. Oct 2020 · 08:16 UTC
OMG this game is soooo good. The mechanics have enough depth and the levels are so well designed. Even though I haven't finished the game yet, I'm completely in love with it!
ABRDs
05. Oct 2020 · 12:56 UTC
Well done, this is a refreshing take on the theme!
ZakAmana
05. Oct 2020 · 13:07 UTC
Effective puzzle game! You can see there are a lot of creative ways to solve levels :) great entry
wheybags
05. Oct 2020 · 22:26 UTC
Mechanics were really nice, the puzzles were good. Sound and graphics were really nice too. I liked the loop to level 1 :D

I would add an ability to move your placements without starting from scratch (click and drag?). I would also allow the player to "try a simulation" without forming a full loop, so they can test timing, and not clear the solution after a test. That would speed up the iteration process, which can be a little tedious sometimes when you just want to adjust one thing at the end of the cycle, and you have to re-enter the whole thing again.
Chaosinism
06. Oct 2020 · 04:18 UTC
A very creative puzzle game. Though it is not very straightforward to judge in advance whether a spike can be avoided, it is also fun to have a process of trial and error.
Kpedatte
07. Oct 2020 · 10:36 UTC
Minimalist but very clever. I think with more levels, you can release this game, it's neat !
lamonfly
07. Oct 2020 · 19:56 UTC
Completed all levels it was really nice and well made. Would love to see some sort of indicator on spikes so I didn't have to brute force trial and error.
Nakst
08. Oct 2020 · 17:28 UTC
It'd be great if there was some sort of award of getting a solution below par. Otherwise you have to pad out your solution to the required number of steps.
RNGames
09. Oct 2020 · 02:51 UTC
✔️ I really like the main mechanic of this game. It is really used to create some challenging yet rewarding puzzles.

✔️ The minimalist art style fits the game very nicely.

✔️ The music is also pleasant to listen to.

➖ Trying to time things with the spikes could sometimes be annoying.
Empty Set
09. Oct 2020 · 07:24 UTC
Neat little game with a main mechanic I haven't seen before. Graphics are simple but effective.

I don't really understand the spikes - it seems impossible to anticipate what the timing is going to be on them. I either avoided them completely or only got through based on luck.

Overall, nice work.
kantieno
11. Oct 2020 · 17:21 UTC
I really enjoyed this entry! It has really nice polish, it plays well, and there are a good number of levels! The spikes were a little difficult to work with and their hitboxes sometimes seemed a little off, but overall I really liked it!
Wabble
11. Oct 2020 · 20:09 UTC
Trying to sync the movement with the spike son lvl 7 is hard!

Apart from that, simple and fun game! with some graphic adjustments it would probably be lauchanble for mobile
Fenderbate
12. Oct 2020 · 15:48 UTC
A game well made! The option to skip a level is a really nice touch!
kroltan
17. Oct 2020 · 22:37 UTC
That is an excellent game! Very well crafted and polished.

I do agree with the idea of being able to move nodes and restart without clearing the board, it would speed up iteration time a bunch without having to change the actual game rules.

The minimal graphics did not feel "programmer-art"-ish, very cohesive! And the music is very cute and fitting.
KOHCEPBA
17. Oct 2020 · 23:08 UTC
I want more levels. And there are some little interface problems - delay after pressing R is too long, placed dots are deleted after death or restart, better allow player to move them by grabbing.