Tear the damn tree down by Glox
Beware of the evil lumberjacks who want to tear the damn tree down to expand their city and build new houses. Defend your holy tree and save the last green space.
Music/Sounds from our teammember: https://www.youtube.com/c/LeonVers

[Fixed crash named in comments]
| Youtube | https://gloxx.itch.io/tear-the-damn-tree-down |
| Youtube | https://gloxx.itch.io/tear-the-damn-tree-down |
| Original URL | https://ldjam.com/events/ludum-dare/46/tear-the-damn-tree-down |
Ratings
| Overall | 1559th | 3.348⭐ | 35🧑⚖️ |
| Fun | 714th | 3.576⭐ | 35🧑⚖️ |
| Innovation | 1695th | 3.045⭐ | 35🧑⚖️ |
| Theme | 821th | 3.833⭐ | 35🧑⚖️ |
| Graphics | 1239th | 3.621⭐ | 35🧑⚖️ |
| Audio | 1286th | 2.952⭐ | 33🧑⚖️ |
| Humor | 1650th | 2.452⭐ | 33🧑⚖️ |
| Mood | 2197th | 2.677⭐ | 33🧑⚖️ |
| Given | 75🗳️ | 19🗨️ |
We planned making it a bit more intuitive or introduce the different elements with a tutorial but sadly the time was to short
Also this happened when I was playing??

The graphics are nice and it ran okay until that error and the game closed!
Loved the sound effects. Good job!
It would be great to see a difficulty curve, because at some point there are just way too many enemies to deal with. I don't know how you've done the wave system, but if you made more enemies with different colors, you would just need to spawn a small amount of enemies the player could handle, instead of spawning 7 tracktors and 35 normal enemies.
Overall tho, this game is great! Thanks for participating!
Very pleasant game and quite fun! Not sure what the purpose of planting corn was, though. I liked that you left the controls right there embedded in the world, it was brilliant and very helpful.
Incidentally, we also made a game about defending the tree for this jam :)
For the corn part, if you collect 10 corn you can shoot a grenade with e. This comes in handy when being at higher waves, but watch out to leave some corn to plant...
Definitely going to check out yours then
Fun: Fun and addictive. I played for quite a while. I had two goes, and both times, the game played beautifully for quite a while until suddenly crashing. (Playing in Firefox on Windows.) It took me a while to figure out how the planting/growing/special weapon system worked, and I never figured out how to get a grenade. I like the way the enemies gradually take away my room to move around. (Is this preventable? I certainly never managed to stop it.)
Innovation: Sure, it's pretty unusual.
Theme: Yes
Graphics: Very nice!
Audio: I like it - both the music and the SFX!
Humor: Well, I laughed a bit at the juxtaposition of the calm in-between-waves music and what I was actually doing - roaming the forest drinking human blood.
Mood: Good, the graphics and music and SFX all work together nicely, in my opinion.
About the crash: Maybe there were to many humans spawned or some other issue, we will try to fix this.
The game is well done. The graphics are nice and clean, everything is visually distinct, making it instantly recognizable for what it is. The sounds and music are nice. That track playing in the background is very fitting for a hectic arena fight. ;)
I love that this game has so many features. Multiple enemy types and variations, several attacks, ugprades... This game has everything. Even a sort of day/night cycle, though I wish there was more happening during the night than just making everything harder to see. Maybe special enemy that appears only when it's dark?
As for the few issues I had:
- I think the camera is a bit too close to the character. It makes the whole experience a little bit too hectic.
- The game could give more information to the player. When using sprint or special attack when it's not ready, there could be a beeping sound informing the player they can't use that action yet. The sprint could use a recharge bar, too.
- A bit more instructions would be nice. For example, you need 80 (or is it 100?) blood to use your special attack, but it's not explained anywhere in the game.
- Sometimes the triggers on blood cubes didn't fire when I got close to them, so I could use my character to push them around instead of collecting them. Moving out of their range and back again seemed to fix it.
- The corn planting mechanic doesn't seem to do that much now, I'd either ditch it and make the corns fall out of enemies, or expand it.
Overall, it's a very well done jam entry, I had a lot of fun playing it. Good job! ;)