O.D.E.N by trit_techne

[raw]
made by trit_techne for Ludum Dare 46 (JAM)

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Your ship has crashed on a frigid planet!

残念!あなたの船は極寒の惑星に墜落してしまった!

Using the ultra-high-performance fuel cell "O.D.E.N." that was in the process of being transported, we were able to You have to warm up the beacon with "O.D.E.N." and activate it and call for help!

運搬途中だった超高性能燃料電池「O.D.E.N.(あったか~い)」を使い ビーコンを温めて起動して助けを呼ばなければなりません!

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The "O.D.E.N." was stored among the cargo strewn around it at the time of the crash! Good luck picking it up and bringing it to base!

If we put an O.D.E.N. on the base, the heat it radiates will cause the temperature to rise!

「O.D.E.N.」は墜落時に周囲に散らばってしまった貨物の中に保管されている!頑張って拾いに行って基地まで持ってこよう! 「O.D.E.N.」を基地内に置くと放射される熱で温度が上がってくるぞ!

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But be careful!There are some of your colleagues on the base who are in cold sleep. If you keep them too warm, they'll go into eternal sleep! And the machine will stop working too!

でも注意して!基地内にはコールドスリープ中のあなたの"同僚"が居るんだ!彼らを温めすぎてしまうと彼らは"永遠の眠り"についてしまうからね!そして機械も動かなくなってしまうよ!アチチ!

The right temperature is the key to everything!

何事も適温が大切って事さ!アハハ!

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I'd aim for the right temperature within the white line on the thermometer displayed above your head!

頭上に表示されている温度計の白線の範囲内が適温さ!ここを目指して温度を調整してみよう!きっと大丈夫!

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If you're hungry, fill your hunger with a can of Oden from "DAICONFACTORY"! Press the spacebar when it's at the right temperature, and a can of oden will come out of the inside!

お腹が減ったら「DAICONFACTORY」から出てくるおでん缶を食べて空腹を満たそう!「DAICONFACTORY」は謎のおでん缶無限製造機だ!原理は良く分かっていないが美味しいんだから別に問題ないだろう!噂によると「ダイコン」が鍵らしい! それはさておき、適温の状態でDAICONFACTORYに向かってスペースキーを押すと中からおでん缶が出てくるぞ!食べちゃえ!

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Speaking of which, if you press the spacebar with nothing in your hand, your buddy the drone will "say hello" to you! Greetings are an important function!

そういえば、何も持っていない状態でスペースキーを押すと相棒のドローンが"ご挨拶"してくれるぞ!挨拶は大切な機能だからね!

Let's get you home safe and sound!

さあ!無事に生き延びて家に帰ろう!

Staff

Modeling

  • free458679
  • cap
  • roxAC

Programming

  • tanitta
  • fotfla
  • butadiene

Composer

  • obake

SoundFX

  • obake

UIDesign

  • RINDA

TitleDesigne

  • RINDA

Director

  • tanitta

Tools

  • Unity 2019.3.5f1
  • Blender
  • SubstancePainter/Designer
  • Houdini
  • AfterEffects
  • ClipStudioPaint
  • PhotoShop
  • Gitlab
  • Fork

Screeshots

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Ratings

Given 6🗳️ 0🗨️

Feedback

Systematic
21. Apr 2020 · 10:15 UTC
Lack of a menu and tutorial really hurt this game for me. Intriguing idea and cool graphics, but didn't know what to do to progress, which made me give up relatively quickly.
MoffKalast
21. Apr 2020 · 11:15 UTC
The graphics and cutscenes are really well done, though I'm not exactly sure what to do. O.D.E.N. is fuel, but is it food as well? Base seems to only want to overheat when I fuel it up.
marcusnystrand
23. Apr 2020 · 16:59 UTC
I honestly felt kinda lost but the aesthetics are awesome!
Marxy 37
23. Apr 2020 · 17:11 UTC
When working with a high performance game (like most of the 3D games) please add some sort of graphics settings... It's a shame that i can't play this game because my pc it's too old and the game runs at 1 fps... :\

(Obviously i will not rate this game, it's unfair to rate a game that i haven't played...)
raytheonly
23. Apr 2020 · 17:23 UTC
Great visuals and sound! The idea is nice but needs a bit more balance. It was difficult to understand how to get food. (for people curious: you have to have the right temperature on the food processor tile; the one top right in the base; it will throw out food then)

Some more after jam polish and you have a great game with great atmosphere!
Bodaciouslycrazy
23. Apr 2020 · 17:27 UTC
this game is beautiful, and the sounds and music are brilliant. But I couldn't seem to understand some of the core mechanics.

I didn't understand what the Fuel cells were because they looked different on the game compared to the cutscenes and screenshots. I also had absolutely no idea how to eat: There was no food anywhere to be seen.

I lost the first time because I had no idea what I was doing. I completely fried one of the guys in stasis and then died of hunger. the second time however, I just put one fuel cell in the corner and tried to figure out how to eat for the rest of the game, and somehow won. I don't understand.

Also, the walking controls seem clunky. Why can't you walk diagonally? Also, why do I sometimes need to lift a key in order to move in a new direction? Movement definitely needs polish.

The concept is great though. I just feel it needs better cohesion and explanation to the player.