Thanks for Nothing by PhilStrahl

[raw]
made by PhilStrahl for Ludum Dare 45 (COMPO)

Thanks for Nothing 2019-10-07 00-52-45-073.png

Thanks for Nothing 2019-10-07 00-53-16-558.png

Thanks for Nothing 2019-10-07 00-53-28-874.png

Description

This short adventure-like "game" (let's keep the quotes for legal reasons) casts you in the role of a dimwitted courier with a special task: To deliver nothing in a post-apocalyptic world. Moody? Maybe. Funny? I hope so!

Features

  • Original ink drawings, digitized by state-of-the-art technology!
  • An original soundtrack featuring real instruments!
  • Attempts at comedy!
  • Nothing more!

Controls

  • WASD or ←↓↑→ to move (i think controllers work also).
  • E or SPACE to interact.
  • 1, 2, 3 for dialog choices
  • Esc to quit at any time.

Please play with audio on. There’s music!

Credits

A game by Phil Strahl a.k.a. Pixel Prophecy made in a frantic 48 hrs. My first "real" Unity game. Did it hurt? Yes. Yes, it did.

Downloads

Linux and Mac builds are mildly tested, but you should be fine. The version was updated shortly after the jam where I fixed music looping, removed unused assets, and corrected one dialog page.

Videos

Ludum Dare Post Mortem Documentary https://www.youtube.com/watch?v=UO9BARNj8cQ

Gameplay and Code Review https://www.youtube.com/watch?v=EsGbszWnanY

Ratings

Overall 91th 3.788⭐ 35🧑‍⚖️
Fun 168th 3.424⭐ 35🧑‍⚖️
Innovation 274th 3.156⭐ 34🧑‍⚖️
Theme 47th 4.121⭐ 35🧑‍⚖️
Graphics 160th 3.588⭐ 36🧑‍⚖️
Audio 12th 4.136⭐ 35🧑‍⚖️
Humor 2th 4.364⭐ 35🧑‍⚖️
Mood 49th 3.848⭐ 35🧑‍⚖️
Given 15🗳️ 21🗨️

Feedback

Hedgy
06. Oct 2019 · 23:48 UTC
"Now that's where the pillcollider-2D comes in handy!" and "Graphics: Ugly AF" were my favorite parts.
Milestone Games
06. Oct 2019 · 23:48 UTC
That was fun! I liked the hand drawn graphics! Managed to get 2/3 easter eggs, too! :)
Rombus
07. Oct 2019 · 00:17 UTC
Very cool style, the guitar music is awesome! the looping was a little weird but I'm not sure if it was on my machine or not. Either way very impressive, I would have taken 48hs just to make the soundtrack like that!

The terrain collision being "analogic" was really cool
Congrats on the really fresh entry!
RedHermit
07. Oct 2019 · 05:13 UTC
Love the hand drawn artwork, the take on the theme, story, humor, and characters and encounters in world! The soundtrack is by far the best piece in my opinion; it felt quite dynamic to what was occuring in game, I'm looking forward to dissecting your code to see how you pulled that off.. and speaking of your code, congratulations on completing the project in Unity! Taking on a new engine mid-way through a Compo is so daring, and you pulled it off!
Frank Gevaerts
07. Oct 2019 · 13:45 UTC
Perfect! I wish it was longer, but that's about it. I like the graphics, and as for the music, well, I got stuck on the intro screen because I wanted to listen first, and pressing space would have broken the spell :)
nerdysl0th
07. Oct 2019 · 15:57 UTC
Neat.
🎤 PhilStrahl
07. Oct 2019 · 18:23 UTC
Wow, you are very quick with trying out my little disaster, thank you so much! I am still surprised that half an hour of guitar torture is being received such well.

---

@rombus Thank you, Rombus! The looping was definitely caused on my end, it's fixed now. The issue was that I rendered the clips with 2 seconds tail from REAPER, oh well! And I am glad you like the music!

@redhermit Thanks for playing and enjoying the few things that I managed to get working! :smile: And you'll have a field day with my code; provided you love spaghetti. I will do a code review of it, as always, in which I will try to defend my programming choices. At least now I feel a little more comfortable with Unity!

@frank-gevaerts You calling it "Perfect" is such an overstatement that I am not sure whether I should feel trolled or flattered, so I go with the latter. There's so much to improve (character motivations for one thing), but at least it serves as a vehicle for temp music :sweat_smile:
Polyethyleneglykol
07. Oct 2019 · 19:07 UTC
Played your game, had a sore throat, now I'm in pain. Best 10 minutes spent. Your Mood and Music are always so onpoint, and now you can add comedic writing to that list! :D Great game, I wonder if you're gonna stick with Unity or not after that experience? ^^
Vrglab
07. Oct 2019 · 21:28 UTC
so let me say some of the down votes;s and the up votes 1.graphics as the setting's says "ugly af" 2.great comedy
3.a really good game for a starter at unity i mean my first game was a box colliding with a box 3.sound really good 4.the references were great i liked the rock reference i liked the game it was good but a tip don't look forward to be number 1 at graphics
LadyMistLeaf
08. Oct 2019 · 00:47 UTC
I'm a sucker for humor so I loved this! Short but entertaining! I was laughing before the game was even launched (ugly af, and I dropped it down if there were other witty options!) I know you're better at graphics than this (6210 BC was cute graphics-wise) but I also know you struggled with Unity itself. Looking forward to what you can make in the next LD!
Lomna
08. Oct 2019 · 05:19 UTC
Thanks........


for nothing
Préda
08. Oct 2019 · 08:42 UTC
I liked the ugly-af graphics and the very nice music! Good job Phil!
🎤 PhilStrahl
08. Oct 2019 · 14:40 UTC
Wow so many people played it already! <3 And I am relieved that the graphics option set the right tone about what to expect: Bad graphics but with comedy!

------------

@polyethyleneglykol From your comment I take it that you're either a masochist or that you enjoyed the game ;) I wanted to do something funny for a change and looks like it worked out. And I both like and feel intimidated by Unity but I think I will stick to it -- in addition to GameMaker

@vrglab Haha thanks for playing and the feedback! I don't expect to rank high in graphics, but if my comedy gets me in the top 500 of humor, I shall be happy! :)

@ladymistleaf Thank you very much! I wanted to add more funny graphics settings but West of Loathing already did "The Good", "The Bad", and "The Ugly", and that's hard to top ;) I wanted to color my sprites ... "when I still have time", so programmer art it was.

@lomma You're welcome (I think)

@preda Thank you, Preda, glad you liked it! 🙇‍♂️
WFMG
08. Oct 2019 · 15:19 UTC
This was a fun game, and very Phil Strahl. I enjoyed it, though the humour could get a bit too insecure at times. It did live up to the theme very well, ergo the 5 stars it got there. I like the art style, and it'd be cool to see a bigger game from you with it at some point, although with some animation as well. The camera having the player at the same screenspace position all the time was a bit meh, along with the slow character speed. Then again, I understand what this game is. It's funny, and most of its value are in its adherence to the theme, its humour, and its cool art style. Reminds me a bit of 10000 BC, your LD 37 (?) caveman game, at least in how the main character looks.
DeathStorm
08. Oct 2019 · 15:49 UTC
Awesome Game 48 Hours. It looks so polished and that you nearly always have several endings is gorgeous.

Well Done, awesome work.
TaoPhoenix
08. Oct 2019 · 18:14 UTC
Fun little game!
I couldn't find the last (middle?) ending though. I didn't feel up to methodically trying to proof out if certain items were needed for the launch or not.
Erkberg
08. Oct 2019 · 19:32 UTC
Love it! Especially the writing and humor are great, I smiled almost all the way through. The graphics are actually pretty charming too, and the music floats along to the game nicely. I played to all of the three endings and liked the third one the most. So yeah, I really enjoyed this, just like all your previous entries, keep up just being awesome!
PS: Is it a joke or just unintentional that it says 1, 2, 3 for dialog choices but there are never more than two? Or did I miss something?
neowhoru
08. Oct 2019 · 20:30 UTC
"Now that’s where the pillcollider-2D comes in handy" :D
I reallly like it. Great game.
🎤 PhilStrahl
09. Oct 2019 · 00:18 UTC
@wfmg I find it amusing, that apparently I have some kind of "handwriting" when one of my creation looks like a "Phil Strahl" game ;) As for the humor, everything made it into the game without any interactions or revisions hence it's a bit all over the place and there's definitely room to improve for sure. Same goes for the camera and the player control, I was just happy that things were basically moving. As for animations, I took a quick look at how to do them in Unity and got utterly spooked. And the visual similarities to 6210 B.C. are due to the fact that I can't do characters at all so drawing meeples is my only option ;)

@deathstorm Thanks for playing and streaming and the nice words! :)

@taophoenix Thank you! You get the second ending when just having two things in your bag. But I don't think you missed much ;)

@erkberg Wow, playing all the endings without peeking at the underlying scripts (I assume!) is quite something, thank you for devoting so much time to my short and silly game! And good catch with the choices. I programmed the possibility of having up to three but my clumsy implementation with scriptable objects and hard-coded branching made having just two choices almost too cumbersome ;)

@neowhoru Thank you! That joke was literally thrown in at the last minute!
FredFilo
09. Oct 2019 · 05:00 UTC
Nice adventure game. Humor, narrative and music were great, so naturally the game felt too short... but for 48h that's understandable. I could find the 3 endings though. Good job on finding the time to make different endings.

A few notes:

* Some picked up items display a message (like the GameBoy), but that message disappear after a few seconds. Sometimes, the message disappeared before I could read it entirely. For better consistency, all messages should be discarded
* I don' know if that's intentional but the character was always facing left.
* Graphics could have been better, but that's definitely a style that I enjoyed.

Lastly, a big Thank You for making your videos. Thanks to you, I started participating in Ludum Dare (#40 was the first) and other game jams. I always re-watch your post-mortems before a game jam :) Keep up the very good work!

PS: MacOS version works fine.
psychic_ash
09. Oct 2019 · 05:14 UTC
I think my favorite part was the pomit. This was a ride. The graphics, while crude and ... "ugly af" as you put it, lent a certain charm that was held together by the continuity of the art work. I'm more impressed that you've tried stepping away from GM, especially during a jam. Kuddos.

This was my first LD and the first finished game I've submitted to a jam. Like many here, I found LD and decided to participate because of your videos. Keep up the good work and I hope you had a great time making the game.
🎤 PhilStrahl
09. Oct 2019 · 16:19 UTC
It fills me with endless joy to know that my videos really inspired so many people to join Ludum Dare and/or start making games in general! ♥
--------------
@fredfilo Thank you for playing and your notes! The reason for some text blocks to disappear after a while was that I had to discern between a dialog you're having with an NPC and short descriptions. I I thought I was real clever but in hindsight I agree, it would have been better to be more consistent. And yeah, let's say that the character facing one direction as intentional, not that I forgot to flip the sprite or anything ;)

@psychic-ash Oh really? The ”pomit” was the first stupid joke that I came up with after two seconds of thoughtful introspection and running low on time, I just went with it ;) I dabbled in Unity before but nothing serious, so why not decide to go all in after 18 hours? I had a great time, at least when it was done, but again I hit some low points in between. There will be a post mortem :) Oh, and congratulations on your first LD, and thank you so much for watching! :)
Emily Ghostbreze
10. Oct 2019 · 14:48 UTC
this is awesome! short and sweet, I like the jokes!
commanderstitch
12. Oct 2019 · 05:10 UTC
I was surprised at the use of the theme in this game. I really liked the ugly text at the beginning, the twist on the science of nothing. The use of nothing being something but still nothing and that nothing being important on how nothing it was. Congrats on pulling this game together out of nothing because you not only started with nothing you made a game about nothing starting with nothing with nothing to go on about nothing. So this review is probably nothing to talk about about nothing to start with. :D
INCD021
14. Oct 2019 · 16:34 UTC
@philstrahl As always a nice game with a twist and good humor, didn't expect to be able to pick up dwayne johnson 😂. I Liked it, and you made multiple endings. Nice...
:thumbsup: :thumbsup:
Mika la Grand
15. Oct 2019 · 16:07 UTC
Great humour Phil! I got all of the endings: 1 (no items), 2 (one items) and 3 (multiple items), but with the second ending it doesn't say 2/3 at the last text block. It's also annoying that the game quits when you press space (to play again) if you already finished before.
Karanveer
18. Oct 2019 · 08:44 UTC
i love your post mortem work..and an awesome creation..back to nothing ..Amazing! ![Screenshot (49).png](///raw/1a6/22/z/29b0a.png)
TORT60091
19. Oct 2019 · 17:09 UTC
I really like storytelling in this game and this doodle style is simple but cool. Great Work!
![Screen Shot 2019-10-19 at 6.11.31 PM.png](///raw/362/a2/z/29b62.png)
🎤 PhilStrahl
19. Oct 2019 · 18:14 UTC
@emily-ghostbreze Thank you, Emily! :)

@commanderstitch Haha, thank you very much, there's nothing more I can add ;) I think I did well considering I started with … not a lot.

@incd021 Thanks, INCD021! Apparently my rock-thesaurus was worth it after all ;)

@mika-la-grand Thank you for you multiple play-throughs and the feedback, Mika! The reason behind the game quitting by itself was that I wanted it to be polite and not overstay its welcome ;)

@karanveer Thank you for watching and playing! :)

@tort60091 Thank you, Tort! Glad you liked the silliness of it all ;)
TORT60091
19. Oct 2019 · 19:38 UTC
@philstrahl Well, It was fun, all parts of game work together very well. It's simple but sweet ;)
Yngvarr
21. Oct 2019 · 16:46 UTC
Daaaamn, man! You didn't forget to add keyboard controls for dialog this time! :D Thank you!
What a wonderful game! You sure unwrapped all the layers of the theme, even the hidden ones. :) Guitar soundtrack works really well with this kind of adventures, you nailed it! Overall, the game looks carefully composed with all the elements fitting each other well. That's the art of polishing! :)
HitchH1k3r
26. Oct 2019 · 17:43 UTC
This was fun. I was able to find 1/3 and 3/3, but couldn't get 2/3. The theme interpretation was nice, and it was consistently funny.

Well done.
MashUpGames
29. Oct 2019 · 12:19 UTC
Nice work for someone who learned Unity in 48 hours! I couldn't find the 2nd ending, but was fun to play. Weird concept, but you ran with it nicely.
🎤 PhilStrahl
30. Oct 2019 · 14:59 UTC
@yngvarr I thought of you when I added it in. You were right, of course, dialog flows better that way :) Glad you enjoyed the polish I managed to put in as well!

@hitchh1k3r Thank you for playing and finding it funny. The second ending is when you just have one or two things in your nothing, by the way :)

@mashupgames I didn't start completely from zero with Unity but it's been well over a year since I tinkered with it. Glad you enjoyed it! he second ending is when you just have one or two things in your nothing, by the way :)