Kin by purrpurr

[raw]
made by purrpurr for LD34 (JAM)
Give a small group of people chance to flourish. Grant them your gifts and allow them the opportunity to grow.

Ratings

Coolness 71% 3
Overall(Jam) 3.11 716
Fun(Jam) 2.92 701
Humor(Jam) 2.41 647
Innovation(Jam) 3.22 456
Mood(Jam) 3.17 553
Theme(Jam) 3.76 435

Feedback

Ampera
15. Dec 2015 · 17:08 UTC
Neat little game. As an atheist I find the idea of this sorta creationist game a bit mweh, but it's a fun game and it's innovative. If given work it could turn out to be a fun godlike construction game like civ 1
EMPBomber
15. Dec 2015 · 18:18 UTC
A neat take on the god game genre and growing the world. I get a code error after building the world, but it looked like it was leading to the end screen.
Andy Gainey
15. Dec 2015 · 18:37 UTC
Some of the proper ordering felt obvious, while some of it felt arbitrary. For example, why can plants grow before a rainstorm, but trees won't grow unless apparently one does the wind first, followed by storm? I got trees by pure accident, not semi-intelligent exploration.

The fact that things like trees and fire were elements to discover through exploration provided a really cool feeling, but it needs to be coupled with a sense of agency by the player, as though they were intelligently responsible for making the discovery, at least partially. Well, I'll admit that it is subjective, but that's the sort of experience I'm hoping for in a game about exploration and discovery.
uthamon
15. Dec 2015 · 23:08 UTC
What I crave in games, especially in jam games, is creating bizarre atmosphere combined with stimulating audiovisuals. And You did it. It has this primal, from-inside-of-soul feeling. It also reminds me of the song ''Caledonia'' by Cromagnon, You can find it on youtube.
_HopFrog
16. Dec 2015 · 02:33 UTC
Very neat indeed. Had me thinking for a while for the best possible approach. I would love to see this expanded into a larger project for sure!
JohnWatmuff
16. Dec 2015 · 23:47 UTC
Lol, this is kind of a fun concept. I'm not sure what the ultimate goal is, but I kind of enjoyed doing creation out of order. I couldn't tell how things were interacting though. Wouldn't the beasts die without the flowers? haha, cool game though.
nihilaleph
17. Dec 2015 · 02:18 UTC
Pro:
+ Cool concept
+ Great mood with music and graphics
Con:
- Order of the gifts were a bit odd to figure out, maybe more hints or different sets of solutions (for example, I started creating fauna and flora so humans could have food when they were created)
Obs:
o I felt that the camera was a bit weird when moving. It seemed like it's a perspective camera... I don't know

Great job!
architect404
17. Dec 2015 · 21:03 UTC
great atmosphere but I quickly ran out of things to do and then panning around wasn't much fun as objects stretched and beasts flickered and the background texture wasn't easy on the eyes. interesting but maybe too ambitious to be well executed in the timeframe.
ChiPassGames
21. Dec 2015 · 17:55 UTC
Interesting game.
hpearson2
22. Dec 2015 · 03:18 UTC
A religious game in Ludum Dare? Ok cool lets get into it. I like the lightning effects. Not enough info in the hints bar turned the game into trial and error (might be by design)
freaknarf
22. Dec 2015 · 13:38 UTC
Quite interesting and ambitious experiment :)
It's a bit hard to know what to to, i often hit game over without really understanding what was wrong ... Visuals were weird and there is a (probably unwanted) key allowing the player to zoom, so that was even weirder !
You should display a way to restart game at game over, i felt like i had no choice but exit and launch once again the game to try again :)
Solifuge
05. Jan 2016 · 01:38 UTC
Interesting. Never seen a biblical-feeling God Game before, so this was pretty neat. It was tough to figure out elements of the intended order, but overall made for an interesting take on puzzle gameplay.

Thanks for putting this together!