Epoch by Cosmic Adventure Squad


Play at Itch.io: https://cosmicadventuresquad.itch.io/epoch
🌞 Summary
In EPOCH, you play through the major phases of the creation of the universe. In the beginning there was nothing, then there was a big bang and you come to life as a tiny quark. Quickly amass matter until you become a supermassive black hole.
- Collect all matter in the universe
- Boost into matter larger than you
- Boosting will cause you to eject some mass
:video_game: Controls
Mouse: * Point to move * Click to boost
:bulb: Credits
- Vu Ha - Code :computer: (@strega)
- Rose Peng - Art :paintbrush: (@rosypenguin)
- Johan Soriao - Music :musical_keyboard: (@tenlki)
| Youtube | https://cosmicadventuresquad.itch.io/epoch |
| Original URL | https://ldjam.com/events/ludum-dare/45/epoch |
Ratings
| Overall | 66th | 4.119⭐ | 61🧑⚖️ |
| Fun | 109th | 3.924⭐ | 61🧑⚖️ |
| Innovation | 704th | 2.991⭐ | 60🧑⚖️ |
| Theme | 54th | 4.208⭐ | 62🧑⚖️ |
| Graphics | 54th | 4.392⭐ | 62🧑⚖️ |
| Audio | 7th | 4.364⭐ | 61🧑⚖️ |
| Humor | 639th | 2.549⭐ | 53🧑⚖️ |
| Mood | 138th | 3.915⭐ | 61🧑⚖️ |
| Given | 25🗳️ | 32🗨️ |
Solid performance y'all!
Nice Game Guys
It plays super well too. It's a really satisfying experience.
+1 again to the audio - best audio I've heard so far during this jam.
I would love to see some spawning of new matter during play, at one point I was stuck small, no matter around to ingest, but didn't really want to die. But it's a tiny detail as the runs are really fast, and probably would be anti-thematic anyway :) .
Controls took me some time to get used to and the instadeath -> main menu could be just a level restart. But apart from that, I really really enjoyed the experience. Nice work <3
Controls took me some time to get used to and the instadeath -> main menu could be just a level restart. But apart from that, I really really enjoyed the experience. Nice work <3
Edit: I've been listening to the music in the background... If I could give you a 6 in audio I would!
As for the art, I aimed to combine 2D and 3D techniques seamlessly and also put more emphasis on shaders and visual effects. Each of the characters are composed of a 3D body and a 2D frame-by-frame animated graphic around it.
We'll write up some more of our development process in a post-mortem, stay tuned!
JFY it took the time to figure out that "green I can eat, but red - don't". Maybe game should explain it somehow.
Good entry, anyway!
Bonus points for doing all this in a web player version. Great stuff!
