Red Vs Blue by Ayced
(Wave Defense Game)

Description
The game is endless, there is no win state however if / when you meet your demise you can review your stats.
It's all about recruiting units and building various tower types to defend your crystal from waves of attackers.
You are generally going to be outnumbered but can establish force-multiplying towers to even the odds.
The game appears to be playable in browser however I haven't done much testing there.
Enjoy my programmer art :)
Theme - "Keep it alive"
Basically just keep your base crystal (and units) alive while fighting off hordes of attackers.
Known Bugs
-The tutorial instructs the user to "hold right mouse buttom" - I suppose its a feature
| Youtube | https://ayced.itch.io/red-vs-blue |
| Youtube | https://ayced.itch.io/red-vs-blue |
| Youtube | https://ayced.itch.io/red-vs-blue |
| Youtube | https://ayced.itch.io/red-vs-blue |
| Original URL | https://ldjam.com/events/ludum-dare/46/red-vs-blue |
Ratings
| Overall | 1842th | 3.222⭐ | 38🧑⚖️ |
| Fun | 1249th | 3.306⭐ | 38🧑⚖️ |
| Innovation | 2329th | 2.556⭐ | 38🧑⚖️ |
| Theme | 2144th | 3.083⭐ | 38🧑⚖️ |
| Graphics | 2236th | 2.444⭐ | 38🧑⚖️ |
| Given | 54🗳️ | 23🗨️ |
As @timo-strating mentioned, I would also suggest you could either change the button layout to another UI text element or just give the player the ability to trigger the next wave by himself for something in return.
Another suggestion that could be done quickly: I would change the background to a darker tone to give more contrast between the units and their abilities (shields, laser shots etc) which appear more in the lighter spectrum.
Played on stream: https://www.twitch.tv/videos/598996304
Found that healing is initially very useful, but at some point enemy starts one-shotting you and it does not go well anymore :(
Maybe, if you could make them stop focusing just one soldier of mine, as well as for my riflemen to shoot different targets - less efficient but more spectacular and makes more sense for the healing towers
Also ran out of slots at some point :)
Overall a really fun game that could be even better with some more polish :DD
- you could have make a sort of path the Red team could have attacked you. it's a boring if they just spawn and attack you.
- weird choice to make the player decide when the waves will appear.
- there is no way to see how is your base/tower/field/men health bar.
- why do the projectiles pass throught the base?
- why do the projectiles bounce on your rifle men?
- why 3D? I think you could have been more fit with 2D - but I guess this is just a personal opinion, so not really important :D
Thank you for your entry! And keep up game dev.