The Last Plant by TheToxicEcho

[raw]
made by TheToxicEcho for Ludum Dare 46 (JAM)

A small game about keeping the plant in your hand alive, by picking up patent pending space berries to get oxygen, keeping it away from aliens, and jumping through platforms! This project was a bit of struggle because this was all of our first times building a game except one! So please don't be too harsh.

Ratings

Given 6🗳️ 1🗨️

Feedback

Cheese Team
21. Apr 2020 · 01:45 UTC
What are the controls?
Blake Freer
21. Apr 2020 · 01:50 UTC
Cool game. It fits the theme very well. I wasn't able to make it past the first level though as I kept sliding off the platforms
wareya
21. Apr 2020 · 02:20 UTC
first person platformers need very tight physics (think quake without the bunnyhopping) to feel good

if the player is going to be coming into contact with the edges of platforms, the bottom of your movement hull should be mostly flat or at least feel like it is

first person platformers should always have wide fields of view to lessen simulator sickness

most people need lighting or textures in first person games or they get disoriented easily

not everything resets when you hit respawn triggers
🎤 TheToxicEcho
21. Apr 2020 · 02:35 UTC
@wareya I honestly really tried to get the phycis to be tight and feel good. But i started running out of time and had to move on to building other things. It was my first time writing stuff in C# and also like writing a proper script in unity and it was a bit funky.

@cheese-team WASD for movement and mouse for look. Space to jump.