Captain Ninjabeard by GhostBomb
Arcade action on the high seas!
Left click to use your pistol.
Right click to use your Katana.
Left click to use your pistol.
Right click to use your Katana.
| Windows | https://www.dropbox.com/s/rw6l92ilxujz1vt/CaptainNinjaBeard.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=45321 |
Ratings
| Coolness | 79% | 2 |
| Overall | 4.00 | 44 |
| Audio | 3.61 | 107 |
| Fun | 3.98 | 34 |
| Graphics | 3.85 | 147 |
| Humor | 3.59 | 76 |
| Innovation | 3.85 | 100 |
| Mood | 3.77 | 84 |
| Theme | 3.68 | 523 |
Great usage of the 2-button theme, as you both control movement and weapons with only 2 buttons.
Game was full of content as well, really brilliant stuff. Visually pleasing and audio was awesome too.
The only thing that I would improve is maybe putting a cap on the captain's maximum movespeed, as right now it felt really fussy controlling him with the shoot button held down. Instead I opted to fire in short bursts, only to better control the movement.
Wonderful! Good luck!
btw, my best score 94 XD
Loved everything about it. The music could have been more piratey, but the gameplay was solid, had nice variety of enemies, and had me hooked for about 5 minutes.
Pretty simple implementation of the theme, but it works.
Shark is a fucking bitch.
Minor nitpicks: The laser enemy seems to be too powerful, as it completely dominates the game once it starts appearing; it often comes from off-screen, is hard to dodge, and the movements required to dodge it frequently cause you to run into enemies/bullets. It deals several times more damage to me than all other enemies combined. Also, feedback on being hit seems to be too subtle; sometimes I don't even notice when I'm hit, and when I'm hit I'm not always sure what dealt the damage.
The graphics look nice, though I'm left wondering what's with the pirate theme when you're floating in the air propelled by some machine gun-like weapon, being attacked by flying enemies (including some that shoot lasers). The audio is nice and functional.
I can't say I'm very impressed with the implementation of the theme. Sure, you have two buttons, but the most important part of the controls is the mouse movement. You could call pretty much every single PC strategy game ever a two-button game like that.
Regarding controls, I think the game could be further improved using twin stick controls. Mouse movement is slow when you try to move large distances, particularly when you need to reach the exact opposite location (when trying to katana in the direction you're already moving, for example); something like dual analog sticks could make this much more convenient. It would also help with the awkwardness of mouse controls near the edge of the screen.
Minor nitpicks:
I would prefer if the game would capture the mouse as I accidentally clicked a couple of times on my second monitor.
Also I would prefer if there was a small zone on the edges of the screen I could not fly to. It would make it easier to turn around using left click.
Really simple and intuitive. I love how when new enemies show up I know exactly what it does. The controls works and there is enough challenge to keep bringing me back. I'll definitely keep this game on my pc so I can play it from time to time.
The only issue is that running it on double monitors the mouse kept escaping so I couldn't shoot away from one of the sides but I just dashed away.
Ah highscore saving feature would be nice but it's really good.
I like the concept of having to stay in the air by using your two attacks and trying to manage how much of each you have left. Good use of the two button theme.
Great artwork, sound, and music. Good job!
Pretty good stuff! I found a good strategy for starting is to kind of do short burst fires to hover in the center.
A weekend game dev jam just isn't long enough for these projects as I can totally imagine more amazing ideas you might have implemented provided more time and rest =)
One small idea - I found it hard to get away from the edges with the gun, I think maybe if the game world ended but my mouse could still go a bit into a margin so that I could aim back to the center that would really help. I know I can teleport away but it was a trap that got me all the time and broke me out of the zone.
Other than that everything felt pretty smooth, and it's always interesting to see what you can do with some teleportation.
Nice entry!
Love the balance of the two attacks. Overall really nice. Needs more juice.