Necroban by Auroriax
You are a necromancer, visiting a graveyard to recruit new skeletons for your undead army. However, you're too lazy to do all the work yourself. Revive half of the skeletons in each level, then push them to the remaining graves to do the work for you!

Made in Puzzlescript (by Stephen Lavelle, expanded version by Dario Zubovic). Thanks to Marcos Donnantuoni for the Puzzlescript AutoSolver. Thanks to Unidrax for playtesting.
| Youtube | https://auroriax.itch.io/necroban |
| Youtube | https://gist.github.com/Auroriax/0cc15ecd9ace807e9dc3bb44395b4f58 |
| Original URL | https://ldjam.com/events/ludum-dare/46/necroban |
Ratings
| Overall | 518th | 3.8⭐ | 22🧑⚖️ |
| Fun | 407th | 3.75⭐ | 22🧑⚖️ |
| Innovation | 774th | 3.5⭐ | 22🧑⚖️ |
| Theme | 2198th | 3.025⭐ | 22🧑⚖️ |
| Graphics | 1860th | 3.1⭐ | 22🧑⚖️ |
| Audio | 1396th | 2.763⭐ | 21🧑⚖️ |
| Humor | 1402th | 2.675⭐ | 22🧑⚖️ |
| Mood | 1393th | 3.3⭐ | 22🧑⚖️ |
| Given | 56🗳️ | 0🗨️ |
I got stuck on the Dead End level - I couldn't figure out why you would sometimes drag a skeleton, but other times you could walk away from it without dragging it. I'd be happy to come back and give the game another try though, because I want to see where you go with the mechanics!
Edit: I went back and played a bit longer, and I figured out the mechanic now - I am just dense, and didn't realize that you would only drag the skeletons when moving directly away from them. 😅

I had a minor issue at the beginning visually understanding what I was supposed to do to enter into a puzzle.
Congratulations!