Soulful by aconfusedragon
Soulful is a Halloween themed, infinite scroller type game

Help no-thing the ghost navigate the crowded Halloween sky and pick up his friends! Grab candies, avoid mimics and dodge the busy ghosts who wish to go about their night undisturbed.

Team!
Art: https://aconfuseddragon.itch.io/
SFX: https://itch.io/profile/viktorrkraus
Music: https://lfob.itch.io
Code: https://jvolonte.itch.io/

| Youtube | https://jvolonte.itch.io/soulful |
| Youtube | https://jvolonte.itch.io/soulful |
| Youtube | https://jvolonte.itch.io/soulful |
| Original URL | https://ldjam.com/events/ludum-dare/45/soulful |
Ratings
| Overall | 474th | 3.537⭐ | 56🧑⚖️ |
| Fun | 420th | 3.435⭐ | 56🧑⚖️ |
| Innovation | 1014th | 2.49⭐ | 54🧑⚖️ |
| Theme | 906th | 2.798⭐ | 54🧑⚖️ |
| Graphics | 229th | 4.074⭐ | 56🧑⚖️ |
| Audio | 75th | 3.991⭐ | 56🧑⚖️ |
| Mood | 160th | 3.885⭐ | 54🧑⚖️ |
| Given | 53🗳️ | 36🗨️ |
You can still gain points after death :laughing: !
Just two points of feedback gameplay-wise:
1. Thought the game got a bit too tough too quickly. I would tone down the spawn rate of dangerous obstacles early-on to let the player figure out what is harmful and what isn't a bit easier.
2. I think it would be helpful if there was more a visual differentiation between the candy that can harm you and the candy that you are trying to get. Took me a bit to figure out which was which.
Sometime the hitbox was strange
Otherwise this is a pretty simple runner, but really good looking !
well done :)
Another player mentioned that the early difficulty curve was to fast. I should mention that the late game difficulty curve didn't exist. It would be nice if the game started slower and ramped up difficulty to infinity and beyond! Or at least to infinity. I found myself wanting a bit more challenge once I figured out the pacing of the game.
However, I still proceeded to sit here listening to the music and enjoying the game's aesthetic for a good few minutes. It's an experience I recommend. Thanks for sharing your game!