Life of the Party by agentparsec

[raw]
made by agentparsec for Ludum Dare 46 (COMPO)

Life of the Party

lotp<em>ss</em>01.png

Description

You've decided to host a party, and all the guests have arrived! Your job is to keep their interest high by engaging in conversation with them. That should be a snap, even for someone as socially awkward as you!

Controls

  • WASD: Move
  • 1 through 5: Quickly select a conversation topic
  • Q/E or Mouse Wheel: Cycle through conversation topics
  • Space or Left Mouse Button: Talk
  • Z or Right Mouse Button: Research
  • Escape: Quit

lotp<em>ss</em>02.png

Gameplay

  • Talk to guests in order to keep their interest high. If interest drops too low (indicated by the guest changing color), they will leave the party.
  • When talking to a guest, they will reply with a similar topic (same shape or color). You can only keep the conversation going by replying with a similar topic as well (same shape or color, but not both). Any other topic will confuse or anger them. (The first topic you speak to a guest about is always a good topic.)
  • You will automatically store the topic a guest talks to you about, replacing whatever topic you told them. (If only one guest remains, the topic will not be stored.)
  • To get new topics or replace existing ones, Research on your phone, which provides a new random topic into your current slot. This takes a couple of seconds, so don't be on your phone too excessively!
  • TIP: If the topic is not good, pay attention to the question mark's color to see what color it was, to get you back on track. If they were angry, it means you matched both the color AND the shape.
  • If all the guests leave, the party is officially dead. The timer will show you how long you kept the party going. Fee; free to post your best times in the comments below!

Credits

  • All programming, graphics, music and sound were created by: Mark J. Hadley

Ratings

Overall 304th 3.658⭐ 21🧑‍⚖️
Fun 336th 3.526⭐ 21🧑‍⚖️
Innovation 47th 4.125⭐ 22🧑‍⚖️
Theme 123th 4.1⭐ 22🧑‍⚖️
Graphics 747th 3.079⭐ 21🧑‍⚖️
Audio 146th 3.722⭐ 20🧑‍⚖️
Humor 98th 3.75⭐ 20🧑‍⚖️
Mood 213th 3.625⭐ 22🧑‍⚖️
Given 24🗳️ 0🗨️

Feedback

Jason Woerner
20. Apr 2020 · 03:18 UTC
This game was really fun once I got the hang of the concept and controls. It's like a moving game of concentration, where you need to try to keep up to date on who you spoke to about what. It mimics real life :O The movement animations were cute and clean, and the music, while a little repetitive, began sounding drunk as you slowly killed the party. Very cool!
sirsnowy7
20. Apr 2020 · 08:13 UTC
This is an overall very well balanced game. Graphics, music, and sound are all great, and while I couldn't really figure out the gameplay, I like the concept of it. I just wasn't very good at it. P.s., I made a game by the same name for this jam with a very not similar concept haha
cninja_
21. Apr 2020 · 10:25 UTC
Pretty simple and fun concept. I also liked that after every guest lost your game is changing a little bit.
Madbarron
28. Apr 2020 · 00:42 UTC
Cool concept! Felt surprisingly lifelike. Trying to keep up a conversation with someone, but there is only so much I have to say about blue cars :D

Game gets easier when more people leave. I think I could have kept up 2 guests forever.
🎤 agentparsec
28. Apr 2020 · 03:59 UTC
@Madbarron Yeah, that was one of the flaws. I was still tweaking the difficulty curve as guests are lost until it was time to finish and upload it. Looking back, I think I would have made it so that you don't store the topics just told to you starting at 3 people left rather than 1.
Flying Dog Fish
02. May 2020 · 21:56 UTC
Interesting concept.
Selecting a conversation item by just clicking on it instead of selecting it with the mouse wheel and then clicking/pressing space would make the gameplay smoother and easier to concentrate.
Zerion
03. May 2020 · 12:58 UTC
Love the concept, I really felt the theme... it seems i was boring as host haha
WhyNotYT
04. May 2020 · 08:04 UTC
Probably The Most Relatable game ever.
vfqd
06. May 2020 · 09:50 UTC
Neat take on the theme, and surprisingly difficult.
JMad
11. May 2020 · 01:00 UTC
Great concept! I had fun :) The mouse scroll wasn't working too well, skipping one topic (from 1 to 3, 3 to 5...), but the numbers were a better binding choice anyway! Dynamic audio is a very cool touch, the fading to black as well. You did a cool job. Manage to have a 4-minute party, yeeeah!

Hope you get your last ratings in time!!

PS : don't forget to give karma on feedback you received, and leave feedback on games you played! Will improve your chances.
Demandooda
11. May 2020 · 03:56 UTC
Very interesting little memory game. I found myself running out of topics quite quickly! The music fit the party thing, and the minimalist audio used for the "conversations" really brought the game to life. If I were to improve the game, it would be to make it easier, by either reducing the party size or giving the player hints about previous topics.
ultrarat
11. May 2020 · 06:32 UTC
I really like playing with social interaction concepts as a core gameplay mechanic! The angry sound made me laugh.

Is there a win state where the players anxiety goes away?

Penalizing players for matching color and shape seemed unintuative from my expectation of memory matching games, I kind of wish the last topic would have just been grayed out or something.
I think I just had bad RNG luck because I frequently would get topics added to me that were identical to ones I already had that limited my options.
justalocalhero
11. May 2020 · 06:59 UTC
What a realistic simulation of a party. I pissed everyone off, ran out of things to talk about, and they all left unhappy.

Really interesting use of the core mechanic. I love that the music changed with the game state, great piece of feedback.

The disorienting perspective and the tone of the chatter added a lot to the sense of tension when things weren't going well.
Tim Eriksen
12. May 2020 · 15:50 UTC
Wow, so well made! It felt really polished. You really got the feeling of dread baked in to the game, well done! :smile: