A Troll-y Problem by Broccolly

[raw]
made by Broccolly for Ludum Dare 46 (JAM)

It's a hard life being a dungeon manager. You have to deal with foolhardy adventurers looking for gold, dreary consultation meetings with the undead management board, and the WiFi cuts out constantly! Today you get to work and realise organising the delivery of a troll and gallons of ale in the same delivery window may have been an error of judgement. This mistake has left you with a brand new top of the range (and expensive) troll drunkenly wandering haphazardly through your dungeon - unable to avoid your traps and those horrible 'heroes' who seem to kill anything that fits into their narrow minded view of 'evil'. rsz<em>screenshot</em>1.png

Fortunately the latest in dungeon design technology means that, while the troll is horrifically out of control, the dungeon itself is very much in your control. You'll just have to move the whole dungeon around him so he doesn't get killed! rsz<em>screenshot</em>2.png

Use the arrow buttons to slide and shift the dungeon tiles around to keep the troll safe. This is a challenging game but you can quickly discover techniques to fight even the hardest of the 5 levels! Each level brings a new layer of music to enjoy amping up the challenge and excitement!

Team: Design, Art, Coding: Olly Smith (Broccolly) Music: Sam Fisher

Ratings

Given 5🗳️ 3🗨️

Feedback

James Kusardi
21. Apr 2020 · 04:24 UTC
really neat concept! music does get a bit repetitive, but overall a neat game :)
RiccaStudio
23. Apr 2020 · 15:40 UTC
a little too much text for my liking. But the concept is nice
syudzius
23. Apr 2020 · 17:54 UTC
I love the idea, and the emails were fun to read :D
Music and art are simple and neat, and the puzzle is interesting.
Good work!
blobo
25. Apr 2020 · 19:06 UTC
Fun game! I like the very simple color pallet.
Trexxak
28. Apr 2020 · 12:18 UTC
Appreciated the humor and the aesthetics a lot :D