Growurm by SeaDads
As a newly born deep-sea Gromorphia Wormaptera, capable of reaching over 100m long, your only mission is to navigate the pitch black underwater caves, searching for food and realising your true potential!
Notes
This is an endless game, simply grow as much as you can! Eating food advances you up the screen while hitting a wall will knock you back. You fail if you fall off the bottom of the screen!
There are 15 levels/color schemes so have fun getting to see them all!
Controls
Left / Right Arrows - Move left/right, too easy
Credits
David Lloyd - Code, Shaders (@DuzzOnDrums)
Jonathan Murphy - Code (@nuclearfriend)
Notes
This is an endless game, simply grow as much as you can! Eating food advances you up the screen while hitting a wall will knock you back. You fail if you fall off the bottom of the screen!
There are 15 levels/color schemes so have fun getting to see them all!
Controls
Left / Right Arrows - Move left/right, too easy
Credits
David Lloyd - Code, Shaders (@DuzzOnDrums)
Jonathan Murphy - Code (@nuclearfriend)
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.74 | 159 |
| Fun(Jam) | 3.89 | 66 |
| Graphics(Jam) | 3.70 | 374 |
| Innovation(Jam) | 3.07 | 567 |
| Mood(Jam) | 3.35 | 397 |
| Theme(Jam) | 4.26 | 71 |
I got a few glitches:
In the web version, I zoomed in on the browser, and every level a box would flash up on the screen and cover the worm, so I would crash into things.
In the Windows version, it seemed to lock up after a single death.
Tried to go full-screen by hitting alt-enter and it sorta worked, but not quite... and then crashed.
Still... good game!
Very clever design.
Wish it has sound effects though.
The difficulty progression feels exactly right to me!
It could have done with some Super Hexagon-style of music I think. But it's a great game nonetheless :)
I can see you guys opted out of audio, but I'm curious why you didn't add any Autotracker/SFXR magic to it? I find it often helps flush out the content a bit.
Regardless, good stuff! Really pleasing.