Autoexec by reheated
YOU have been tasked with bringing THE LAST HUMAN to the HIGH PROTECTOR. But the EXCEPTIONS have become aware of your mission and will throw everything they have at you in order to capture the human. As per your programming, you must develop a SOLID AND COMPLETE PLAN before embarking on this mission.
It's a shmup with a level-up system. But instead of choosing your skills at the time of level up, you have to plan them all out in advance. Not every skill combination will work! A successful run through the game is only about 5 minutes or so, but you might need a few practice runs, to see how all the skills work. (Tip: consider getting a weapon as your first skill!)
Tools and resources used: - Programming: VS Code, Debugger for Firefox and my Typescript code base and bundling tool: pH - Music and Sound Effects: FL Studio and several of its instruments, plus Miroslav Philharmonik and EWQLSO - Art: Krita and Endesga 36 colour palette - Fonts: m5x7 and Fjalla One

| Youtube | https://reheated.net/games/autoexec/ |
| Youtube | https://reheated.net/games/autoexec.zip |
| Original URL | https://ldjam.com/events/ludum-dare/46/autoexec |
Ratings
| Overall | 154th | 3.857⭐ | 30🧑⚖️ |
| Fun | 118th | 3.87⭐ | 29🧑⚖️ |
| Innovation | 283th | 3.589⭐ | 30🧑⚖️ |
| Theme | 1052th | 2.446⭐ | 30🧑⚖️ |
| Graphics | 385th | 3.643⭐ | 30🧑⚖️ |
| Audio | 127th | 3.759⭐ | 29🧑⚖️ |
| Humor | 744th | 2.25⭐ | 24🧑⚖️ |
| Mood | 561th | 3.173⭐ | 28🧑⚖️ |
| Given | 13🗳️ | 15🗨️ |
@cobear25 You're right about the contrast.... I am starting to think I should have made enemy bullets look bigger too.
@lakrits Letting the basic attacks stack is an interesting idea but maybe that would compel players to choose all four of them? You're certainly right about the other issues. Maybe I should have made the basic attacks just require a keypress to turn them on, instead of holding down, to help with the rollover problem. (I mostly used z, x, etc. which don't seem to have as big a problem with the arrow keys, at least on my keyboard.)
However it's quite inbalanced since if you keep pressing your canon in the middle of the screen you can go on for a little long time and get three levels just by keep pressing a button. Maybe a cooldown sistem will help in this aspect.
Congratulations for your entry!
@laura-del-pino Yes, I was trying to make it easy to survive the initial waves, but hard to farm XP. But I didn't quite spend enough time playtesting and balancing the waves, and it turned out waay too easy and slow early on. I kinda knew that I hadn't left myself enough time for that job, too...
Nice consistent art, shooting projectiles, death animations. Smooth level up time slow, satisfying movement and shooting. Player sprite could use a bit more love to stand out from environment, maybe just making it slightly larger would work. I think increased dodging difficulty would be a fine trade for more clarity.
Only minor nitpick is shooting and enemy death sounds are not as satisfying as they should be for this genre, I think (with how well developed everything else is, I understand you had to cut corners somewhere).
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Overall lots of good content, and it is polished - feels like a complete game. Extremely impressive to deliver this much content of good quality over such a short time.