Sci-Fi Lumber by munkkeli

You stop to charge at an unknown planet, but beware, there might be something dangerous lurking in the trees...
Try to survive as long as it takes for your ship to charge. Defend the charging anchor at all costs.
Primary features:
- Dual purpose and upgradable beams used for attacking and resource gathering
- Procedural world to make re-tries more interesting
- Multiple strategies can be used to beat the game
| Youtube | https://github.com/Munkkeli/ludum-dare-46 |
| Youtube | https://munkkeli.itch.io/sci-fi-lumber |
| Original URL | https://ldjam.com/events/ludum-dare/46/sci-fi-lumber |
Ratings
| Overall | 139th | 3.875⭐ | 50🧑⚖️ |
| Fun | 112th | 3.883⭐ | 49🧑⚖️ |
| Innovation | 165th | 3.792⭐ | 50🧑⚖️ |
| Theme | 395th | 3.809⭐ | 49🧑⚖️ |
| Graphics | 690th | 3.16⭐ | 49🧑⚖️ |
| Mood | 613th | 3.098⭐ | 48🧑⚖️ |
| Given | 40🗳️ | 39🗨️ |
It's very challenging to manage all those beams! Nice done
I think the time it takes to fully charge is a little too long especially when there is not much variation as the level progresses but I had fun overall.
Pretty neat. I like the duality between resource gathering and defense that emerges.
I did end up being unable sustain circle production so I got overwhelmed :(.