Andi, You're a Star by Dmitrix
Controls:
Arrow Keys and Space Bar
My Thoughts Before the Jam:
I set out to develop a game for Ludum Dare 34 with a couple goals in mind. I wanted to develop something that was simple and infinitely replayable. Think of Tetris, Breakout, Space Invaders, anything like that. I felt that these goals would help me to focus on something that at least resembles a complete and unique game instead of just some guy walking around.
My Idea:
After bouncing ideas off of some people I came up with this. Top down, you're in space. You play as a little star and you grow by consuming these "masses" that are floating around. However, if you are constantly shrinking. So if you don't consume them fast enough you shrink too much and die out. If you consume them too fast you get too big and collapse into a black hole.
Tools and Technology:
For this game I used an HTML5 framework called Phaser. Sound effects were generated by sfxr.
Hidden Meaning and Symbolism:
I came up with an interpretation of my game to give it an "indie" and "artistic" aspect. My interpretation is that you play as a star in the sense that you are someone who is trying to succeed at something. Think of an aspiring actress, musician... game developer. Like these people you have to keep growing. So consuming masses can represent works by an artist or something like that. Growing too big can symbolize a "star" getting too big and collapsing under all the stress and expectations. Shrinking too small could be a "star" not doing enough to even be considered a "star". Anyways, that's just one way to look at it. I'd be interested in hearing other interpretations.
Post LD:
Unfortunately I was not able to utilize the majority of the 48 hours to work on this game due to prior engagements. I plan on continuing development of this game over the coming weeks to produce something that's more complete and has more balanced mechanics. Plus, I would really like to get this working on mobile.
Arrow Keys and Space Bar
My Thoughts Before the Jam:
I set out to develop a game for Ludum Dare 34 with a couple goals in mind. I wanted to develop something that was simple and infinitely replayable. Think of Tetris, Breakout, Space Invaders, anything like that. I felt that these goals would help me to focus on something that at least resembles a complete and unique game instead of just some guy walking around.
My Idea:
After bouncing ideas off of some people I came up with this. Top down, you're in space. You play as a little star and you grow by consuming these "masses" that are floating around. However, if you are constantly shrinking. So if you don't consume them fast enough you shrink too much and die out. If you consume them too fast you get too big and collapse into a black hole.
Tools and Technology:
For this game I used an HTML5 framework called Phaser. Sound effects were generated by sfxr.
Hidden Meaning and Symbolism:
I came up with an interpretation of my game to give it an "indie" and "artistic" aspect. My interpretation is that you play as a star in the sense that you are someone who is trying to succeed at something. Think of an aspiring actress, musician... game developer. Like these people you have to keep growing. So consuming masses can represent works by an artist or something like that. Growing too big can symbolize a "star" getting too big and collapsing under all the stress and expectations. Shrinking too small could be a "star" not doing enough to even be considered a "star". Anyways, that's just one way to look at it. I'd be interested in hearing other interpretations.
Post LD:
Unfortunately I was not able to utilize the majority of the 48 hours to work on this game due to prior engagements. I plan on continuing development of this game over the coming weeks to produce something that's more complete and has more balanced mechanics. Plus, I would really like to get this working on mobile.
| Web | http://dmitrix.github.io/LudumDare34/ |
| Source | https://github.com/dmitrix/dmitrix.github.io/tree/master/LudumDare34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=10093 |
Ratings
| Coolness | 59% | 3 |
| Overall | 2.94 | 736 |
| Audio | 2.39 | 581 |
| Fun | 2.84 | 694 |
| Graphics | 2.69 | 693 |
| Humor | 2.05 | 615 |
| Innovation | 2.81 | 668 |
| Mood | 2.79 | 607 |
| Theme | 3.72 | 490 |
Few notes:
* the first few seconds are very challenging, it's hard for new player to understand what's going on and what to do
* as soon as I start playing effectively - bam, you're too larg
* the 'start' concept isn't very clear - objects don't behave like star system, it's more like agar.io with its concept of 'cells'
So I'd recommend to:
* make 'planets' smaller, harder to catch
* make 'sun' losing mass slower to give player some time to actually play
* grow mass slower and don't punish player so hard for becoming too large. for example, if you become too large - you lose mass faster so you have to play better to improve your score.
I couldn't figure a way to reset other than refreshing though, and you die way too fast the first-playthrough, when you don't know what you're doing. Maybe that's intentional, which would actually be neat considering the symoblism, but if so there should be a way to reset it.
Super good job man. :)
@Rys0n yeah, the only way to reset is by refreshing the page.
@JamesMowery
Thanks! I plan on doing a postLD. I'm going to take this concept and try to make it the best I can possibly make it.
I like the idea, but the circle shrinks a bit too fast. It would be nice to tell the player what to do in the beginning(press space, move down to consume the orbs).
The idea is nice but it needs some tweaking :)
I didn't read the description on this page, because I believe a game should be approachable on its own. So I was looking for a way to start, not sure if it was keys, mouse, etc... eventually I hit space bar. Then I hit it a few more times and the game started.
In a few seconds I was dead, without even figuring out what the buttons to press were. I looked for a restart, but never found it. So I came back to this page and read the keys instructions.
After that it went better and I started having fun... but I still died a bunch while learning and I really think it needs a restart other than refreshing the browser!
What this game does well is create a sense of OH NO panic as I rush for a mass to keep from dying, and the slightly laggy controls are just about right.
I also liked the game over black hole collapse when you get too large.
Also, on Firefox the "don't get too large or small" text was cut off so I could only see the bottom of the letters. I tested in Chrome and it almost fit correctly but the tops were a bit clipped.
It would be nice if you could figure out a better spawning system for the new balls. Sometimes I'd just instantly lose because I'd get unlucky they'd continuously respawn inside me
An interesting mechanic that you probably didn't intend, is that the size of the window determines how challenging the game is - sorta fits with the theme of "grow"! ;)