Heartbreaking by mAnimal

Hi guys, I really hate this theme on the very beggining, but it has changed. In one moment I was really close to stop my LD jam. But then I found this fantastic platformer mechanic which make my platformer totally epic. I know this mechanic has more potential then I put into my levels but I dont want to create hard unplayable game, like I did last time :). Pls let me know what you think about this game mechanic, did you saw that in any game?
In this game you are jinxed to have your heart outside of your body and you must take care about it. Keep it alive to the finish flag, thats it.
Controls: -horizontal movement
-up arrow to jump!
-space to speed up the cycle
follow my twitter https://twitter.com/OneGuystruggle
Used game engine UNITY, audio recorded in Audacity, "art" in paint.net
if you find a heartbreaking bug or you are not able to run the game pls let me know in the comment section
Ratings
| Overall | 101th | 3.938⭐ | 42🧑⚖️ |
| Fun | 207th | 3.7⭐ | 42🧑⚖️ |
| Innovation | 5th | 4.475⭐ | 42🧑⚖️ |
| Theme | 205th | 4⭐ | 42🧑⚖️ |
| Audio | 241th | 3.5⭐ | 41🧑⚖️ |
| Humor | 260th | 3.314⭐ | 37🧑⚖️ |
| Mood | 201th | 3.645⭐ | 40🧑⚖️ |
| Given | 32🗳️ | 30🗨️ |
It was a really fun concept to mess with. I'd love to play more, though maybe with a slower difficulty curve.
Also (and hopefully this is just me), SPACE has always been JUMP for me and platformers. The number of times I hit space and smashed my heart into a wall was frustrating. Perhaps DOWN arrow? Less chance of a mistake, and you could keep the game on one hand.
About the difficulty, last LD i did a very hard difficult game. I think people who judge your game should not be frustrated by the high diffculty. Just bad experience from last game jam.
Thank you again for your time.
PS make that blue obstacle more obvious - maybe black spikes or red gloving lava like surface
It's very challenging, took me ages to complete the first level. The controls were a bit confusing, I often mixed up SPACE and UP.
But overall, really good game :)
The game is hard but it's easy to identify why you failed and my own lack of skill kept me hooked. Congrats!
It's a nice little spin on the basic platformer genre, that actually feels quite fresh to me. That's an impressive achievement in 3 days.
The sound interruption is a little bit off (when you die by landing on a blue area), and the graphics are bare, but it's endearing even so. It also has a pretty reasonable level of difficulty which curves nicely as you play. Nice work!
Liked the music, it just sounded nice. I really liked the idea of speeding up the heart as a mechanic-- it helped spice the game up and give it a unique feel. The controls were smooth, which helped make the game not feel frustrating, even as I was dying multiple times. There's a good amount of content here, the game felt long for having been made in 48 hours. The difficulty was perfect-- not too hard, not too easy, which made the game satisfying to play
Areas for Improvement:
The sound effects were a little grating-- maybe making them a little less jarring would help (given that I heard the death sound quite a bit). The graphics were a little unpolished, but that's to be expected in a game jam. I really wish you had used the mechanic in your bonus level more-- it would have really emphasized the innovation of this game. Your level design was hit-or-miss: some parts felt good and made use of the mechanics (I'm thinking of the level with a bunch of little platforms), but others just felt like generic platforming levels.
Overall:
You have a cool concept, and some good clean execution, creating an enjoyable game to play. However, it would have been nice if you had fleshed out your idea just a little more. Also, you actually came up with a very similar idea to me (something circling around the player) but went in a totally different direction with it, which was super cool to see.
A bit too difficult for me, but very creative indeed.
when i was playing your game, i was on a discord call, and i got super angry every time i died and the "heartbreaking" effect played, and it quickly became a bit of a meme. i went into the source code to find the sound effect and then posted it on the discord to give them context.
then... today i was bored. so i made a quick song out of your two death sound effects to play with rythm on discord. so, uh, yeah.
here it is: https://youtu.be/LkqKrYTU4Dg
Congratulations for nit giving up !
I like the mechanic and speeding up the spinning heart felt satisfying when I timed it correctly.
The blue rectangles don't look particularly dangerous, so it felt a bit odd to die to them.
I would have liked there to be less pause before restarting after a death
The 'heartbreaking' audio clip also got a bit annoying (perhaps just because it keeps reminding me that I died :P)
Thank you for the experiance :D
Bonus points for making it possible to die on the win-screen. =P
Anyhow the gameplay is a really neat idea. As some people already mentioned it'd be great to also see some additional use for the heart, so it's not *just* a thing to get you killed. But jam-deadlines and all considered the given amount of mechanics is complex enough. Pretty sure there's a lot you could still explore without changing the mechanics much.
Oh. And please don't use 'space' for a non-jump mechanic in a game that has jumping. XD This killed me a good few times just because 'space' is usually the jump-key. Bind it to anything else. W, +, F11, just not space. =P
Your level design is good, just in the last stage before the bonus level, the cycle of the last moving platform is very long and it is really frustrating to wait for the platform.
Also, you should change the sound when the heart touches something, it becomes annoying after dozens of deaths ^^'
Well done!