Keep On by irock
Keep the blob on stage by grabbing him and throwing him back on. It's kind of like a reverse Super Smash Bros!
Get as high of a timer as you can. The timer increments only when the blob is on stage and isn't being held by the player.
Press R to restart if the blob falls out of play.
It's recommended that you play this game using a gamepad with an analog stick, however, a keyboard will work too.

KEYBOARD CONTROLS
R: Restart
Z: Jump
X: Grab Blob (only when off stage)
X: Throw blob (when held)
C: Boost
Arrow keys: Move
TOOLS USED:
- IDE/Engine: Stencyl
- Text Editor: Sublime Text 3
- Art Program: Aseprite
- Music Program: Logic Pro
- SFX: Logic, Audacity, BFXR
- Color Palette: Eroge Copper
| Youtube | https://coryalexmartin.itch.io/keep-on |
| Youtube | https://coryalexmartin.itch.io/keep-on |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-on |
Ratings
| Overall | 1680th | 3.292⭐ | 26🧑⚖️ |
| Fun | 1534th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 438th | 3.708⭐ | 26🧑⚖️ |
| Theme | 1064th | 3.729⭐ | 26🧑⚖️ |
| Graphics | 1286th | 3.583⭐ | 26🧑⚖️ |
| Audio | 580th | 3.604⭐ | 26🧑⚖️ |
| Humor | 883th | 3.143⭐ | 23🧑⚖️ |
| Mood | 1680th | 3.114⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 6🗨️ |

Other than that, artstyle is simple but good and consistent; audio is nice; level design could have been better, and if the entire game was polished and improved it would make a very nice coop game, as hacksawunit mentioned.
Overall, not a bad game that has potential.
although I think this needs some tweaking in the gameplay department, also super weird button assignment, why didn't you choose buttons next to each other? I had to try 5 times before I ven managed t hit the right ones, because the action buttons are away from each other in such an inconvenient distance that you awkwardly graps to the keyboard and missclick a lot of times. I would have assigned these to like q,w,e,r (like in league of legends ;)) which would have made it easier. Also, I couldn't grab the blob with x?
I think this would be great with controller support, also with the idea and everything :)
the music was well chosen and very fitting! :)
The characters were cute!
Well done on finishing your game, good job :D
The amount of time you have to react is really short. Giving more telegraph time to start and shortening it as you progress would help ease people into the game. The left/right movement also felt too .. floaty? As in it took a little too long to change directions.
Overall it's got some good bones and makes great use of the theme!
the music and sounds were really good, they added a lot to the game. same with the art and effects
my high score was 34 btw :)