wallpunch by Aurel300

[raw]
made by Aurel300 for Ludum Dare 45 (JAM)

Screen Shot 2019-10-07 at 23.48.18.png

Game by Aurel. Music by Eido Volta.


  • arrows to move
  • X to jump
  • C to punch
  • R to restart

You could just punch a wall!

Fight your way through endless, procedurally generated rooms with monsters and chests. Jump, punch, grab ledges, jump some more, drop punch, get hit (or don't), listen to the adaptive soundtrack.


Made in Haxe with a custom WebGL engine (will be published soon).

https://youtu.be/0pEpYZZK8fo

Ratings

Overall 86th 4.065⭐ 25🧑‍⚖️
Fun 77th 4⭐ 25🧑‍⚖️
Innovation 105th 3.935⭐ 25🧑‍⚖️
Theme 1020th 2.543⭐ 25🧑‍⚖️
Graphics 109th 4.261⭐ 25🧑‍⚖️
Audio 31th 4.174⭐ 25🧑‍⚖️
Mood 140th 3.913⭐ 25🧑‍⚖️
Given 17🗳️ 0🗨️

Feedback

Gustav Andersson
08. Oct 2019 · 11:24 UTC
Fun to wreck walls. I would like some kind of goal in the game now it is just running around wrecking walls or killing monsters. Still fun! :smile:
gamesplusjames
08. Oct 2019 · 23:27 UTC
This was a cool game! I like the artstyle and I really liked the music a lot! The wall punch mechanic was fun to use :) Great work!
bryvox
08. Oct 2019 · 23:58 UTC
The game mechanics are fun and the music is dope! The aesthetic works well :ok_hand:
Plepletier
09. Oct 2019 · 16:30 UTC
Wow!!!!!! Very good game!!! The mechanic of desdtroy wall and explore the dungeon is amazing! Good job!
mathemagician
09. Oct 2019 · 17:11 UTC
Very smooth. I wish the different rooms visually led into each other a little bit more cleanly (the lighting makes it a little weird), and that there was a little better indication which blocks you can and can't break (I had a hard time picking out the X from the normal cracks, and could never figure out why I would get one versus the other). Those are pretty small nitpicks though, given how nice this game is.
Artyom Volkov
09. Oct 2019 · 21:46 UTC
I like the idea and realisation of this game, movement and the core feauture are very polished and felt great. Good job.
Wheffle
10. Oct 2019 · 02:17 UTC
I punched through a wall! The level generation is really cool, and I *love* how the music changes when you go into a new room. That first moment when I broke out of the starter chamber was really awesome. The controls were pretty good but a little frustrating sometimes. I wasn't able to dive-punch when I thought I should be able to, and it seemed like my jump height wasn't consistent.

The actual attack seemed a little weak-sauce and hard to use against enemies. A larger hit box for the punch and maybe an shock-wave coming out of the punch would have made combat feel a lot better. I ended up running through rooms and ignoring monsters most of the time because it was just too tedious to fight them, even after a few damage upgrades.

The movements and animations were great, the ledge grab was especially awesome. The design of the monsters themselves was great as well, they were unique and they behaved more or less how you'd expect as a player. I have to mention it again... the room generation and basic concept was awesome. Really nice entry!
D1gital Cuts
10. Oct 2019 · 18:16 UTC
A very well-polished game with great graphics and amazing music.
Good job! :D
Bongard22
10. Oct 2019 · 23:13 UTC
Love the polish, the procedural generation, and the sound! I think the combat is a little lacking could maybe use something like dodging or something to spice it up a bit. Well done!
Rhoka
10. Oct 2019 · 23:16 UTC
Wow this is pretty good! Lovely little pixel art and the sound was good as well. Only thing I found was that I could never get very far without dying. Some sort of feedback whether I am doing damage to enemies would be great and some sort of health pickup would be nice. I also often came across chests that I simply couldn't get to. It seems like you had a set of rooms that were randomly picked and a hall to them was generated when you punched the wall open and there were just certain tiles where the chest was inaccessible. Otherwise I loved it!
Euler Moises
11. Oct 2019 · 01:24 UTC
This is my kind of game. I would spend hours playing (if I had more free time).
Some questions:
is the map random?
What middleware did your sound designer use?
intend to take the project forward? If so, I would like to be warned.

Congratulations!
Ekilibr
12. Oct 2019 · 13:17 UTC
The game is really neat. Great execution, and interesting concept :)

About the ledge grabbing mechanic, it's not really clear when you can or can't grab.
On the combat side, flying ennemies can be super hard to defeat, so you end running around to avoid them.

Other than that, it was a really cool experience. Well done!
Bauke Regnerus
13. Oct 2019 · 18:43 UTC
Nice atmosphere, reminds me of risk of rain
YoungBlade
16. Oct 2019 · 20:46 UTC
Very interesting idea. It was a little buggy, but considering the scale of what you were doing, I'm not surprised. I liked the mechanics and it was fun to play. Would be interesting to see a game like this with some clearer objectives (perhaps something in the vein of Minecraft-style achievements?)

Thanks for sharing it with us on stream!
Pixel Maniacs
17. Oct 2019 · 14:40 UTC
Nice game! 👊
exilegl
19. Oct 2019 · 17:28 UTC
Very fun/well put together combat system! That combined with the wall destruction/various impact effects makes for a very 'juicy' game. Perhaps there could be some form of health indicator, especially for the enemies which take longer to kill.

Honestly one of the best entries I've seen in LD. Definitely something you should continue working with.

Here's how I did :smile:

![Screenshot from 2019-10-19 12-27-52.png](///raw/3f2/z/29b63.png)
elysiagriffin
30. Oct 2019 · 01:19 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=5h17m34s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin