Tales of Frustration by Versith

[raw]
made by Versith for Ludum Dare 47 (JAM)

As you are stuck in a grey world, you try to find a way to escape. But even a little mistake ruins it all. Every step forward is just a step towards another failure.

Ratings

Overall 1027th 3.35⭐ 22🧑‍⚖️
Fun 1106th 3.075⭐ 22🧑‍⚖️
Innovation 705th 3.425⭐ 22🧑‍⚖️
Theme 85th 4.3⭐ 22🧑‍⚖️
Graphics 1254th 3⭐ 21🧑‍⚖️
Humor 695th 2.833⭐ 20🧑‍⚖️
Mood 448th 3.711⭐ 21🧑‍⚖️
Given 30🗳️ 2🗨️

Feedback

Masterit
06. Oct 2020 · 17:58 UTC
Harcdore. But fine. Have smile on the face. Perfect disclosure of the topic.
png
06. Oct 2020 · 18:16 UTC
yeah, I completed one cycle. :) Interesting interpretation of the theme! The webbuild did not really work. the camera moved on its own and there was no full screen available (I tried it with firefox). the download version worked well!
SpawnCampGames
10. Oct 2020 · 16:58 UTC
Super good use of the theme.. I loved that falling restarts you at the beginning.. My only critique is that the movement feels a bit floaty.. Other than that pretty solid.. Simple, but it does it's job well.
ryusui
10. Oct 2020 · 17:25 UTC
Very beautiful, very artistic, curiously meaningful for me. I will freely confess I quit after reaching the final puzzle, though. ^_^;
Flying Dog Fish
11. Oct 2020 · 23:30 UTC
The title of this game is completely on point. While I could get through the first puzzle slowly or even force it by just running and jumping, the second was too much for me. The game looks pretty in its minimalistic sort of way.
Jakob Reborn
26. Oct 2020 · 12:19 UTC
Cool game, pretty f r u s t r a t i n g :) Loved the music and the phylosophic feel
ditam
26. Oct 2020 · 16:02 UTC
Very well done! I really enjoyed the 3D loop, this type of counter-intuitive bending of space (a la Portal or The Stanley Parable) always makes for great immersion, and is a great highlight of computer games as an art medium.

I hope you guys collect the 20 ratings needed to get scored, because this is a very strong entry. (Note that you should rate other people's games -even more than you have, apparently- to get higher in the website's recommendations.)
Robonaut121
26. Oct 2020 · 19:51 UTC
I only actually got through two obstacles. Because it was... well... frustrating. Maybe a bit too frustrating? The portals weren't exactly seamless, but they worked fine most of the time. Otherwise, good entry!
someone
27. Oct 2020 · 00:46 UTC
I like that the first three tasks were of the type that were trivial to get past once you figure them out. Didn't make it past the fourth though. The portals back to the start were a nicely done.
Ismael Rodriguez
27. Oct 2020 · 01:33 UTC
I couldn't get passed the platforms, and I didn't enjoy running back to them and needing to get passed the hammers again and again and not have a place to really practice the jumping physics. I like how the theme was used and how the fall pits brought you back seamlessly, but I'd prefer checkpoints for each obstacle because I'm bad at games :sweat_smile:
Overlook Studios
27. Oct 2020 · 01:36 UTC
Pretty hard game and a bit frustrating but I also like these parkour-type puzzle games. Reminded me of the game Naissancee in atmosphere and art style which was a plus too. Nice integration of the theme as well! Great entry, hope you get the remaining ratings!
coderTrevor
27. Oct 2020 · 02:26 UTC
I made it through all obstacles twice and I found a really big typo. At the end of a cycle it starts you back at the beginning and says something about it all being in vain. I'm pretty sure you meant to say "Wow, you made it through despite impossible odds, you're AWESOME! Congratulations!" :laughing:

The slightly melancholy music was really good and seemed to fit well with the all-grey world. Overall, good job!