Exolvuntur by PxGluz
Atempting to create a horror game for our first game jam, but ended up telling a story worth trying and creating a fitting atmosphere in the process.
Make sure to interact with everything you get the chance to, as the game is meant to be played over some attempts in order to understand how the enemies move and how the map is laid out.
The game features some topics certain people might find disturbing, but in light quantity.
The character and the story are purely works of fiction and do not reflect any real life behaviour.

| Youtube | https://pxgluz.itch.io/exolvuntur |
| Youtube | https://simmer.io/@MeHigh8/exolvuntur |
| Youtube | https://pxgluz.itch.io/exolvuntur |
| Original URL | https://ldjam.com/events/ludum-dare/46/exolvuntur |
Ratings
| Overall | 1546th | 3.355⭐ | 64🧑⚖️ |
| Fun | 1545th | 3.164⭐ | 63🧑⚖️ |
| Innovation | 1597th | 3.098⭐ | 63🧑⚖️ |
| Theme | 1985th | 3.246⭐ | 63🧑⚖️ |
| Graphics | 1244th | 3.619⭐ | 65🧑⚖️ |
| Audio | 918th | 3.325⭐ | 62🧑⚖️ |
| Mood | 514th | 3.782⭐ | 64🧑⚖️ |
| Given | 59🗳️ | 87🗨️ |
I would have loved to continue exploring the game and finding more notes - the story sounds interesting -, but after the third attempt of trying to get past the ghost (the third monster), I gave up.
A suggestion - make the monsters move slower :) They are 2 fast for old bones ;)
I hope that I got the ending I was supposed to, but I won't mention specifics as to not spoil it.
Great job on a horror game. Cheers!
Loved the graphics
Checkpoints at every door would have made the gameplay significantly better
Great submission!
Getting past the "sneaking" monster was really tense, so at least for me you captured the horror theme really well! I got killed twice in a row by the ghost and gave up :(
I am a fan of pixel art and liked the sprites. Some of them felt disconnected from each other, likely because of the different pixel sizes. That's just nitpicking though and I did the same thing in my game. My only real critisism of the art is that i felt like the stairs should have a harder outline for the walking surface so that it communicates clearly that the player can walk there.
All in all, I enjoyed playing the game and the story notes were definetly fun.
I played it at night, with lights off for an increased effect. I like the writing as well.
It might be a bit repetitive as you make progress
Great work!
SPOILER AHEAD:
When I reached "the big one", I hid in the closet and he kept jittering around in front of the closet without ever going away. So I decided to heroically step out and get eaten. Was this actually intended to be the end? It felt more like I triggered some unexpected behaviour there.
SPOILER AHEAD!
(For the people that find themselves a little confused because of the ending @gurkenlabs @ryzy27 @invixel)
The ending is supposed to portray the idea that the character is stuck in the constant loop of dying over and over again no matter his choices, thus succumbing to madness. We didn't think some people would actually manage to dodge the final monster (which is supposed to kill you), but either way congrats on finding a hole in our game and telling us about it, we really appreciate the feedback.