Exolvuntur by PxGluz

[raw]
made by PxGluz for Ludum Dare 46 (JAM)

Atempting to create a horror game for our first game jam, but ended up telling a story worth trying and creating a fitting atmosphere in the process. Make sure to interact with everything you get the chance to, as the game is meant to be played over some attempts in order to understand how the enemies move and how the map is laid out. The game features some topics certain people might find disturbing, but in light quantity. The character and the story are purely works of fiction and do not reflect any real life behaviour. Screenshot1.png Screenshot2.png Screenshot3.png

Ratings

Overall 1546th 3.355⭐ 64🧑‍⚖️
Fun 1545th 3.164⭐ 63🧑‍⚖️
Innovation 1597th 3.098⭐ 63🧑‍⚖️
Theme 1985th 3.246⭐ 63🧑‍⚖️
Graphics 1244th 3.619⭐ 65🧑‍⚖️
Audio 918th 3.325⭐ 62🧑‍⚖️
Mood 514th 3.782⭐ 64🧑‍⚖️
Given 59🗳️ 87🗨️

Feedback

gord10ahmet
20. Apr 2020 · 22:02 UTC
I couldn't get past the first enemy. What should I do?
Carol03x
20. Apr 2020 · 22:05 UTC
Interact with anything, it's useful.
Vex
20. Apr 2020 · 22:06 UTC
I'm not a fan of the pixel art, but the main character looks properly scared and moves very nicely.

I would have loved to continue exploring the game and finding more notes - the story sounds interesting -, but after the third attempt of trying to get past the ghost (the third monster), I gave up.
Krebzor
20. Apr 2020 · 22:10 UTC
Awesome game!! I love the pixel art and the music, it sets a cool environment, it kinda reminded me to house screen saver for windows! Ill say maybe try to make the guys a little bit more creepy and ill try to put more rules in the walls (as you did but more) or arrows in the walls, like dark souls do when you are learning how to play, sometimes it was too dark to see where I was going.
Euforia Games
20. Apr 2020 · 23:30 UTC
I liked the graphics, and the music.
hiisileiri
20. Apr 2020 · 23:39 UTC
Good game, but thought the game was a short as meeting one enemy and then get to the end, or while went in the cabin and everything went black. Playing this is also too hard right at the beginning: enemies are too fast and have no time to react (ie. the flying ghost) Still graphics and the atmosphere is just great. Gameplay could be better - character rotation/moving is not smooth and worst is the layout scale, it is just too large - i can't see a sh*t but only the giant pixels!
🎤 PxGluz
20. Apr 2020 · 23:49 UTC
We were going for a more enclosed view on the game in order to give the player some sort of anxiety and not knowing what will be in front of you next, as for the turning animation it is true that it could be smoother, but we were really short on time and we tried to get the game out as soon as possible to avoid last minute traffic when uploading
Blumerang
21. Apr 2020 · 04:38 UTC
I am trapped at the first monster and I've tried anything. :( Also, when I interact with the door, I can't go back.
IronyGames
21. Apr 2020 · 06:15 UTC
Hmmm, I like the presentation and the story, but I think the retrying is a bit too harsh. I understand it's short but it feels frustrating when I can't study the ghost's pattern for too long, for instance. And since it blindsides the player, that's hard to do too. Anyway, very good graphics though, entertaining.
cammy
21. Apr 2020 · 06:17 UTC
Pretty fun. I liked the audio! Platforming felt out of place and unnecessary. Broke my immersion :/ but overall good. I like the design of the first monster and how its eyes glow when you're in the wardrobe.
🎤 PxGluz
21. Apr 2020 · 10:15 UTC
Considering that some people can't seem to get past the first monster it says a lot about our way of doing the hiding place a.k.a. the wardrobe. The notes scattered around the map not only fill you in on the story, but some of them contain crucial information to your progression to the game. For instance, the first monster, as said in the note immediately near where you spawn in the game, can be beaten if you hide, in the wardrobe (the light going away when you enter it means that you are hiding). I will not spoil the way you beat the 2nd monster, I will let you realize it, as it gives you the chance to enjoy the story, as we intended it to be told.
Titus
21. Apr 2020 · 10:31 UTC
Well done!
A suggestion - make the monsters move slower :) They are 2 fast for old bones ;)
ryzy27
21. Apr 2020 · 17:22 UTC
Art looks nice and creepy. Atmosphere is definitely strong point. After dying each time I kept going as each new step was very thrilling.

I hope that I got the ending I was supposed to, but I won't mention specifics as to not spoil it.

Great job on a horror game. Cheers!
Kate90
21. Apr 2020 · 17:30 UTC
Nice, I gave up after more than ten attempts to pass first ghost. I like the fact that it is difficult. Atmosphere that art and sounds make is just perfect! I have no objections! Great piece of work!
Ranjan
22. Apr 2020 · 04:39 UTC
I didn't manage to finish (got up to the third enemy) but I had a good time! The atmosphere was very well done, I definitely felt a sense of urgency while playing. I do kind of wish there were checkpoints, so I wouldn't have to go to the very beginning at each death.
TPZombie
22. Apr 2020 · 11:36 UTC
Creepy game! I like the art a lot, specially the lights. I just feel it needs some checkpoints to dont have to repeat the entire game. Anyways, good work!
Copito
22. Apr 2020 · 12:19 UTC
I enjoyed this, i got to the 3rd enemy on perhaps my second or third attempt after i figured out the mechanics. This game is very fun and i'll definitely go back and play it a bit more later and try to complete it.
Mungo_
22. Apr 2020 · 14:33 UTC
A very strong game in the atmospheric aspect. Managed to properly get my heart rate up.
rkhadder
22. Apr 2020 · 19:15 UTC
Great game
Loved the graphics
Checkpoints at every door would have made the gameplay significantly better
Great submission!
Evert
22. Apr 2020 · 19:28 UTC
What kept me going is that I wanted to read the notes and figure out more of the story! I would have liked some checkpointing like previously suggested too :) You managed to capture the right atmosphere, for me, at least ;) Not too creepy but with some nice bits of quick reactions required. Well done!
Ebediam
22. Apr 2020 · 21:43 UTC
Really good job with the atmosphere, the sounds and the expresion of the character really add to the experience. I wish there was some sort of way to avoid repetition by, for example, keeping the unlocked doors unlocked, to avoid doing the open the door- lure the monster- enter the wardrobe - up the stair- key- down the stairs - unlook door that gets a bit too long after doing it a few times.

Getting past the "sneaking" monster was really tense, so at least for me you captured the horror theme really well! I got killed twice in a row by the ghost and gave up :(
Invixel
22. Apr 2020 · 21:53 UTC
The game was atmospheric and moody in the right way for a horror game. A bit of spooky music would've been nice as well, but of course time is a limiting factor. I liked the game but gave up trying to beat the last "boss". I thought that i needed to make it there with the candle still bright, and I did, but lost anyway so i don't really know how to win.

I am a fan of pixel art and liked the sprites. Some of them felt disconnected from each other, likely because of the different pixel sizes. That's just nitpicking though and I did the same thing in my game. My only real critisism of the art is that i felt like the stairs should have a harder outline for the walking surface so that it communicates clearly that the player can walk there.

All in all, I enjoyed playing the game and the story notes were definetly fun.
hhsaez
22. Apr 2020 · 22:20 UTC
Great atmosphere!
I played it at night, with lights off for an increased effect. I like the writing as well.
It might be a bit repetitive as you make progress

Great work!
gurkenlabs
23. Apr 2020 · 14:10 UTC
I really love how the game expected me to acquire knowledge of enemy behaviour by trying and failing over and over, without it ever being unfair. The mood was very sinister, but could have been underlined more with some additional sounds (also, the "player dying" sound was a bitt odd). The graphics were decent, but the main character's jump animation could be better, I think.

SPOILER AHEAD:


When I reached "the big one", I hid in the closet and he kept jittering around in front of the closet without ever going away. So I decided to heroically step out and get eaten. Was this actually intended to be the end? It felt more like I triggered some unexpected behaviour there.
🎤 PxGluz
23. Apr 2020 · 20:01 UTC
@rkhadder @evert @ebediam @ranjan About the checkpoints... We didn't really take into consideration the game might become frustrating due to needing to backtrack, even though it was on the back of our minds that the player doesn't see the game through the same eyes as the developer. It is true that checkpoints would have made the game a lot less frustrating, but from a story standpoint it doesn't really fit and we tried sticking to our story as closely as we could.

SPOILER AHEAD!
(For the people that find themselves a little confused because of the ending @gurkenlabs @ryzy27 @invixel)

The ending is supposed to portray the idea that the character is stuck in the constant loop of dying over and over again no matter his choices, thus succumbing to madness. We didn't think some people would actually manage to dodge the final monster (which is supposed to kill you), but either way congrats on finding a hole in our game and telling us about it, we really appreciate the feedback.
Frozen Spirit
24. Apr 2020 · 03:30 UTC
The lighting is quite nice especially with the glowing of the monsters eyes while it is pitch black but the platforming seems a little out of place and trying to find where to put the third key while avoiding the ghost can be a bit frustrating but an overall nice aesthetic and idea.
marcusnystrand
24. Apr 2020 · 13:46 UTC
I felt like a pro when I hid in the closet from the first monster. However I shortly thereafter fell to my death. A solid, fun and hard game. Nice job!
Red Ash
24. Apr 2020 · 15:06 UTC
art is nice, it really set a scary atmosphere. I liked that you have to read the notes to understand what happens and what to do. I gave up pretty fast though, the level design with the ghost in the air was a bit confusing and i got tired of redoing it from the start. It was nice to play though, good work.
AdamV
25. Apr 2020 · 01:26 UTC
Nice game! I had a hard time figuring out how to get past the first enemy because I didn't understand what the wardrobe was doing (I thought it was a bug that it made the screen black :laughing:) Besides that, it was a bit frustrating to have to start completely over every time I died and I ended up quitting without finishing the game because of that. Overall though I liked it!
Jcourt
25. Apr 2020 · 21:49 UTC
Nice work! I really like the atmosphere. I think it might help to allow the player to see a little farther in each direction, to give a little more warning of where an enemy is (even if the light didn't actually shine far enough to see what's around them, you would still be able to see their eyes).
Aj Jones
26. Apr 2020 · 00:27 UTC
I like the mood of this game a lot. The first enemy might be a little quick, but introduces you to the one hit kill that sets the tone for the game, well done!
Juliette
26. Apr 2020 · 10:22 UTC
Really like the atmosphere you made with the sounds, this is really nice. Really like the whole game too.
Daniil Tcyvakin
26. Apr 2020 · 21:56 UTC
Really cool survival game! cool level design, but still need to work. mood is awersome!
PeterBuo
26. Apr 2020 · 21:59 UTC
Very fun
dick-claus
29. Apr 2020 · 11:15 UTC
Well done. Very atmospheric horror game. I really like small details. Like drops and paintings. The sounds are also very well made.
joemid
29. Apr 2020 · 13:37 UTC
Very nice! Reminds me of Lasagna Boy and Luigi's mansion and Neverending Nightmares- so much art here! Fantastic character design, and pretty solid gameplay. The only thing I want is a "going upstairs" animation- "going down" looked great- especially sneaking! Great job, and thanks for the game!!!