Snowball by blotosaur
Help the snowball avoid obstacles, grow and reach the bottom of the mountain



| Youtube | https://bitbucket.org/blotta/ld45-snowball/src/master/ |
| Youtube | https://lblotta.itch.io/snowball |
| Original URL | https://ldjam.com/events/ludum-dare/45/snowball-1 |
Ratings
| Overall | 792th | 3.2⭐ | 22🧑⚖️ |
| Fun | 824th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 622th | 3.1⭐ | 22🧑⚖️ |
| Theme | 405th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 847th | 2.975⭐ | 22🧑⚖️ |
| Audio | 563th | 2.9⭐ | 22🧑⚖️ |
| Humor | 382th | 3.083⭐ | 20🧑⚖️ |
| Mood | 765th | 3.079⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
Completed on my second run
Nice job!
At the moment I feel it's a bit too punishing, you get stuck on a tree and you just have to restart. It's a bit too slow in the beginning for that, and sometimes the ground pushes you into the air just when you need to jump, so there's some elements of frustration there.
Maybe checkpoints along the way could have helped a bit, or implementing some kind of [*Coyote Time*](https://twitter.com/slaktus/status/711919549218689025) for the jump, so the controls feel a bit tighter.
@xarras, The tree in the meter actually means that u'd be large enough for dropping trees, but it isn't a really good indicator.
@druvsaft the jump can really be kind of frustrating. I'll take a look at how to do the Coyote Time, thanks! As for the checkpoints, the level is procedurally generated and ends when you reach a certain size, although there could be checkpoints based on that.
Nice audio also, liked the cymbal sound for when we touch trees.
Also, liked the fact that what was obstacles became no obstacles at the end, very satisfying. :)
Sound of collision seems weird - it's a snowball, not a metal-ball :)
Also more environment variety would be nice.
Sometimes jump did nothing when it seemed like it should which was irritating.

the snowblall looks like it has a face
I loved the ending! Great job :D