Loop Royale by rayriver

[raw]
made by rayriver for Ludum Dare 47 (JAM)

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About this game

Survive to win the Loop Royale.


Contols

  • Move: WSAD / Arrow Keys
  • Jump: Space / K
  • Push: J / Z / X / C

Development Tools - Unity 2019.4.11f1 - Blender - Bfxr


PS: I need help :cry:

I cannot make a runnable WebGL package. It shows errors below while I visit on http:

failed to asynchronously prepare wasm: LinkError: WebAssembly Instantiation: Import #6 module="env" function="il2cppruntime_stats" error: global import must be a number or WebAssembly.Global object.

If someone knows please tell me why, thanks :laughing:


Ratings

Overall 1014th 3.36⭐ 27🧑‍⚖️
Fun 726th 3.4⭐ 27🧑‍⚖️
Innovation 1240th 2.9⭐ 27🧑‍⚖️
Theme 718th 3.7⭐ 27🧑‍⚖️
Graphics 1332th 2.88⭐ 27🧑‍⚖️
Humor 504th 3.087⭐ 25🧑‍⚖️
Mood 1338th 2.795⭐ 24🧑‍⚖️
Given 28🗳️ 10🗨️

Feedback

Sven Lowry
05. Oct 2020 · 20:02 UTC
Nice, got beaten up with 2 players left! Fun game :)
paulhocker
06. Oct 2020 · 03:34 UTC
very fun, like that other fall guys game i think. the mechanics were simple and effective. thanks for making this.
vxiii
17. Oct 2020 · 16:47 UTC
Is it a bug, that the spinning thingy doesn't touch you stand still? It only launches guys off the platform if they jump or are pushed. Maybe that's intentional. Cool game, weel made. Lacks music, and also the audio of pushes could be a bit juicier.
Korteh
17. Oct 2020 · 17:07 UTC
wow, cool game!
it wold be better if other guys were more aggressive
AFlatThrasher
17. Oct 2020 · 17:09 UTC
Had some fun with this. I'm curious whether you increased the rate at which the enemies push based on how many there were remaining. The only reason I ask is that I only ever lost with only 2 players left (and I see someone above also lost with 2 players left).

My only complaint was it could take a bit too long to turn 'up' or 'down' so that could make it a little bit frustrating at times.
🎤 rayriver
17. Oct 2020 · 17:27 UTC
@aflatthrasher Yes, I change some enemies to "Killer" if there are few players left. I have adjust some parameters to enhance PC, but killer NPC are very aggressive. So maybe it's too difficult to win
YHY_games
17. Oct 2020 · 18:20 UTC
It was cute and fun.
Sometimes it's hard to push up or down.
It would be more interesting if the height of the rotating bar in the middle of the map changes.
AFlatThrasher
17. Oct 2020 · 21:00 UTC
Oh, it's not too difficult to win. I was just curious because I didn't die earlier and it seemed a weird coincidence. :)
Balance686
17. Oct 2020 · 21:35 UTC
Great use of the theme! The low poly aesthetic works well and the controls are responsive. It's fun to play but not overly challenging. I think it would be cool if at least one of the cylinders extending from the middle were down low so there was a reason to jump. In the current state jumping is only a risk with no reward. I enjoyed it - nice submission!
Bocchi-dev
18. Oct 2020 · 08:14 UTC
I had fun playing this. I had a hard time figuring out where the player is sometimes even with the arrow, maybe giving the player a glowing outline would have made him more visible. But I think that was a minor thing, I really liked this take on the theme.
gamescodedogs
18. Oct 2020 · 08:47 UTC
A fun minimalist approach to battle royale. Controls could use a bit of work, as it's kinda hard to rotate and push in the rush of the battle (controller support could alleviate this, maybe?)
betovf
18. Oct 2020 · 11:04 UTC
Fun game! As others mentioned, moving the bars up an down will improve the result.
Satolas
18. Oct 2020 · 17:27 UTC
Ahah so cool, I really like how you interpreted the theme !
Super nice ! coould be a ton of fun in multiplayer (a bit like fall guys but with a loop twist) ahah
Nice one mate !

![mLwgkaeV1I.png](///raw/8ca/53/z/3a435.png)
TheBookSnail
18. Oct 2020 · 18:32 UTC
Fun game! The sfx hurt my ears a bit, too crunchy. I like how hard it can be when it gets down to 1 on 1, so intense! IMO, good balance of difficultly. Nice touch of difference height and color NPCs. I wish restart went straight back in game and not the title screen.
LazyAlarm
18. Oct 2020 · 19:02 UTC
Very fun to play! Could maybe use some music and little adjustments to the spinning rods to make it trickier but I quite enjoyed watching the characters hop around and get knocked off the ring!
Amar Ravi
18. Oct 2020 · 20:13 UTC
Fun game! Very good interpretation of the theme! I really like the simple concept here, its playful. I would've liked to see a little more visual feedback to know if the rotating bar was going to hit me, because the height of it isnt very clear.