Escape. Where? by MrWhimble

[raw]
made by MrWhimble for Ludum Dare 47 (JAM)

From: Superiors

To: New Recruit ID: 52416514412125

Welcome abroad new recruit, we're happy to have you. We would just like to remind you of your very important duties. For today, we hope to see you get used to the layout of the ship. The ship can be quite challenging to navigate, and you might find yourself in the same room over and over again...But we're confident that you'll be able to figure it out!

Best of luck.

Escape. Where? Is a first-person puzzle game, where your objective is to escape a crashing spacecraft. The task becomes more challenging when you realize that the layout seems to make absolutely no sense, with rooms you just left behind appearing right in front of you. Navigate the ship, find the passcode, and escape. Oh, and I guess you can also complete the tasks to help out your fellow crewmates.

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Credits:

Programming: MrWhimble, Kitiliisu

Modelling: MrWhimble, Kitiliisu

Art: Kitiliisu

Screenshots: Untitled-11.pngLD47<em>4.pngLD47</em>5.pngLD47<em>6.pngLD47</em>7.png

Ratings

Overall 323th 3.868⭐ 21🧑‍⚖️
Fun 427th 3.658⭐ 21🧑‍⚖️
Innovation 680th 3.447⭐ 21🧑‍⚖️
Theme 417th 3.947⭐ 21🧑‍⚖️
Graphics 754th 3.605⭐ 21🧑‍⚖️
Humor 646th 2.882⭐ 19🧑‍⚖️
Mood 828th 3.368⭐ 21🧑‍⚖️
Given 22🗳️ 10🗨️

Feedback

Dazzumbledor
05. Oct 2020 · 23:35 UTC
I got close, couldn't find the pot after finally finding the flower. I did everything else :zap: Really confusing layout xD I definitely was going around in loops. Can't actually tell if the level was changing. Good job!
Lychee
06. Oct 2020 · 19:38 UTC
The game was fun, the tasks remind me of Among us. The map was really confusing with the way it looped, which I guess was the point! I managed to reach the end and put in the code but for some reason the game didn't end unfortunately. Fun experience overall though, great job!
Mari-Anna
07. Oct 2020 · 17:53 UTC
Really enjoyable puzzle game. I didn't get it at first so I just ran through doors for five minutes. Then I noticed you can actually interact with objects the next time around. The world feels nice to be in :)
cad
07. Oct 2020 · 17:53 UTC
Pretty fun! My only criticism is that it seems like whether or not I run into something is completely random, taking the success out of my hands. Despite this it was a lot of fun to rush around and do tasks, and it fit the theme very well. 5/5 for theme!
Thought Reactor
07. Oct 2020 · 19:26 UTC
This was pretty challenging! Going to have to keep playing to beat it. I really enjoyed the sense of urgency. The puzzles themselves weren't particulary hard but having to rush around and do all of them made for quite an experience. Great entry!
Theo Ark
09. Oct 2020 · 00:23 UTC
Pretty fun, time got me but i enjoyed the sense of urgency
ShaubbyPlayz
10. Oct 2020 · 01:02 UTC
Nice puzzle game, fit the theme perfectly. I did though find it a bit confusing when it said game over after I put in the battery even though I hadn't done the othr tasks. It also could have used some more sound effects and maybe some music. Other than that, great job!
GOD COLO
10. Oct 2020 · 04:31 UTC
Nice concept! The way the map looped fits the theme! I guess some music would be nice but overall, it's a pretty nice game! Greato Jobu my friend! :smile:
SpawnCampGames
12. Oct 2020 · 20:04 UTC
I escaped the ship with 5 tasks done.. Idk how I did unless it was spamming the exit number i found at the door.. There's really not a whole lot of feedback that lets you know what you're doing.. Thats my only critique.. Good job otherwise. I played a good 20 min.

Edit: A also I wasn't very good at making a mental map of the area.. I felt like i was running around choosing doors at random.. Maybe have certain color rooms or more decor to allow players to get those "landmarks" fresh in their head.
Snowdrama
14. Oct 2020 · 20:45 UTC
Definitely needs an inverted look option. Doing this in a time limit is very hard when the controls are inverted. An options menu on the title screen would be helpful.

I found the layout to be confusing, I wasn't sure what was changing so I just kept running forward till a door didn't open then turned. So found a lot of empty rooms. IDK where anything was really.
Sli
14. Oct 2020 · 22:18 UTC
Wow great job. The puzzle part was good. The rooms layout was so difficult. It really felt like you were in a loop and the rooms were changing places. My only complaint is the timer. I think you had to give more time. Because for a new player it is impossible to beat this in five minutes. So you have to restart the level again and again and quickly lose interest. I think your game would be more fun if the player really tried to find him self around and beat the game, but the urgency just takes this away (That is personal feeling of course) Maybe boost timer every time you solve something.
Overall great job.
daitli
16. Oct 2020 · 02:35 UTC
Great ratings all around! I specially loved the 3d graphics and puzzles were a bit too easy but that just my own opinion, I know you probably did not want to make it incredibly hard, forcing players to quit but rather fun and easy so people play til the end. Great submission!
Vesk
17. Oct 2020 · 15:29 UTC
Not a bad game. The way you solve everything seems a little random. Also the keypad on the escape room is unintuitive, because I had the code and I entered it, but it wasn't obvious that I had to press the # symbol to continue. Overall though, not a bad game.
joll05
26. Oct 2020 · 18:49 UTC
Cool game. It was quite chaotic. I played it 4 times, and still have no idea how the room layout worked. Although I did find myself able to backtrack multiple times, so it's definitely not totally random, but most of the time I was just panicking my way around the ship. But in my last attempt I did manage to complete all tasks (and make it out alive). The ending felt a bit anticlimactic though.

Also, the audio was extremely quiet. I needed to raise the volume of my headphones all the way to 100 to hear it (normally I have it on around 12).

Although I think that overall it was still very good. Good job!
jk5000
26. Oct 2020 · 19:06 UTC
Overall a super simple and fun little puzzle game. The idea with the timer is okay, but it's not really necessary. More sound effects and music would have been great. Overall a fine little jam game.
someone
26. Oct 2020 · 21:10 UTC
Great game. A good challenge. Could do with more audio.
I started off arbitrarily running around and getting lost. There was always one thing left over taking too much time to find.
Then I made a map. Non-euclidean maps are always tricky to make but once I learnt the layout it became very easy.
After that I realised you can exit without actually completing everything. Thanks to a comment above saying to press # after the exit code. That was certainly not obvious.
I'm glad the map was not random unlike my game which has a similar mechanic, it took many tries before I mapped the whole place.