Escape. Where? by MrWhimble
From: Superiors
To: New Recruit ID: 52416514412125
Welcome abroad new recruit, we're happy to have you. We would just like to remind you of your very important duties. For today, we hope to see you get used to the layout of the ship. The ship can be quite challenging to navigate, and you might find yourself in the same room over and over again...But we're confident that you'll be able to figure it out!
Best of luck.
Escape. Where? Is a first-person puzzle game, where your objective is to escape a crashing spacecraft. The task becomes more challenging when you realize that the layout seems to make absolutely no sense, with rooms you just left behind appearing right in front of you. Navigate the ship, find the passcode, and escape. Oh, and I guess you can also complete the tasks to help out your fellow crewmates.
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Credits:
Programming: MrWhimble, Kitiliisu
Modelling: MrWhimble, Kitiliisu
Art: Kitiliisu
Screenshots:





| Youtube | https://mrwhimble-lewis.itch.io/escape-where |
| Original URL | https://ldjam.com/events/ludum-dare/47/escape-where |
Ratings
| Overall | 323th | 3.868⭐ | 21🧑⚖️ |
| Fun | 427th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 680th | 3.447⭐ | 21🧑⚖️ |
| Theme | 417th | 3.947⭐ | 21🧑⚖️ |
| Graphics | 754th | 3.605⭐ | 21🧑⚖️ |
| Humor | 646th | 2.882⭐ | 19🧑⚖️ |
| Mood | 828th | 3.368⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
Edit: A also I wasn't very good at making a mental map of the area.. I felt like i was running around choosing doors at random.. Maybe have certain color rooms or more decor to allow players to get those "landmarks" fresh in their head.
I found the layout to be confusing, I wasn't sure what was changing so I just kept running forward till a door didn't open then turned. So found a lot of empty rooms. IDK where anything was really.
Overall great job.
Also, the audio was extremely quiet. I needed to raise the volume of my headphones all the way to 100 to hear it (normally I have it on around 12).
Although I think that overall it was still very good. Good job!
I started off arbitrarily running around and getting lost. There was always one thing left over taking too much time to find.
Then I made a map. Non-euclidean maps are always tricky to make but once I learnt the layout it became very easy.
After that I realised you can exit without actually completing everything. Thanks to a comment above saying to press # after the exit code. That was certainly not obvious.
I'm glad the map was not random unlike my game which has a similar mechanic, it took many tries before I mapped the whole place.