Vegetablist by Flightless

[raw]
made by Flightless for Ludum Dare 46 (COMPO)

Screenshot_20200419-230259.jpg

Story

  • Keep your garden alive, and impress your friends with your green fingers

Controls

  • Android - Fingers
  • WebGL - Arrow Keys + Space

How to play on Android

If you want to run this on an Android device you will most likely have to allow "install apps from unknown sources" in your settings under Security & Lock Screen. After which you can click the link to the Android file, and install it. Read the prompts closely, they can be tricky.

How to play on iPhone

I still don't have one - so, not supported - sorry!

Tools Used

  • Unity
  • Audacity
  • Artrage
  • Paint.net
  • https://musiclab.chromeexperiments.com/Song-Maker/

Ratings

Overall 506th 3.45⭐ 22🧑‍⚖️
Fun 473th 3.35⭐ 22🧑‍⚖️
Innovation 553th 3.25⭐ 22🧑‍⚖️
Theme 304th 3.9⭐ 22🧑‍⚖️
Graphics 715th 3.125⭐ 22🧑‍⚖️
Audio 371th 3.289⭐ 21🧑‍⚖️
Humor 578th 2.632⭐ 21🧑‍⚖️
Mood 648th 3.053⭐ 21🧑‍⚖️
Given 41🗳️ 2🗨️

Feedback

bigTINYGames
20. Apr 2020 · 09:12 UTC
I'm terrible at this game, scored 40 most :(
I'd suggest having more feedback to player as it is some times hard to tell if we properly landed ferterlizer.
Adding some super duper little timers would help too I sometimes felt as if those plant died just toooo early
Kiddy
24. Apr 2020 · 14:57 UTC
I really love this game. Some keyboard control not response immediately but I can't wait to test on mobile.
doomshmuck
25. Apr 2020 · 14:14 UTC
I was confused on the controls... I didn't really read the description before playing, I'll be honest, but the large buttons on the screen kind of led me to think that I had to control it by clicking on the buttons. I think if you are going to support distinct platforms like mobile AND PC, you would need to have the UI change to match to avoid confusion.
🎤 Flightless
25. Apr 2020 · 14:19 UTC
@kiddy - Thank you :) Yes there is a bug that you have to release a direction key before you press the other one. I did not have time to fix it. But maybe bug fixes are ok to publish after the deadline.
@doomshmuck - Good point, however this is a mobile game, it is not indended for PC - But most people will not install the .apk; which is why i published to webGL.
Anthony Pengelly
25. Apr 2020 · 14:24 UTC
This was a really fun little game. Very intuitive, I knew how to play it immediately! I agree that I wasn't sure if the fertiliser was working all the time when I wasn't bang on the plant - but maybe I just need to be more accurate :D
Ilya_Nazarov
25. Apr 2020 · 14:30 UTC
I love it! Despite simple arts it has perfect balance. I appreciate that the game process is obvious and clear from the beginning! Good work! :thumbsup:
🎤 Flightless
25. Apr 2020 · 15:16 UTC
@anthony-pengelly Thanks :) Yeah - I should have added some indicator when plants receive fertilizer. If the bag dissapears, they ate it. It is not possible to 'miss'.
🎤 Flightless
30. Apr 2020 · 08:34 UTC
The game is now available on Google Play Store
https://play.google.com/store/apps/details?id=com.FlightlessGaming.Vegetablist
JulianMH
02. May 2020 · 18:44 UTC
Nice game. Two of my plants died rather quicky, yet it was still interesting and challenging to just keep the two plants alive. I played the game on PC, it plays well with keyboard controls. Sound effects would be a nice addition.

You might want to check out my game, I had almost the same game ideas as you :D
Velucyraptor
02. May 2020 · 22:08 UTC
This was great! I was terrible at it and only managed to keep one plant alive but I really enjoyed growing the peppers! It took me a while to work out how to give them sunlight, so perhaps making the beam brighter would have helped?
LMB
04. May 2020 · 01:00 UTC
Nice idea, and overall well-done. I thought it was too hard, didn't have enough time to do what the plants were asking. I also missed some clearer feedback about when the plant was about to die (it looks healthy in a second and then is dead on the next instant).
quadtree
10. May 2020 · 23:55 UTC
Took me a little bit to get the hang of it, but by my second playthrough I think I had it figured out. Was never actually able to keep all the plants alive, though, just too many things going on at once. If there's one thing I'd add it'd probably be a tutorial to explain what the different things do. Still, overall I liked it.
Demandooda
11. May 2020 · 04:16 UTC
Very fun and challenging little game! I think a bit more of a tutorial would've helped, but that's pretty hard to do in the compo. In a way, learning the mechanics as I played was part of the fun. This game certainly kept me on my toes, and showed that I'm really bad at caring for plants!
VirtuaWorlds
11. May 2020 · 05:35 UTC
Interesting game. Liked the theme and how you executed it. great work! trying to get you to 20 votes!
justalocalhero
11. May 2020 · 07:08 UTC
Fun little juggling act. Took me a minute to realize what the fertilizer and its icon were. I really liked the combination of placing the plants on the correct tiles as well as bringing fertilizer to the plants.

It felt a little clunky at times to grab and place things in the slots that I wanted, particularly under time pressure when I was trying to cut corners.

With a little more variety of challenge and some more long term goals, this could make a nice mobile puzzle game. I played the web version but I imagine it controls great by swipe.