Hell Defender by SpaceMonkey
One button VR wave shooter for Oculus Quest. But in HELL. We also have a Windows and WebGL build.




Controls - PC
- WASD to move
- Left click to shoot
- R to reload
Controls - VR
- Right controller trigger to shoot.
- Point your hand down to reload
Disclaimers
- The PC and WebGL builds were made post-deadline, but the gameplay is as similar as possible from the Quest game.
- We made all the assets but the door, which comes from the asset store.
- Our plan was to make the player start with nothing, make him grab the crossbow, and then heavily rely on pickups to become powerful enough to actually put up a fight. But we didn't have time to implement it, and because of that the game doesn't fit the theme at all. Sorry about that.
Credits
- Jasper van der Ster - Sound FX & Music
- Thillaye du Boullay Sixtine - Game Art
- Jessica Yuko - 2D Concept Art
- Simon Piette - Game Design Assistant & Jam Chef
- Hadrien Guyette - Analyst Developer & Scrum Master
- Vincent Leroy - VR Lead Programmer & Level Design
- Kevin Molitor - Art Project Management Tips
- Julien Bonte - Programmer & Product Owner
Thanks for trying the game!
Ratings
| Overall | 792th | 3.2⭐ | 22🧑⚖️ |
| Fun | 723th | 3.075⭐ | 22🧑⚖️ |
| Innovation | 897th | 2.725⭐ | 22🧑⚖️ |
| Theme | 1104th | 2.025⭐ | 22🧑⚖️ |
| Graphics | 522th | 3.575⭐ | 22🧑⚖️ |
| Audio | 525th | 3.025⭐ | 22🧑⚖️ |
| Humor | 695th | 2.421⭐ | 21🧑⚖️ |
| Mood | 803th | 3.026⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
Again, I'm so sorry guys that I can't play your game at the moment, but from the graphics... my type of game. ;)
Edit: Nevermind, I played muted accidentally :p
Sound is actually very good!
What I really liked is, that when an enemy died it was blocking the path from the others! This is forcing them to go other ways and can be used strategically to create barriers too! In Elven assasin the orcs are coming on the exact same path whatever happens, so this is already an improvement!
I first wanted to have enemies spawn on different points around the player, but I thinks its good to have them within a arc for the players field of view.