Chromasphere by Vladadamm

[raw]
made by Vladadamm for Ludum Dare 46 (JAM)

ChromasphereScreen.png Player Beware : Game tends to get messy pretty fast

Chromasphere

Chromasphere is a a twin-stick shooter where you have to protect a central sphere, source of colors. Your goal is to protect it to keep the colors alive.

Controls

Keyboard / Mouse

Move : WASD or Arrow Keys

Aim : Mouse

Shoot : Left Click

Refill : Stay in the circle

Xbox Controller

Move : Left Stick

Aim : Right Stick

Shoot : Right Trigger​

Refill : Stay in the circle

Team

Axel Born - Developer

Masami Komuro - Composer

Additional Credits :

Aurélien Montero - SFX

plassion.com​​​ - Online Leaderboards

Changelog :

26/04 : Added WebGL Build. Modified the leaderboard code to be compatible with WebGL (no changes on Windows build).

Ratings

Overall 1050th 3.565⭐ 33🧑‍⚖️
Fun 560th 3.656⭐ 34🧑‍⚖️
Innovation 1288th 3.25⭐ 34🧑‍⚖️
Theme 1150th 3.694⭐ 33🧑‍⚖️
Graphics 1045th 3.75⭐ 34🧑‍⚖️
Audio 1099th 3.156⭐ 34🧑‍⚖️
Humor 1920th 2.087⭐ 25🧑‍⚖️
Mood 1506th 3.232⭐ 30🧑‍⚖️
Given 42🗳️ 17🗨️

Feedback

Curtis Pelissier
21. Apr 2020 · 08:04 UTC
I really like the paint effect. It's funny. The game become a bit harder for me but the feeling is nice.
Only one problem: the shot SFX, when the big round enemy arrives and shot in every direction, there's too much sounds in game.
PythooonUser
21. Apr 2020 · 15:02 UTC
Very smart idea that the character gets greyed-out when shooting and you need to refill. It led to me though always trying to stay inside the circle to be able to perma-shoot.
brzyrt
21. Apr 2020 · 15:06 UTC
All around an extremely well put together game with excellent feel. I liked how you can use your own body to protect the sphere, and it was interesting balancing protecting both sides. so far probably one of my favorite entries.
Raeya
21. Apr 2020 · 15:07 UTC
I found it quite difficult to see where my bullets were going once there was lots of colour the screen, but I like the effect. The bullet sounds got a bit too loud when there were many enemies on screen. But overall I enjoyed!
Gunnbju
21. Apr 2020 · 15:17 UTC
++ very fun and chaotic! Scored 1279, was rather difficult. Nice touch that you have to be near your sphere to charge your attacks. Great audio and loved how it ends up painting the environment!

-- Perhaps a little too difficult at times.
Nerd Sanctuary
21. Apr 2020 · 15:17 UTC
I really liked this game. Nice way to force the player to stay in the thick of things. Sound, graphics, and controls were all done excellently. Even the menu was fun in its function. Amazing game for a jam.
Ommadawn
21. Apr 2020 · 15:17 UTC
Awesome painting effects, It was a bit hard to aim but I got nice adrenaline feels while playing haha
Jofish
21. Apr 2020 · 15:20 UTC
The chaos is great, and I love how you can shoot enemy bullets - that fits the theme really well. It feels quite unresponsive though. I ran out of ammo or something at one point and didn't realise that I'd stopped firing until much later. Some more prominent sound/visual effects might help. Thanks for creating this though, it's a really nice thing.
Nathan Dimmer
21. Apr 2020 · 15:22 UTC
An engaging game! I loved the art direction with the game, and the chaos was real!
Trifectuh
21. Apr 2020 · 15:30 UTC
Dig the style, and it was fun to play, nice job. I wish the shots had more impact when you get a hit, but overall it feels very good. I could see some fun powerups or different weapons adding some variety if you choose to continue working on it
Marxy 37
21. Apr 2020 · 15:38 UTC
This game lacks 3 major thing: a tutorial (for teaching how to play and the "refill" mechanic (it's not very intuitive)), feedback (for when you try to shoot whitout "ink", or when you hurt a enemy ship whitout destroying it) and explosion (for when the enemy are destroyed, of course)

But the playable menu is cool!!! =D
sunnray
21. Apr 2020 · 15:42 UTC
A really fun idea about painting the bleak battlefield with colors while shooting. Certainly more entertaining than painting it with only blood! It's nice that there are online scores too, but I didn't get to a high one. I wish the enemies would bring some more destruction to the colors - like, painting it black or something like that.
Zyrconium
21. Apr 2020 · 16:54 UTC
This is a very pretty game, but a little limited mechanically. Would be nice to have more options to deal with the enemies.
-banzi
21. Apr 2020 · 18:31 UTC
Awesome! I like the mechanics that you used for the main menu, staying close to the center because of ammo refuelling and I really like that the board doesn't wipe after you loose. There is so many colors, but it is still visually ok and doesn't clash. Nice work!
Taldius
21. Apr 2020 · 19:33 UTC
A simple concept well executed. I love the artsy feeling of the game and look at the painting I did once I have game over. Good job! :thumbsup:
MrVarren
21. Apr 2020 · 20:34 UTC
Simple, in the theme, catchy music!
Quite confusing with all the color after few games but I enjoyed it!
Congrats!!
stefenism
23. Apr 2020 · 01:36 UTC
I had a lot of fun playing this. Solid arcade style, great sound, trippy graphics. I would like to see some powerups and more synth music.
Artur Hawkwing
30. Apr 2020 · 03:44 UTC
One of the coolest games I played, I love all the colors!