Coronary Shooter by analytical_spoon

[raw]
made by analytical_spoon for Ludum Dare 47 (JAM)

We are proud of this little game. We had to cut a lot of content to finish it in time but we hope the result will please you.

Art by Sonia Péray https://www.instagram.com/sonia.peray/

Ratings

Overall 1648th 2.368⭐ 21🧑‍⚖️
Fun 1600th 2.342⭐ 21🧑‍⚖️
Innovation 1657th 1.974⭐ 21🧑‍⚖️
Theme 1660th 2.026⭐ 21🧑‍⚖️
Graphics 1451th 2.474⭐ 21🧑‍⚖️
Audio 1065th 2.25⭐ 20🧑‍⚖️
Humor 1114th 2.206⭐ 19🧑‍⚖️
Mood 1502th 2.306⭐ 20🧑‍⚖️
Given 35🗳️ 0🗨️

Feedback

newbieDev
05. Oct 2020 · 15:30 UTC
As a healthcare provider, I appreciate the aesthetic and attention to detail!! Just curious, Is the shooter a macrophage?? Or like a b cell?
Gilad Bar Ilan
05. Oct 2020 · 15:35 UTC
Nice idea, I suggest to improve all of the graphics out of the rock which looks pretty well and add animation for the objects on the scene.
I think you should add another element for the game to make this more interesting, maybe lock his movement when he can kill the obstacle that is in front of him.
Nice Job!
Kharath
08. Oct 2020 · 20:07 UTC
Nice attempt. I like the topical idea. The controls were fine but it definitely needs something more to it. Some aim other than score and a bit more variety. Nice job though!
Coding4rtist
08. Oct 2020 · 20:10 UTC
Nice little game. You can improve the game background and main menu. Nice work!
thingus
08. Oct 2020 · 20:19 UTC
Good first shot; the quick thing I'd adjust is to have the virus (the objective of the game) turn up first, then have the obstacles appear after 3-5 points
Spotline
08. Oct 2020 · 20:21 UTC
Cute entry ! The individual art assets look great, but it's really a shame they had to be stretched that way. Also maybe a drawn background would help bring consistency. On the gameplay side i feel there's maybe not enough density of objects coming at you ?
Shimali
12. Oct 2020 · 09:58 UTC
I like the Idea =) I suggest some instructions, the first time playing i was a bit confused on how to control and what do I have to do.
fronwewq
13. Oct 2020 · 22:22 UTC
Solid game, it plays well and does what it sets out to do. I appreciate the increasing speed as score increases, however it seems like frequency of objects doesn't increase as well. Also I think the projectile speed should be a bit higher.
Yword
27. Oct 2020 · 14:51 UTC
Interesting and meaningful idea! Well done! My best score is 16... Maybe it will be more fun if the targets can appear more frequently. ^_^
dk5000p
27. Oct 2020 · 15:12 UTC
It didn't seem like a could really die. Sure killing the red blood cells and running into rocks set my score to zero, but that was it. I feel the sounds worked. Overall there was not much challenge to the game and I agree with others that when playing a shooter you expect to shoot almost everything, so figuring out which things were good and bad was a little bit of a learning curve, but not too bad.
Quinn_Patrick
27. Oct 2020 · 15:29 UTC
Congratulations on making the bloodiest game ever made! So, there isn't much here, it's a really simple game, but I appreciate you finishing and submitting it. I had fun with it, so good job.
FireTwin
27. Oct 2020 · 15:32 UTC
I like that the score determines the difficulty and I really like that there is no obvious fail state, you don't die but your score gets set back to 0 and the enemies slow down again.

Once I got a score of 4, it became like a wild west dual: is the enemy going to come left or right or bluff me and come down the middle! It was surprisingly fun! The audio gave good feedback too. I feel like the core mechanic could even be made into some kind of reaction speed testing game, it would work well as that!

Nice one! Congrats on getting it done in the time duration.