Rhythm Rifles by BlakeGameDev
A rhythm top-down shooter.
Shoot to the beat of the music.

https://www.youtube.com/watch?v=U_cec0tMNSo
| Youtube | https://blakegarner.itch.io/rhythm-rifles |
| Original URL | https://ldjam.com/events/ludum-dare/46/rhythm-rifles |
Ratings
| Overall | 55th | 4.221⭐ | 45🧑⚖️ |
| Fun | 15th | 4.384⭐ | 45🧑⚖️ |
| Innovation | 188th | 3.929⭐ | 44🧑⚖️ |
| Theme | 1902th | 3.298⭐ | 44🧑⚖️ |
| Graphics | 485th | 4.131⭐ | 44🧑⚖️ |
| Humor | 1140th | 2.917⭐ | 38🧑⚖️ |
| Mood | 776th | 3.638⭐ | 42🧑⚖️ |
| Given | 37🗳️ | 34🗨️ |
Great job!
One thing I would say is that the enemies come so quick that there isn't even much point trying to kill the white ones so I'd end up being followed by a conga line of skull minions. :smile: I managed to survive for 38 seconds.
Good job.
I wish there was some benefit to hitting the beats more accurately, like an increased width on the shot.
Very clean an polished. Well done!
The difficulty ramps up a bit quick with the curtain fire enemies, but the iteration time is so short that it doesn't really matter.
There's lots of cool potential here! I'm imagining this as a rogue-like with boss fights and different weapons that each have different tempos/effects.
It creates this "frustration - but lemme try again" feeling :sweat_smile:
Beautiful, simple graphics and great gameplay.
I think this is one of the games we should play to improve our brains, so much to care about in a simple game :smiley:

The game certainly have potential.
Just one small frustrating thing is the mouse can go out of the window then you lost focus and die. You could pause when the window lost focus or just keep the cusor in.
I've made 75sec but I'm sure I can do more!

Good job :thumbsup:!
I found it difficult to keep to the rythm but that might be because I havent played these kind of games much. it was still enjoyable and kept making want to retry several times.
The spawn rate on the enemies is a bit too fast to keep up.
Yesss!
Super fun game. I wish some parts of the song were faster so that I would've had to switch between different tempos (and also had a chance to clear a lot of the enemies).
