Loopedy Island by Douwe_Ravers
Loopedy Island
Welcome to Loopedy Island, well welcome to the ring around loopedy island... The mayor of Loopedy City had enough of all the non loopers, so he trapped all the tourists and foreigners in the ring around the Island. He destroyed all the off-ramps so you will be stuck there forever...
Well, now you're stuck, you might as well find out how quick you can get around the Island. Watch out for the other cars though.

Tools used
- Godot Engine (game engine)
- Beepbox (song creator)
- Blender (3D design)
- Audacity (audio - recording and manipulation)
- Inkscape (vector drawings)
- Krita (image editing)
- Tangram Heightmapper (to take heightmaps from the real world)
POST DEADLINE UPDATE ( I hope this is ok, no additional content just tweaked some numbers )
- Tweaked settings on car for better controls but more slippy
- reduced terrain vertex count by 1/10th (better loading)
- tried to fix flying car problem... Now you have flying and digging cars...
MESSAGE FROM THE DEVELOPER
Boy, this was my first time jamming in 3D. I greatly underestimated the complexity and the bug count that comes with it.
HTML will freeze for a while when loadinw
Multi-threading in godot is not supported by the html5 export apparently so the game will freeze for a short while when it should actually be loading in a separate thread.
The windows executable has fancier graphics and loads faster
Here a video of me making the game, and playing it... https://youtu.be/EFuk-FTojaU
Ratings
| Overall | 523th | 2.977⭐ | 24🧑⚖️ |
| Fun | 515th | 2.75⭐ | 24🧑⚖️ |
| Innovation | 532th | 2.714⭐ | 23🧑⚖️ |
| Theme | 506th | 3.048⭐ | 23🧑⚖️ |
| Graphics | 409th | 3.159⭐ | 24🧑⚖️ |
| Audio | 347th | 2.932⭐ | 24🧑⚖️ |
| Humor | 128th | 3.233⭐ | 17🧑⚖️ |
| Mood | 376th | 3⭐ | 19🧑⚖️ |
| Given | 10🗳️ | 15🗨️ |
(Disclaimer: being an avid fan of Jalopy, the Truck Sims, and having made my own sim a while back using OSM data to allow for freely going on road trips wherever, I am heavily biased towards slow, realistic vehicle controls that'd work well in a game about driving on the open road, as opposed to hectic racing games, so some of this is very likely on me.)
As for the bugs I think the problem lies with the Island itself. It is a very big mesh, for the entirety of the terrain there are 100 000 vertices and over 200 000 triangles, now I would have made a simpler low poly terrain that has far less detail... So overall keep the assets small in memory size I would guess... Ohh and instead of multithread loading use the build-in ResourceLoader it works with Html export as well :)
@simplepotential haha never looked at that, explains a lot :D
@cliffracerx thanks for the feedback. I agree! There was so much I wanted to do but bugs kept me from doing them... This was a good lesson about the additional complexity of 3D physics based games. Although I must say, I never learned more during a jam as this one.
I had considered trying to make a racing game, but figured it would be too hard. Way to take on the challenge!

(in the background you can see the flying cars)
I like the hud - it is really nice that you can check all the time the controls. But handling the car wasn't easy. Overall the game could need some more work. That isn't meant any negative. I also have tried to make a car game a couple of times and I never got one finished yet. Balancing a vehicle really isn't easy. Imho you achieved a lot within the given time! It may just was too much for one weekend.
@pvg yeah 😅 I have experimented with procedural planetary generation and terrain generation but this is the first time making an actual game with controls and such haha