Vrochos by Christos Avramis

[raw]
made by Christos Avramis for Ludum Dare 47 (JAM)

icon_vrochos.png 9qa++u 1.png min1.png min3.png

The game revolves around loops in a quite... very literal way. Join for a quick mixture of horror and puzzle solving, break the loops that hunts the protagonists of the mini-games, and see how many loops it took you to do so. We hope you have a fun time!

​Made by:

Christos Avramis https://github.com/christosavramis

Stefania Makrygiannaki https://github.com/stefaniamak​

Nikos Lycaonas https://github.com/Lycaonas​

Ratings

Overall 1293th 3.139⭐ 20🧑‍⚖️
Fun 1223th 2.972⭐ 20🧑‍⚖️
Innovation 1411th 2.684⭐ 21🧑‍⚖️
Theme 1445th 2.816⭐ 21🧑‍⚖️
Graphics 1338th 2.868⭐ 21🧑‍⚖️
Audio 799th 3.132⭐ 21🧑‍⚖️
Humor 630th 2.917⭐ 20🧑‍⚖️
Mood 1052th 3.158⭐ 21🧑‍⚖️
Given 8🗳️ 16🗨️

Feedback

Kisamegr
05. Oct 2020 · 23:45 UTC
Nice, short and innovative! The first one was terryfying...
Rolly
06. Oct 2020 · 11:00 UTC
It's a cool idea to have multiple mini-games instead of a single one. The first one was really scary, good job on the visuals and the audio ! I think this one has a very good mechanic, and could be pushed a little further!

Nice entry !
KBanana
06. Oct 2020 · 11:02 UTC
Fun idea! You really need to "think outside the loop" to get through these minigames!
DomNomNom
06. Oct 2020 · 12:22 UTC
I like the minigame approach.

Is it possible to fail the roller coaster one?

That silhouette is a little bit derivative of braid.

The between-scene screens are very nice and chill.
🎤 Christos Avramis
06. Oct 2020 · 17:28 UTC
@domnomnom no you can only win that one . Thank you for playing
🎤 Christos Avramis
06. Oct 2020 · 17:28 UTC
@kbanana Thank you for playing the game !
🎤 Christos Avramis
06. Oct 2020 · 17:28 UTC
@rolly Thank you for playing the game!
🎤 Christos Avramis
06. Oct 2020 · 17:29 UTC
@kisamegr Thank you for playing the game !
Stefania Mak
07. Oct 2020 · 10:13 UTC
@domnomnom @christos-avramis well- didn't we put a timer there as well? We didn't?? :laughing:
Toccio94
07. Oct 2020 · 20:05 UTC
The rope mini game is very creepy, I was a bit scared by it.
The music was cool! The credits come faster then I expected tho, they almost scared me lol
Nonetheless, it's always an accomplishment to complete a jam, keep going!
Stefania Mak
07. Oct 2020 · 21:27 UTC
thank you for playing the game @toccio94 !! Yes we would had some more ideas for mini-games but we didn't have the knowledge to do them faster :smile:
zaibakk
10. Oct 2020 · 18:23 UTC
Nice little game! The first was very difficult to complete but at the end I've done it! Nice job!
H_Moon
11. Oct 2020 · 09:01 UTC
Fun to play :)
🎤 Christos Avramis
11. Oct 2020 · 10:16 UTC
@zaibakk thank you for playing the game
🎤 Christos Avramis
11. Oct 2020 · 10:16 UTC
@h-moon thank you for playing the game
Arad HamidSamiee
17. Oct 2020 · 11:55 UTC
At first it had a strong and scary start, but then there was no challenge to it, I kinda wish there was more to it but good job on the mechanics and the audio.
voidfishing
20. Oct 2020 · 12:56 UTC
I like the idea of lots of little mini games - the first one with the rope was especially good! :)
gustavo.christino
25. Oct 2020 · 04:26 UTC
![j12-a.png](///raw/bc7/6/z/3a702.png)

![J12-b.png](///raw/bc7/6/z/3a703.png)
gustavo.christino
25. Oct 2020 · 04:42 UTC
**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo:
Suponho que trabalhar com enforcamento (mesmo que pareça algum super herói da Marvel) seja suficiente para marcar como impróprio para menores (mas não tenho certeza). Hahahahahah (minha criança interior deve ter ficado com medo).
O jogo (principal, ao que entendi) é divertido e um pouco desafiador.
No começo é possível se manter encostado no carrasco sem maiores problemas e isso talvez seja um bug a ser corrigido (não sei ao certo).
Os minigames ficaram bastante confusos e meio sem sentido (creio que não tenham muito a ver com o que está acontecendo principalmente, a menos que eu não tenha entendido alguma coisa).
A dificuldade vai aumentando enquanto o aprendizado em controlar o personagem do jogador (doravante PdJ) vai aumentando também (então tem um bom fluxo de jogo).

2 - Gráficos, Áudio e Narrativa:
Os gráficos do jogo principal ficaram interessantes e uniformes com a proposta (novamente há uma quebra de imersão ao pensar nos gráficos dos minigames).
Os efeitos sonoros ficaram muito interessantes e imersivos.
A narrativa não foi bem o foco (em termos de desenvolver ao passar do tempo); quem sabe algumas falas do prisioneiro ou do carrasco poderiam dar mais humor e personalidade.

3 - Cultura:
O jogo fala muito sobre pena de morte (não ocorre essa pena em todos os países).
O carrasco remete à idade média.
O jogo tem uma pegada de verticalidade que me faz lembrar alguns jogos do ano de 2019 (parecia haver uma onda crescente do uso de verticalidade).

4 - Monetização:
Sugestão: adicionar piadas, novos prisioneiros e novas mecânicas (armadilhas, obstáculos e outras).
Uma versão estendida e polida poderia vender em stores como itch.io.
Se migrarem para smartphones: poderiam monetizar com propagandas.


**[EN] Analysis...**

1 - Mechanics, Learning and Flow:
I suppose working with hanging (even if it looks like some Marvel superhero) is enough to mark it as inappropriate for minors (but I'm not sure). Hahahahahah (my inner child must have been scared).
The game (main, as I understand it) is fun and a little challenging.
In the beginning it is possible to stay leaning against the executioner without any major problems and this may be a bug to be corrected (I am not sure).
The minigames were pretty confusing and a little pointless (I think they don't have a lot to do with what's going on mostly, unless I don't understand something).
The difficulty increases as the learning to control the player's character (henceforth PC) increases as well (so there is a good flow of play).

2 - Graphics, Audio and Narrative:
The graphics of the main game were interesting and uniform with the proposal (again there is a break in immersion when thinking about the graphics of the minigames).
The sound effects were very interesting and immersive.
The narrative was not quite the focus (in terms of developing over time); perhaps some speeches by the prisoner or the executioner could give more humor and personality.

3 - Culture:
The game talks a lot about the death penalty (it doesn't happen in all countries).
The executioner goes back to the Middle Ages.
The game has a verticality footprint that reminds me of some games from the year 2019 (there seemed to be a growing wave of using verticality).

4 - Monetization:
Suggestion: add jokes, new prisoners and new mechanics (traps, obstacles and others).
An extended and polished version could sell in stores like itch.io.
If they migrate to smartphones: they could monetize with advertisements.
TheGreenWorm
25. Oct 2020 · 20:24 UTC
That first part was very fun, but the rest felt unfinished. It's an uneven game with an awesome beginning. The mini game description could be bigger and centered, it would make it more noticeable and important (because it is !)