Passerby by HeylloPotato

[raw]
made by HeylloPotato for Ludum Dare 47 (JAM)

​Passerby ​is a platformer, where you loop back to the start after meeting with a fellow.

Controls: A/D - Horizontal Movement Space - Jump/Continue Dialogue

A game made for Ludum Dare 47 - Theme: Stuck in a loop made by HeylloPotato & SamurGuy

cover.png Capture.PNG

Ratings

Overall 1211th 3.207⭐ 31🧑‍⚖️
Fun 1426th 2.724⭐ 31🧑‍⚖️
Innovation 1469th 2.589⭐ 30🧑‍⚖️
Theme 951th 3.483⭐ 31🧑‍⚖️
Graphics 348th 4.052⭐ 31🧑‍⚖️
Audio 916th 2.893⭐ 30🧑‍⚖️
Humor 1125th 2.188⭐ 26🧑‍⚖️
Mood 295th 3.879⭐ 31🧑‍⚖️
Given 18🗳️ 22🗨️

Feedback

Kitcate
06. Oct 2020 · 14:19 UTC
The art style has something really unique. It was hard because I'm not used to platformer (I'm bad at it) but I like the mood and the atmosphere of the game. Congrats!
G0G0
06. Oct 2020 · 14:21 UTC
I love the animation and the feeling of your game. You really got the feeling of a loop in your game I love it!.
Wakobu
06. Oct 2020 · 14:21 UTC
Really good entry !
The mood is very good: the game is immersive !
Very nice drawings !
Samshine
06. Oct 2020 · 14:22 UTC
Art looks nice and the mood's cool!
EasyGoingDubber
06. Oct 2020 · 14:24 UTC
i duuno guys but the collisions are really annoying, besides game looking normal nothing special, i really like the mood and fabular introduction, always as a people we have bad dreams like these when you're feel stuck in the loop
spyranteros
06. Oct 2020 · 14:30 UTC
It is a well made game, art is perfect, collision needs some improvement.
jaoel
06. Oct 2020 · 14:46 UTC
Really nice art style.

There are some major problems with collisions though. The platforms are smaller than their colliders, and the spikes kills the player from way too far away. Fixing this would make it so much better!

The atmosphere is really good, very surreal and fitting with the theme!
Cafe Ducha Siesta
06. Oct 2020 · 14:59 UTC
Solid mood and very nice visuals, but it's kind of umplayable because of the collisions and lack of basic platformer mechanics like coyote time.
zacharieg
06. Oct 2020 · 15:01 UTC
I finish the game ! That was hard, cause the hitbox of pikes is square and we think it is a triangle... But yeah like the others said good graphics and good sound design it's impressive
Cookie_CHR
06. Oct 2020 · 15:02 UTC
Very artistic! Everything fit to the dreamy mood, even the weird gigantic ball with the circus theme
ANRQAngel
06. Oct 2020 · 15:06 UTC
Love your art style! Not clear on the story or the goal of this game, and your colliders are massive which annoyed me somewhat.. but great job
🎤 HeylloPotato
06. Oct 2020 · 19:49 UTC
@kitcate @g0g0 @wakobu @samshine @cookie-chr
Thanks!


@easygoingdubber @spyranteros @jaoel @cafe-ducha-siesta @zacharieg @anrqangel
Thanks for the feedback, after the voting period of the jam ends I'll go back and fix up the colliders and try to make it so it doesn't seem as unfair
DS Nahogara
06. Oct 2020 · 20:01 UTC
Very good game! So relaxing jumping around and reaching the old man, feedback when dying would be a good plus, graphics are fantastic man, great job :v:
RisideR
07. Oct 2020 · 02:05 UTC
It feels like the colliders at the obstacles are too big. In some places, you need to be very precise, perhaps unnecessarily. And so the work is good, very nice graphics.
kaelXD
07. Oct 2020 · 02:06 UTC
The spike hitboxes were very deceptively large but the art style is amazing and very relaxing.
🎤 HeylloPotato
07. Oct 2020 · 02:18 UTC
@ds-nahogara
Thanks for the compliments! That was one thing we were gonna add in but sadly ran out of time, I will attempt to add in some feedback to dying after the voting period

@risider @kaelxd
Thanks for the feedback and compliments! I will be fixing up the game including hitboxes after the voting period!
Hank Ather
07. Oct 2020 · 20:54 UTC
The art was fantastic. As others have mentioned, some of the colliders were unforgiving, and there was a noticeable input delay, especially when jumping (although that may just be my thrashed keyboard).
🎤 HeylloPotato
09. Oct 2020 · 02:40 UTC
@hank-ather Thanks for the compliment with the art, I haven't seen any input lag when I try it or heard there was input lag, is it just this game or does your keyboard act weird/lag with inputs on other games?
etrealjunior
09. Oct 2020 · 04:45 UTC
Whether someone determined to know and play as many games as this is me, kkk, I had to do a lot of things to be able to play because their resolution is too big and cuts a good part of the game, impossible to play in fullscreem, so I found a solution the size of the screen display with the ctrl, I like the simplicity and objectivity of your game, I thought that the thorn colliders are very big, and animations could be added to the character, but nothing that spoils the pleasure of knowing the work of the developer, my congratulations, a big hug.
Tamail
23. Oct 2020 · 15:52 UTC
I loved the graphics of this game, loved the idea of it and everything, I just have few problems as other did: The hitboxes were really unfair in many cases, I would not visually touch anything but I'd still die. The fact that I couldn't see even the next platform was also frustrating - every jump was basically a jump of trust. Many times I'd die just because I couldn't see if there are any spikes on the given platform - or even if there really is a platform. But, you know, it was great to look at so at least I enjoyed the view for a bit longer!