Retrospective by ilya096
RETROSPECTIVE

Go back in time and progress through levels, with help of past versions of yourself.
In-GameMenu:

But remember that your past versions are still you, so if they die or win, so do you.
ForestLevel:

Have you ever thought how wonderful it would be to go back in time and not let yourself do another stupid thing? With Retrospective, you can turn that thought into reality!
Help yourself:

However, at the expense of your freedom, because you get stuck in a loop until you find a way to get out.
Reach socket for win:

A, D - Movement
W or Spacebar - Jump
E - Action
R - New Loop (New copy of you)
T - Restart Level
M or Esc - Menu
Developed by:
ilya096, Programmer
Heiden.BZR, Programmer
nnox, Programmer
katmram, Artist
rikuored, Artist
Ratings
| Overall | 1270th | 3.158⭐ | 21🧑⚖️ |
| Fun | 1069th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 972th | 3.184⭐ | 21🧑⚖️ |
| Theme | 878th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 1254th | 3⭐ | 21🧑⚖️ |
| Audio | 1063th | 2.265⭐ | 19🧑⚖️ |
| Humor | 841th | 2.647⭐ | 19🧑⚖️ |
| Mood | 1380th | 2.735⭐ | 19🧑⚖️ |
| Given | 17🗳️ | 0🗨️ |
Your idea is pretty cool and I really like how it fits into the theme. Your new levels really upgrade the game compared to the v1.0 which was not clear after the 1st level. One flaw that I noticed in both versions (but less impactful in the 2nd given that there are less death) is that, if you die, your next play will end at the frame you died, which make it impossible to repair a mistake without restarting the entire level. A small upgrade I thought of would be to allow the player to skip to the next iteration through a button instead of having to wait until the end of the countdown, it would make the game more dynamic. Finally, a background music and sound effect would be nice (on that note, you should opt out of audio rating).
I hope I wasn't too harsh in my comment because I liked your second version of the game: it has really cool graphics and an interesting gameplay and I think it has a lot of potential to grow so I encourage you to continue working on it after the jam :)
Thank you for your feedback! Surely the comment version is not quite for jam, just for those who are interested in the game itself.
There is T button for restart level and R button for restarting loop.
We couldn't make the sounds at time unfortunately :C
Your past version is still you, so he can die and win the same way. And also you are able to "save" yourself, because your past versions are not "ghosts", you can interrupt them. We plan levels when you use that more than now. That won't feel like problem anymore since you known R and T keys now, I suggest :)
About the mechanics of saving your doubles, I didn't understand it like that but now it feels more interesting but can still be frustrating if you die really early (especially as you restart after your old you started moving) so maybe the ability to "erase" your last run if you died early, let's say in the 10 first frames, could be a cool upgrade
Controls could be improved, jump gains too much momentum/speed and it takes a lot to slow down, so I ended up missing the head of my previous self that I was trying to stack on.
Also, if one of your previous self dies, you have to start all again since you will not been able to win (unless you try your best to save him before he dies I guess). Maybe a way to cancel the previous self to try it again would have been nice.
In the second level, I managed to went on the second eagle and make it move, but when I tried to jump to the next platform the loop start again, I don't know why, maybe there was a time limit for everyone of them but I didn't understand it.
It also happened to me that "giant throw you in the air skyrim" effect. Like if I go to the eagle that goes upwards and jump at the end, I gain a lot of momentum and jump super high.
The concept is cool, keep going!