Retrospective by ilya096

[raw]
made by ilya096 for Ludum Dare 47 (JAM)

RETROSPECTIVE

Cover

Go back in time and progress through levels, with help of past versions of yourself.

In-GameMenu: In-GameMenu

But remember that your past versions are still you, so if they die or win, so do you.

ForestLevel: ForestLevel

Have you ever thought how wonderful it would be to go back in time and not let yourself do another stupid thing? With Retrospective, you can turn that thought into reality!

Help yourself: Help yourself

However, at the expense of your freedom, because you get stuck in a loop until you find a way to get out.

Reach socket for win: Reach socket for win

A, D - Movement

W or Spacebar - Jump

E - Action

R - New Loop (New copy of you)

T - Restart Level

M or Esc - Menu

Developed by:

ilya096, Programmer

Heiden.BZR, Programmer

nnox, Programmer

katmram, Artist

rikuored, Artist

Ratings

Overall 1270th 3.158⭐ 21🧑‍⚖️
Fun 1069th 3.105⭐ 21🧑‍⚖️
Innovation 972th 3.184⭐ 21🧑‍⚖️
Theme 878th 3.553⭐ 21🧑‍⚖️
Graphics 1254th 3⭐ 21🧑‍⚖️
Audio 1063th 2.265⭐ 19🧑‍⚖️
Humor 841th 2.647⭐ 19🧑‍⚖️
Mood 1380th 2.735⭐ 19🧑‍⚖️
Given 17🗳️ 0🗨️

Feedback

Ketor
05. Oct 2020 · 15:49 UTC
Hi guys. There are no links... :(
🎤 ilya096
06. Oct 2020 · 03:37 UTC
Hi, @ketor , we fixed links! And check our fixed version v2.1.1, we added few new levels there! :smile:
Vivien Fargette
06. Oct 2020 · 20:32 UTC
I rated the 1.0 version given that you added level to your v2 that shouldn't be considered toward the note of the jam but I'll give you feedback on the second given that you must have thought about the flaws about your first version.

Your idea is pretty cool and I really like how it fits into the theme. Your new levels really upgrade the game compared to the v1.0 which was not clear after the 1st level. One flaw that I noticed in both versions (but less impactful in the 2nd given that there are less death) is that, if you die, your next play will end at the frame you died, which make it impossible to repair a mistake without restarting the entire level. A small upgrade I thought of would be to allow the player to skip to the next iteration through a button instead of having to wait until the end of the countdown, it would make the game more dynamic. Finally, a background music and sound effect would be nice (on that note, you should opt out of audio rating).

I hope I wasn't too harsh in my comment because I liked your second version of the game: it has really cool graphics and an interesting gameplay and I think it has a lot of potential to grow so I encourage you to continue working on it after the jam :)
Heiden.BZR
07. Oct 2020 · 10:14 UTC
Hi @vivien-fargette!

Thank you for your feedback! Surely the comment version is not quite for jam, just for those who are interested in the game itself.
There is T button for restart level and R button for restarting loop.
We couldn't make the sounds at time unfortunately :C

Your past version is still you, so he can die and win the same way. And also you are able to "save" yourself, because your past versions are not "ghosts", you can interrupt them. We plan levels when you use that more than now. That won't feel like problem anymore since you known R and T keys now, I suggest :)
Vivien Fargette
07. Oct 2020 · 11:46 UTC
@heiden-bzr I didn't know about the fact that your 1.0 was made in 24hours and the 2.0 was the jam game so I'll adapt my notes accordingly

About the mechanics of saving your doubles, I didn't understand it like that but now it feels more interesting but can still be frustrating if you die really early (especially as you restart after your old you started moving) so maybe the ability to "erase" your last run if you died early, let's say in the 10 first frames, could be a cool upgrade
Heiden.BZR
07. Oct 2020 · 14:56 UTC
@vivien-fargette we will think about that! I also think that would be fine to get first levels without death at all, to the let the player time to learn the game mechanics when it's safe, you know.
Aless
08. Oct 2020 · 00:17 UTC
Nice idea for the game, and fits the theme in a very interesting way
cax
08. Oct 2020 · 01:03 UTC
Pretty original idea for this, you can increase game dynamics to make in more enjoyable
SimonL
09. Oct 2020 · 12:39 UTC
The cover picture looks really nice. Too bad I'm not on windows so can't play it :D
Toccio94
10. Oct 2020 · 13:09 UTC
I've played v2.0.
Controls could be improved, jump gains too much momentum/speed and it takes a lot to slow down, so I ended up missing the head of my previous self that I was trying to stack on.
Also, if one of your previous self dies, you have to start all again since you will not been able to win (unless you try your best to save him before he dies I guess). Maybe a way to cancel the previous self to try it again would have been nice.

In the second level, I managed to went on the second eagle and make it move, but when I tried to jump to the next platform the loop start again, I don't know why, maybe there was a time limit for everyone of them but I didn't understand it.

It also happened to me that "giant throw you in the air skyrim" effect. Like if I go to the eagle that goes upwards and jump at the end, I gain a lot of momentum and jump super high.

The concept is cool, keep going!
blobo
12. Oct 2020 · 20:33 UTC
Interesting! It's definitely an odd choice having the levels reset when your duplicates from a previous run dies. Its definitely unique, but hard to keep everything in tow. Neat game, and great work!
EOShadows
13. Oct 2020 · 22:40 UTC
Great game! I played version 2. It was really fun, and had a unique gaming mechanic as well! I've seen games that have something similar, but it's pretty neat that you can collide with your past selves. It's a really unique play on the mechanic. I actually didn't realize I could save myself using that...I could have spared myself a lot of level restarts if I considered that ^^; But yeah, the graphics are really good. I just wish I knew what the "iters" thing on the corner was all about. I also felt like the jumping was a tad too floaty. I feel like that could be intentional, to make things a bit trickier - and it's a good idea - it just would be nice if the floatiness was brought down a bit. Overall though I really liked this game. Well done!
Cole and Jordan Studios
25. Oct 2020 · 01:12 UTC
Cool! Stacking multiple players on top of each other is a great mechanic, and I liked the button thing at the beginning. Unfortunately, I couldn't figure out how to get past that. The art was a little jagged, and it seemed like the sprites were still loading in sometimes for some reason. Overall great entry!
jandourek
25. Oct 2020 · 18:26 UTC
This was a lot of fun! The fact that you can collide with past versions of yourself and that they have to stay alive as well makes this stand out against all the other very similar games. I really liked how you can jump off other clone's heads to give yourself a boost but also mess up their jump, which leads to some pretty interesting situations. My favourite part is the bird in the forest level which allows you to launch yourself all the way to the finish. The art was a bit inconsistent but looks pretty good, especially the forest backgrounds! Great job!
jandourek
25. Oct 2020 · 18:26 UTC
This was a lot of fun! The fact that you can collide with past versions of yourself and that they have to stay alive as well makes this stand out against all the other very similar games. I really liked how you can jump off other clone's heads to give yourself a boost but also mess up their jump, which leads to some pretty interesting situations. My favourite part is the bird in the forest level which allows you to launch yourself all the way to the finish. The art was a bit inconsistent but looks pretty good, especially the forest backgrounds! Great job!