Divine Drifter by Enzar17

Nobody knows the true use of the traffic circle. People just keep going around it, using it for, "lane merging," or, "getting somewhere else." But what if... the traffic circle WAS the destination? That angle, those obstacles, this... aesthetic. Everyone else is wrong. Show those plebeian passengers what it's truly like to be a Divine Drifter.
Slide sideways through 6 traffic circles so you can show everyone in the city your driving prowess
You can't leave until you prove you're the coolest cat on the road by:
- Drifting close to other vehicles
- Scraping paint off the uncool motorists
- Drifting under semi trucks
- Tailgating
- Breaking roadblocks and knocking out cones. Nobody likes a road with no freedom.
Drifting increases your score multiplier, but if you drift alone for too long you'll burn out and lose your bonus
Compete for a live high score with other Drifters through an online leaderboard
Note: The menus must be navigated with a mouse, but the car can be controlled with either M&K or a gamepad.
Entirely original soundtrack!!! https://broodmachina.bandcamp.com/

Credits:
Jake McLeman - Programming
Matthew Rom - 3D Art
Hayden Yeagley - 3D Art
Eli Wulff - Programming
Keenan Wulff - Programming
Chris Meese - Programming, SFX
Dylan Satterfield - Soundtrack
Erick Holloway - Producer
Liam McAleavey - Design, Writing, Voiceover
Kyle Bieganek - Design
Shane Finnegan - 2D Art
Remi Vaillancourt - Voiceover
Ratings
| Overall | 45th | 4.246⭐ | 59🧑⚖️ |
| Fun | 19th | 4.289⭐ | 59🧑⚖️ |
| Innovation | 178th | 3.94⭐ | 60🧑⚖️ |
| Theme | 45th | 4.379⭐ | 60🧑⚖️ |
| Graphics | 60th | 4.509⭐ | 60🧑⚖️ |
| Audio | 10th | 4.543⭐ | 60🧑⚖️ |
| Humor | 123th | 3.94⭐ | 52🧑⚖️ |
| Mood | 51th | 4.315⭐ | 56🧑⚖️ |
| Given | 112🗳️ | 71🗨️ |
The whole aesthetic is on point, pretty glad to have this being my first game to review. You guys nailed it!
Good that you made such a big team work, that is not always easy.
The controls felt realy tight, which is alreay most of what is needed in a game like this!
I loved the voiceovers, the models were great and the theme was well executed.
Overall good job in all categories
I love this so much, what an amazing way to show off drifting prowess to these plebs.
@killerkun Thanks!
@ausstein Thanks! Yeah big team can be difficult, you can go back and see our last game, Whalestrom, was a big team game that didn't work so well haha.
It has 6 levels that very fairly 'ramp you up' to the point where the final level is both a challenge, but also surmountable. It remains fun the entire time.
There is a leaderboard so if you want to challenge yourself to crush others- this is a great offering.
The music and sfx are great- they match the theme and keep you pulled into the environment quite well.
There is a tremendous amount of polish on the overall GUI experience, both in and out of gameplay, to enhance the experience. Even though there were 'juicy' bits during the gameplay, they were subdued enough to not distract you-- yet loud enough to provide fun info.
I did not at any point feel as though it was not purposeful decisions in design.
A+ -- this is a masterpiece LDJam entry. Keep an eye on this team- their future work is likely to be incredible.
This game was so fun I had to force myself to stop playing it. It's crazy that you got such a huge team to be able to work together over the 3 days and make something this polished. Excellent entry! Played it on my stream, here's the VOD: https://www.twitch.tv/videos/762084596
Great stuff. One of the best submissions I played this LD. Thank you!
I really enjoyed it all. The only thing I wish was different was other penalty for crashing than having to start over. That was interrupting the enjoyment too hard. I would like the game to be a bit more forgiving.
But apart from that, I love how your game plays.
I really kind of wish this game had a physics reaction when you crash into another car.
The music was quite nice.
The game has many great details in it, radio being my favorite touch. :) I have just two complaints: UI could be better (especially when played with gamepad, navigating menus with mouse feels kinda annoying) and driving with a booster turned off feels like you driving an old junk of a car rather then Lamborghini-looking super racer.
In all other ways, the game feels great! I had a very good time with this one.
A little Tron-y, a little synthwavey, I really liked the vibe and visuals for the most part. I'm a sucker for that synthy/tron feel. And arcade style driving(Rush 2 anyone), I'm a sucker for that too.
I had a hard time determining the near miss colliders from the oh shit you crashed colliders.
And would have liked a little more variation on the driving mechanic to keep me going.
Great Entry, glad you made it.
- Conean The Barbarian
Thanks for submitting your game!
The visuals, the music, the simple mechanics, this all works super well together!
I kinda wish sliding underneath semis was easier to do, but I love the fact that you can do it at all! I think with a little polish, this game could see some success on Steam or something. :slight_smile: Nice job!
Some of the feedback i have :
- Put the current score somewhere easier to see
- Make me invulnerable while exiting
- Get rid of those motorcyclists
Amazing game. 5/5 in every category.
(Yes! I made it on four or so of the leaderboards! Kirito2031 does not give up!)
One thing I'd work on further is making the drifting somehow more controled and, well, drifty. Currently it just felt like it changes the state of movement (faster mostly) and then you can control yourself same as usual more or less.
Aesthetically you just nailed the mood! The gameplay is a lot of fun and due to the different vehicles, "stunts" and levels varied enough
to allow for multiple playthroughs! Bonus points for the different radio stations and occasional voice overs, charming the player's skill :D
Thank you for this great gem you delivered! I had a lot of fun drifting around in circles!
Your attention to the aesthetics and sound design should be commended. I enjoyed being able to switch between radio stations (a la GTA) and vibe to the awesome tunes (excellent work, Dylan). I do wish that the "retry" was instantaneous without having to show a screen and then countdown to begin again. If you are going for higher scores, you are going to be pushing it as closely as possible, which means the potential for multiple restarts, and I would rather just zoom right back into driving. In my opinion, that would keep me a lot more engaged without interrupting my vibe B)
Otherwise, I appreciate the work that went into this. It really is a great piece. Also, kudos for the commercials ;)