Robo Arena by Dystoth
Robo Arena is a 3D game made using Babylon.js, 3D assets made in blender, and 2D UI elements made in Krita. The game has two game modes, stuck and free, in the stuck game mode a robot is on a spinning track and hops from track to track working its way to the center of a an arena. In the free game mode you play as a sphere trying to avoid being hit my endlessly spawning robots in an arena.
Controls: stuck mode - left and right arrow keys control speed of bot free mode - wasd moves spehere. Click and drag for camera rotation. Scroll for camera zoom.



| Youtube | https://ld47.dystoth.com/ |
| Youtube | https://github.com/drschwabe/ld47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/robo-arena |
Ratings
| Overall | 1666th | 2.125⭐ | 22🧑⚖️ |
| Fun | 1656th | 1.95⭐ | 22🧑⚖️ |
| Innovation | 1537th | 2.474⭐ | 21🧑⚖️ |
| Theme | 1378th | 2.925⭐ | 22🧑⚖️ |
| Graphics | 960th | 3.381⭐ | 23🧑⚖️ |
| Audio | 1095th | 1.467⭐ | 17🧑⚖️ |
| Humor | 1227th | 1.794⭐ | 19🧑⚖️ |
| Mood | 1461th | 2.472⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 13🗨️ |
Great art.
Also, free mode is kind of impossible since the robots sometimes materialize out of thin air which gives the player no time to react.
Clearly, the time constraints limited what you guys could make and it's a shame since you had a pretty good idea for the theme and gameplay. The stuck mode could have been fun if it was finished with more rings and robots moving at different speeds in a larger area. Free mode would have been better if instead of a ball, you were controlling a robot on one of the loop tracks that could change directions and jump from track to track. This would make the game mode a lot more engaging, fit with the theme better, and stay consistent with the rest of the game.
I would have liked to see a more fleshed out version of this type of game, but I know things happen during development and 72 hours gives you no time to plan and react to problems. Hopefully you guys come back next jam and give it another shot