Millions of Minions by Mattabulous
In Millions of Minions, you are tasked with growing your evil empire! Eventually, you and your minions will be unstoppable!
INCREASE IN NUMBERS
Increase your army's size through murdering other evil beings!
MONSTERS
Throughout the dungeon, you will encounter several monsters: all creepy in their own way.. For example, walking lips!
DUNGEON CRAWL
Make your way through a randomly generated dungeon and find that secret (maybe not so secret) exit!
Ratings
| Overall | 783th | 3.213⭐ | 42🧑⚖️ |
| Fun | 723th | 3.075⭐ | 42🧑⚖️ |
| Innovation | 748th | 2.938⭐ | 42🧑⚖️ |
| Theme | 589th | 3.275⭐ | 42🧑⚖️ |
| Graphics | 490th | 3.638⭐ | 42🧑⚖️ |
| Audio | 252th | 3.575⭐ | 42🧑⚖️ |
| Humor | 489th | 2.878⭐ | 39🧑⚖️ |
| Mood | 546th | 3.346⭐ | 41🧑⚖️ |
| Given | 29🗳️ | 10🗨️ |
Thank you so much for your kind words. We really appreciate it.
@ssstormy You die when a projectile hits you, or when you touch a monster.
None of us thought about smoothing scene transitions, we were all focused on other things it slipped our minds. That's why all the scene changes are so abrupt.
All that said I did have fun, and even though I died a lot and blamed the game I did keep playing just to try and collect the little teddy bears. So damn cute! :D
sometimes i feel the projectiles are op xd or i just suck at it
Thank you so much for the feedback! I plan on doing a post-jam update, which will hopefully balance out the game.
@kapitstick I'm glad you enjoyed it! I've noticed that bug too. It will be fixed in the post-jam update.
The game is kinda difficult.I couldn't get an ending :(
But it was a good game anyway.
I liked that you can use your minions as a shield.
Hope you will do a post-mortem version.
but i had so many of them that slow my computer and i died ;)
anyway this fit the theme perfectly and i had fun
But man. Game is hard. I keep dying too easily!
But very good game overall.
Thank you for playing! I'm glade you enjoyed it :D
We will be releasing a post-jam update that will balance and optimize the game, making it run a lot smoother. It will also fix a lot of bugs, and, there's the possibility of a boss being added.
The art is great, music and sound effects are great too. I would change the lighting so I can at least see the enemies.
I entered the room and die immediately, I didn't see the monsters spawning.
=> Only bad thing is the difficulty and maybe balancing, both hard to achieve in a jam.
Nevertheless, great job team
Brutal, hardcore, unforgiving yet deliciously evil!
@kirroyal I don't think any of us know how to use path finding, so we didn't add it for the jam. I might add it to the post-jam update though :D
@shess Thank you! I'm glade you like it!
I also quite like the general gameplay Idea, but this part needs a lot of polish
1. Minions Bosses and even the character sometimes glitch through walls etc.
2. It gets super laggy with many minions (I guess write one script to controll all minions and not a script for each minion in unity could help here).
3. The RNG in this game is terrible. Sometimes there is no reachable portal room. (once I only had the three neighbouring rooms with none of them having furtner connections). Sometimes every neighbouring room spamms enemies while you have not a single minion. Sometimes you get like 10 minions in the beginning and the enemies are not even a challange at all.
You really have to rewrite that random generation algorithm. Place only easy rooms right next to the player where he can find like 1-2 minions and 0-1 enemies. an make the rooms harder as you get further away from the start. also only generate rooms which have further connections until you have generated the portal room.
This game has a lot of potential and I would like to hear about an update if if you adressed the points I mentioned.
Right now the random generation is truly random. We have very little control over it. I'll try changing that in the update.
Thanks again for the feedback!
The physics definitely needs to be improved. There's noticeable clipping when the minions are near walls and sometimes creatures can go through them. It might help to disable collisions between minions and other minions and the player. I even had a minion push me into the enemy it was targeting.
It's also strange how minions often seem to appear out of nowhere. Maybe they're overlapping, so you don't know if you're going to collect one minion or more.
Clicking on the enemies was a bit annoying. The brown one had a smaller hitbox, so it was harder to click.
Maybe change it so that clicking somewhere orders one minion to walk towards that spot (for a duration long enough to get there) and then walk back. And each click iterates to the next minion in your ring. Any contact with an enemy makes them fight. (This would also prevent the brown ones from walking through)
Sometimes enemies spawn too close to the player.
I have fixed most of the problems mentioned. I will try fixing the physics, but I can't promise much improvement since I'm rather new to top down physics.
would love to see what you do with it after the jam ends
It was kinda fun but frustrating when enemies spawn almost right on top of you and you die instantly.
Also noticed sometimes gaining many new minions from nowhere. Not figured out what was happening there.
Clicking on enemies to send minions was tricky at times, also minions get stuck forever if the enemy was behind a wall. Perhaps a mechanic like pikmin or overlord would work better here, sending minions in the general direction rather than being so precise.