You're a Time Cop, find the Time Traveler who is hiding between the others. Every 15 seconds, the time will loop back.
Each character will do again the same movement but one, the Time Traveler, remembers his path and will slightly modify his action. Go Back in time over and over to look for his error and find him. There are 5 objects in the house that you can trigger to catch the characters' attention. The Time Traveler will remember your action even in the next time loop and will act in consequences. Use this at your advantage. Good Luck and Have Fun !
-making the pixel art to have crisp edges instead of blurry would improve the graphics!
Good work anyways!
To make the pixel art have crisp edges like @patsui said you can do the following in unity:
https://stackoverflow.com/a/43321772
The music was done well; I love how the beats match up to the timer. It had this slow, even and somber tone to it. The piano and strings fit with the concept of keeping to the time and having it loop over and over again. It's too bad the menu music doesn't loop, and also restarts every time you hit an option on the menu; I would have liked to hear that menu music loop continuously until the play option is selected.
I think the graphics weren't quite displaying as they were intended (as others have mentioned), but the designs and colour scheme seemed fine. At first, I also thought that distinguishing the colour scheme of the characters could be helpful, but I think keeping some of them similar colours put more focus on observing their behaviour rather than doing the process of elimination by colour. Limiting the colour of the outfits to a few colours made it easier to focus on groups while still watching out for each individual's behaviour.
Personally, this game is right up my alley. The gameplay and music are the outstanding aspects for me.