Two buttons to save the city ! by LavWa
As the chief safety inspector, it's your mission to save the city as the pressure inside the radioactive gas tank is increasing.
Enter the exact binary code by pressing 0 and 1 to be the hero !
Edit : I have add extra levels mechanics at the very end of the jam, those levels use the rest of the keypad (2,3,4.. thru 9).
Thank you very much for playing !
@LavWa
Enter the exact binary code by pressing 0 and 1 to be the hero !
Edit : I have add extra levels mechanics at the very end of the jam, those levels use the rest of the keypad (2,3,4.. thru 9).
Thank you very much for playing !
@LavWa
| Web (Please use Firefox if chrome unity plugin fails) | http://lavwa.itch.io/two-buttons-to-save-the-city- |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64845 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.07 | 743 |
| Audio(Jam) | 2.99 | 529 |
| Fun(Jam) | 3.21 | 464 |
| Graphics(Jam) | 2.95 | 767 |
| Humor(Jam) | 2.93 | 350 |
| Innovation(Jam) | 3.16 | 502 |
| Mood(Jam) | 3.01 | 677 |
| Theme(Jam) | 2.93 | 955 |
1. Later levels use more than two buttons!?!
2. Restarting lets you continue where you left off, maybe a testing thing you didn't mean to leave in
3. People who've worked jobs where they had to enter credit cards #s with keypads will do great at this game (I have!)
While it didn't innovate, it was certainly entertaining, and I felt like the system had just the right amount of punishment for each mistake.
A part of me wished an animation or an explosion would actually happen when the player ran out of time, but what you have is perfectly fine.
Congratulations on a successful Ludum Dare!
1. For a game that's themed two buttons controls, having later levels use more and more buttons kinda defeats the purpose.
2. The punishment for mistakes is kind of overwhelming. Removing letters makes it even harder, meaning it gets harder and harder the more I fail, until ultimately, I succeed through blind luck, or I lose. This can lead to frustration if the levels get fairly difficult later on.
3. Beautiful art though, love the visuals.
I like the tableau you've put together around the input -- if it were just the console, this would be much less engaging. As it is, though, it's much more fun than it really ought to be.
As others have said, the name and description is a bit misleading (I wondered if I should try to type '2' in binary, too), and the latter two screenshots initially made me wonder if I'd somehow missed half the game. Might be good to edit the page to clarify.
Nice job pulling a new-ish game together at the last minute!
Great game! Typing in a series of numbers over and over again was oddly satisfying.
By erasing the message, it really did force me to go more slowly. Super cool in that regard!
You shouldn't punish the player when he misses by making it more difficult
I got somewhere around level 40, and I really enjoyed the mechanic of messing up, makes the code harder to enter, very nice entry, good job!
btw, you have a whole screen to work (i mean the game screen), and you made the player look only at the side, in a computer. you're losing most of the screen. but still funny c: just a detail that i think could be better.
Good job!
Its a really interesting and smart way to do what alot of other games accomplish with jumping in an endless runner-- all the info is in front of you and the clock is counting down.
The empty red-bull-esque cans on the desk are a nice touch.
I suppose once you leave 0 and 1, it becomes more than two button controls though ;)