Catnap by CondeSluck

Help Martha find the way to escape her nightmares in this unreal world dead ends.
Keyboard controls:
Offset -> A, D
Jump -> Space
Speed up sleep: S
Restart: R
Challenge: Find all the possible routes to help Martha escape her nightmares and share your achievement with a screenshot in the comments. : D
Credits This game was created for Ludum Dare 47 (October 2020).
Made by:
Jose "Developer" (josecahuanat@gmail.com)
Kevin "Designer" (kmrincana@gmail.com)
Martha "Writer" (marescalante04@gmail.com)
Music & SFXs by euqrs (https://m.soundcloud.com/euqrs)
Art by: Krepen (https://www.instagram.com/krepen)

Guys, it's important to mention that by mistake when uploading the project some of the "total ratings" were deactivated (original art and music), but both visual and sound art were developed for this video game by Krepen and euqrs.
| Youtube | https://kevin-max.itch.io/catnap |
| Original URL | https://ldjam.com/events/ludum-dare/47/catnap |
Ratings
| Overall | 922th | 3.417⭐ | 20🧑⚖️ |
| Fun | 1035th | 3.139⭐ | 20🧑⚖️ |
| Innovation | 895th | 3.25⭐ | 20🧑⚖️ |
| Theme | 421th | 3.944⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 14🗨️ |
A note on the camera: tracking could be smoother especially when you jump. atm it is way too strong imo .
edit: also there two different .exe of the game in the archive. not sure if they are any different?
Controls are very nice and responsive, falling asleep takes a bit too long though in my opinion. Half of the time I just stood around waiting to fall asleep.
Other than that, awesome work!
Now, I felt the jump physics were a bit on the heavy side, and it was a bit harder than I'm used to to land some jumps, if that were to be fixed, I think the exploring would have been more enjoyable. Other than that, I felt that the idea was very refreshing and I would have loved to explore it a bit further.
The character falling asleep after a set time is a neat mechanic. It would be nice to see more obvious indicators of when exactly it should happen. It also takes surprisingly long for it to happen too. The forced sleep mechanic is also a bit confusing at first. Took a few tries to realize I need to hold it til she falls all the way asleep. Maybe making it quicker or adding a little clock winding over the head would help.
The game does fit the theme well. With some work it could be a cute little game.