Catnap by CondeSluck

[raw]
made by CondeSluck for Ludum Dare 47 (JAM)

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Help Martha find the way to escape her nightmares in this unreal world dead ends.

Keyboard controls:

Offset -> A, D

Jump -> Space

Speed up sleep: S

Restart: R

Challenge: Find all the possible routes to help Martha escape her nightmares and share your achievement with a screenshot in the comments. : D

Credits This game was created for Ludum Dare 47 (October 2020).

Made by:

Jose "Developer" (josecahuanat@gmail.com)

Kevin "Designer" (kmrincana@gmail.com)

Martha "Writer" (marescalante04@gmail.com)

Music & SFXs by euqrs (https://m.soundcloud.com/euqrs)

Art by: Krepen (https://www.instagram.com/krepen)

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Guys, it's important to mention that by mistake when uploading the project some of the "total ratings" were deactivated (original art and music), but both visual and sound art were developed for this video game by Krepen and euqrs.

Ratings

Overall 922th 3.417⭐ 20🧑‍⚖️
Fun 1035th 3.139⭐ 20🧑‍⚖️
Innovation 895th 3.25⭐ 20🧑‍⚖️
Theme 421th 3.944⭐ 20🧑‍⚖️
Given 9🗳️ 14🗨️

Feedback

melvinng
06. Oct 2020 · 04:27 UTC
I like the visuals! Really cute!
TennoTako
06. Oct 2020 · 04:31 UTC
super cute game <3 ! i'am pretty bad at platflormer and couldnt finish the game tho..
A note on the camera: tracking could be smoother especially when you jump. atm it is way too strong imo .
edit: also there two different .exe of the game in the archive. not sure if they are any different?
radgegames
06. Oct 2020 · 04:54 UTC
Wow, this game blew me away. It caught my eye because of the art but then when I understood it it became a lot more than I expected, excellent job!
MidoriMelody
06. Oct 2020 · 14:52 UTC
This is an awesome game. Very addicting
Ponoran
06. Oct 2020 · 14:54 UTC
Well done ! A special congrats for the character design <3
Stratcat66
06. Oct 2020 · 15:17 UTC
Cool idea! And I really liked the art style.
Johnsensei
07. Oct 2020 · 00:11 UTC
Oh man, I'm on a Mac and can't play it. From the credits it seems the art and sound was original but the project can't be evaluated in those categories. Was there a reason to opt out of those ratings?
euqrs
07. Oct 2020 · 05:41 UTC
@johnsensei You are right, both the art and sound are original, we didn't notice we had opt out of those categories, thanks for letting us know about this c: We'll try to edit this as soon as possible (if it is still possible) so that we can also get ratings for graphics and audio, thank you!
InitialPosition
07. Oct 2020 · 22:36 UTC
Super nice art! Took me a while to understand what I was doing though ^^

Controls are very nice and responsive, falling asleep takes a bit too long though in my opinion. Half of the time I just stood around waiting to fall asleep.

Other than that, awesome work!
SamDemaine
07. Oct 2020 · 22:39 UTC
Hey nice job! I like the graphics and controls are nice! could you check out my game? :D
killerkun
08. Oct 2020 · 01:59 UTC
First of all, I absolutely love the artstyle and character design, kudos to your artist.
Now, I felt the jump physics were a bit on the heavy side, and it was a bit harder than I'm used to to land some jumps, if that were to be fixed, I think the exploring would have been more enjoyable. Other than that, I felt that the idea was very refreshing and I would have loved to explore it a bit further.
Arad HamidSamiee
08. Oct 2020 · 11:26 UTC
I didn't really get to progress in this game. Visuals are great, player controller acts a bit weird, I'd like to be able to jump on platfroms from under without colliding with them. :thumbsup:
svyatozar
08. Oct 2020 · 22:33 UTC
This game is way too complicated for me :-)
Rainbows are Fun
10. Oct 2020 · 04:29 UTC
Amazing art. Good job!
Tvorojok
10. Oct 2020 · 20:29 UTC
So cute! Realy intersting gameplay and art style, thx for game!
TheCrittersCove
19. Oct 2020 · 16:38 UTC
I like the idea of this game, but it does need some refining. The character falls incredibly fast. The collision also makes it very tedious do some basic jumps. The large head/hair seems to catch on everything.

The character falling asleep after a set time is a neat mechanic. It would be nice to see more obvious indicators of when exactly it should happen. It also takes surprisingly long for it to happen too. The forced sleep mechanic is also a bit confusing at first. Took a few tries to realize I need to hold it til she falls all the way asleep. Maybe making it quicker or adding a little clock winding over the head would help.

The game does fit the theme well. With some work it could be a cute little game.
ZoeAgxn
21. Oct 2020 · 11:53 UTC
Very unfortunate that I couldn't rate for art or music, because they're both phenomenal!