Aggravation Cubes by broiledvictory

[raw]
made by broiledvictory for LD34 (COMPO)
EDIT: Download links fixed

A challenging game about having your character precisely at the right spots at the right moment. Your death orb will kill your enemies for you! Just be at the right distance for when it moves. All you gotta do is move left and right. A challenging game with implicit strategies.

Four levels, four unique enemies!

16:9 resolution recommended, Mac and Linux builds untested but should work without issue.

Ratings

Coolness 52% 3
Overall 2.81 805
Fun 2.62 806
Innovation 3.04 557
Theme 3.19 829

Feedback

batmanasb
14. Dec 2015 · 04:08 UTC
Make the download public!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
guoboism
14. Dec 2015 · 05:43 UTC
It's a crazy fast-paced experimental game.
ruscoe
14. Dec 2015 · 05:51 UTC
Fun little game. You'll die a lot, but the game restarts right away without having to go through a menu. Definitely do play at 16:9 resolution to give yourself more time to react to enemies.
PancakePrincess
14. Dec 2015 · 07:12 UTC
I died a lot. 9/10 would play again.
Charzendat
14. Dec 2015 · 08:15 UTC
I couldn't get to the end but I want to know whats there!! Good job.
dvdking
14. Dec 2015 · 08:57 UTC
interesting concept, but I think there was lack some kind of sound rhythm, because as is it's pretty hard to time hits.
🎤 broiledvictory
14. Dec 2015 · 14:20 UTC
Yeah dvdking, this was actually something I wanted to implement.

Thanks everyone for the reviews so far.
madjackmcmad
14. Dec 2015 · 21:21 UTC
Please don't make the music reset every time you die.
LMT
14. Dec 2015 · 21:25 UTC
That was quite a nice game. However, I feel it was slightly too difficult. Despite this, I did really enjoy the music.
in3orn
14. Dec 2015 · 21:28 UTC
Dissapointed by the ending :( I thought there will be some reward for such effort! :P Nice game :)
Vertigon
14. Dec 2015 · 21:42 UTC
Crashes to desktop when I hit "Play Game" from the menu. :-( Will try again later.
🎤 broiledvictory
14. Dec 2015 · 22:21 UTC
Vertigon, what OS are you on?
SirSoltex
15. Dec 2015 · 05:01 UTC
cool very frustrating (in a good way) when you think the ball is in the right place and it quickly moves away
SpecialChef
15. Dec 2015 · 05:01 UTC
SOO HARD! But innovative! No growing?
🎤 broiledvictory
15. Dec 2015 · 05:04 UTC
SpecialChef, nope just two button controls.
tweedle
15. Dec 2015 · 05:15 UTC
Really neat concept. Fun and unique gameplay!

I do wish I could see further so I'd have more time to react.
Also, I want to hear the rest of the song! You should keep it playing after you die.
Drtizzle
15. Dec 2015 · 21:39 UTC
Nice concept, but the learning curve is too steep. It took me +/-25 tries to beat the first level, I gave up on the second level.
It would be nice if the attack-ball moved at a constant tempo, or if the ball just spun around you at a steady speed.
Good job!

p.s. if you don't want the music to restart every time you reload the level, look up "static methods", and "DontDestroyOnLoad" ;)
nopogo
16. Dec 2015 · 16:59 UTC
The game is crazy difficult. But because you are instantly thrown back into the fray this is not as frustrating. Good simple concept with solid execution. The argument is already made for a continuous soundtrack (I second that)
mukult
16. Dec 2015 · 19:47 UTC
Must say a neat concept!!
Super fast paced...
I could not get past 4th guy...
lol!! fun game!
Auroz
16. Dec 2015 · 20:12 UTC
Mechanics felt more frustrating than fun to play.
Big Cow
16. Dec 2015 · 20:21 UTC
Hilarious little game. I thought you got the dynamic of hitting things with your ball to kill them really right. Its soooo hard and frustrating! Enemy background was hilariously detailed for the amount of graphics detail. Reminded me of games on the Atari 2600 ahhh memories.
Bobsleigh
16. Dec 2015 · 20:26 UTC
Timing the music with the orb would be a great addition. I also found the Toad enemy to be not very interesting, since you can hit him in 2 orb position. He's very easy to defeat. Good idea to improve on.
🎤 broiledvictory
16. Dec 2015 · 20:30 UTC
Bobsleigh yeah part of what makes him easy to difficult is he jumps at the orb/responds to it as if it was a player increasing the pause, it's a glitch I intend to fix it in the future, he's also very punishing if you don't kill him at first. But thanks for your suggestion.
Ryusui
17. Dec 2015 · 00:02 UTC
I give it points for the overall concept but it's just way too finicky and frustrating. :(
Pepejson
17. Dec 2015 · 08:21 UTC
Nice game, however its quite too hard (or I'm noobish :D). I think the ball should move faster or back wall slower. Or camera should see more, but still it's nice concept :)
Dejvo
19. Dec 2015 · 12:28 UTC
waay too random spawns of the enemies. you can't master it
🎤 broiledvictory
21. Dec 2015 · 00:16 UTC
Devjo, could you clarify by random? The enemy spawn points are pre-determined
yokcos700
28. Dec 2015 · 01:46 UTC
The second level is far harder than any other. Even having completed the game, I'm still not sure how to deal with the green folks.

The music restarts when you die. Not a great choice, that.