Cube Breakout by TailMaker
This game was fun and challenging to make. This is the fourth game I've made ever, and the first I am submitting for Ludum Dare. I hope y'all enjoy
| Youtube | https://tailonr.github.io/LudumDare1/index.html |
| Youtube | https://github.com/TailonR/LudumDare1 |
| Original URL | https://ldjam.com/events/ludum-dare/46/cube-breakout |
Ratings
| Given | 10🗳️ | 10🗨️ |
The lighting and the fixed camera angle in the entry room was pretty good, indirect lighting really helps set up a scene (another example being the lighting pouring in from below in the actual levels).
It feels neat controlling a box with a box collider (especially when you really get going :race_car: ), but it can sometimes feel unwieldy. I'd recommend keeping the box mesh but changing its box collider to a sphere collider, which would make movement a little more predictable and consistent.
Anyways, good stuff! :triumph:
(Edit) I WAS missing something. If it's not full-screen, the text gets cut off. (Edit2) Nope...controls still don't work. I'm not sure what's wrong.
I'd say the mood is well settled with the music and the lights. The camera angles are strange (in a good way) and work well with the world of the game.
I found the plateformer too difficult because of a lot of collision bugs that made me restart for no apparent reason and the velocity of the cube that is really hard to manage when getting speed. Maybe some more time for more dev work would have helped.
Overall I quite liked your entry, and I think it could become really pleasing with some extrawork outside of the jam.